Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-06-30 | $Fixed Coke Oven Recipes that used Oxygen. | Draknyte1 | |
Should fix a few other fluid issues now with the new getFluidStack() method. | |||
2016-06-29 | +Added A FluidUtils Class | Draknyte1 | |
$Fixed TF Recipes for GT Machines. | |||
2016-06-29 | Think I've fixed bad textured registration. | Draknyte1 | |
All fluids should now have valid textures or textures missing within the <MiscUtils> domain. | |||
2016-06-29 | +Custom Alveary Blocks (Very W.I.P.) - Disabled unless debug mode is enabled. | Draknyte1 | |
+Custom Jack Daniels Brewing Recipes for Growthcraft and Psychedelicraft. $Fixed a weird texture overwrite (Electric Blast Furnace & Large Bronze Boiler) | |||
2016-06-29 | +Added Two Frames for Forestry | Draknyte1 | |
+First attempt at adding an Alveary block for Forestry As always, Used authors code to implement it the cleanest way possible. (Sorry if you don't like it, but feel free to offer PR's with better solutions) | |||
2016-06-27 | Fixed GT mod Handler | Draknyte1 | |
2016-06-26 | +Electric Blast Furnace clone - For Testing | Draknyte1 | |
+Added Blazing Pyrotheum +Added Gelid Cryotheum +Added Blizz Rods | |||
2016-06-25 | Small Fixes | Draknyte1 | |
2016-06-23 | Adds Jack Daniels as a Growthcraft Booze! :D | Draknyte1 | |
2016-06-20 | Fixed a few recipes. | Draknyte1 | |
Didn't bump version, please redownload. | |||
2016-06-20 | +Added More Mod Checks, so things only load when they're meant to :D | Draknyte1 | |
+Added Version log on startup. +Bumped Build version and the latest release is available. | |||
2016-06-20 | Removed some very old classes | Draknyte1 | |
2016-06-20 | Updated Readme to be useful. | Draknyte1 | |
2016-06-20 | Bumped Version and uploaded latest Builds :D | Draknyte1 | |
2016-06-20 | +Added New Circuits & Components along with recipes. | Draknyte1 | |
+Added A complete set of Machine components up to MAX voltage along with recipes. +Started Initial work on multiblock items (Similar to the turbine rotor needed in Large turbines) +Added better support for future recipe additions. | |||
2016-06-19 | +More Circuit & related Part textures. | Draknyte1 | |
2016-06-19 | ~Trying to add Rocket Fuels. | Draknyte1 | |
2016-06-19 | +More classes stolen from GT to implement my own items on a metaitem. | Draknyte1 | |
+Added LuV -> Max Voltage Machine components. +Added Rocket Engines, High tier diesel generators. +Added new textures for everything. +Added BedLocator_Base.java - Debug item for testing and NBT data storage. +Added Machine_Charger.java - Another Debug machine for testing NBT value manipulation. | |||
2016-06-18 | ~More Refactoring | Draknyte1 | |
Does it ever end? | |||
2016-06-17 | ~Further refactoring. | Draknyte1 | |
~Just trying to clean up the entire codebase for future projects. | |||
2016-06-17 | ~Changed the way compatability is handled. | Draknyte1 | |
~Recipe Handler now works in two segments, loading recipes as normal during Init and then from a queue during postInit. ~Queue should be populated throughout the mods init/preInit phases, so that they're not removed during recipe removal. ~Made more changes to the NFHG, not sure if I broke it more or not.. but it works, kinda. | |||
2016-06-16 | ~Changed Fuel Rods to Utilise NBT data instead of private instance variables. | Draknyte1 | |
2016-06-16 | Done a lot of work on the NFHG. | Draknyte1 | |
Also did some more refactoring beforehand. | |||
2016-06-14 | ~Refactored quite a few classes around, for cleaner code structure. | Draknyte1 | |
2016-06-14 | +Updated Lang File | Draknyte1 | |
~Tried some code clean-up on the Helium generator. | |||
2016-06-02 | ~Changed Coke Oven Recipes | Draknyte1 | |
~Cleaned up a handful of classes (ModItems.java, RECIPES_Machines.java, Utils.java & UtilsItems.java) +Added a handful of DEBUG classes (To resolve multiblock shaping issues) +Added GregtechMetaTileEntityIndustrialPlatePress.java +Added textures for itemStickyRubber, itemIngotBatteryAlloy & itemPlateBatteryAlloy. +Added a basic wrapper for direct MineTweaker script usage (Ultra W.I.P.) >This will probably be changed to preload .zs scripts, regex and handle appropriately, but undecided. | |||
2016-05-30 | +Further work on Helium Generator | Draknyte1 | |
+Going to create a new one though. | |||
2016-05-30 | +Cleaned up Helium Generator GUI | Draknyte1 | |
+Rewrote portions of the HG from scratch | |||
2016-05-30 | +Helium Generator, Initial Commit | Draknyte1 | |
+Reformatted Item Generation | |||
2016-05-24 | +Industrial Press | Draknyte1 | |
+New Coke Oven GUI +Changed casings internally. +3 Coke Oven Recipes. | |||
2016-05-23 | Removed WAILA and UpTime Support. | Draknyte1 | |
2016-05-23 | Fixed Casing Block creative tab registration. | Draknyte1 | |
Swapped textures. Removing uptime from the next commit forward. (Think it causes weird issues, due to bad code merging) | |||
2016-05-23 | Forgot to Commit before the weekend.. Not sure what I change, but making ↵ | Draknyte1 | |
this as a rollback point/changelog. | |||
2016-05-15 | Coking Oven Recipe handler working. | Draknyte1 | |
RA wasn't being assigned an instance of GregtechRecipeAdder, which is now fixed in CORE | |||
2016-05-15 | Should be loading recipes, but getting nullpoints on #20 of ↵ | Draknyte1 | |
RECIPES_GREGTECH.java | |||
2016-05-15 | First steps towards the Industrial Coking Oven, plus some other misc fixes. | Draknyte1 | |
SteamCondenser doesn't show it's tickTime in GUI anymore. Added compat for some IC2 cables and TC/FB shards. Added compat for CompactWindmills. Implemented compat handler for OreDicting/Recipe handling | |||
2016-05-12 | OreDict entries for all Shards from TC and FM! :D | Draknyte1 | |
2016-04-28 | Bumped minor version by 2, figured that I'd done enough codebase changes to ↵ | Draknyte1 | |
warrant it. | |||
2016-04-28 | Bumped mod version up a minor after this last little code cleanup. | Draknyte1 | |
2016-04-28 | Uptime R2 'Should' all be a part of MiscUtils now! | Draknyte1 | |
2016-04-27 | Refactored Item methods to UtilsItems. | Draknyte1 | |
2016-04-27 | Easier to integrate if it's not static :D | Draknyte1 | |
2016-04-26 | More Uptime integration, simple test. | Draknyte1 | |
2016-04-26 | Initial implementation of merging the player statistics mod I maintain. | Draknyte1 | |
2016-04-25 | Fixed a rendering derp. | Draknyte1 | |
2016-04-25 | Implemented the groundwork for some custom textures. | Draknyte1 | |
Not using them currently though, as they cause the client to crash. Will debug more & use default turbine textures for now. | |||
2016-04-24 | Trying to use some new textures for the centrifuge. | Draknyte1 | |
2016-04-24 | Now the Industrial Centrifuge has a fancy animated texture on the front and ↵ | Draknyte1 | |
better structural checks. | |||
2016-04-24 | Better handling of casing blocks. | Draknyte1 | |
2016-04-24 | Refactor no. 3 | Draknyte1 | |
I think that's enough until 1.1.x |