Age | Commit message (Collapse) | Author |
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Regular Fluids are put out at the bottom layer.
CO2, CO, and SO2 are put out at the top layer and their amount scales
with the tier of the EBF's Muffler Hatch
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Also added the corresponding pyrometallurgical recipes.
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SaltWater now yields the same amount of material as Salt Dust.
Increased the energy cost of electrolyzing Salt to make netto energy
yield via NaOH+Hydrogen negative.
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All Direct Smelting recipes now yield 1 ingot per Ore Block or 5 Nuggets
per Crushed Ore/Dust
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Fixed Cumene recipe quantity
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Carbon BurnValue removal
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The above materials originally had the ROUGH texture. I tested what they
would look like with the DULL texture and I forgot to revert it
afterwards.
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Previously when there was more than one fluid output multiblocks would
only try to put it into one of the output hatches.
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unstable
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the "oreBasalt" prefix, yielding the wrong material "icMineralsand"
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Fixed formulas for SO2, SO3
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S2O => SO2;
S3O => SO3.
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Fix Item Distributor recipes
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Item Distributor
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Fixed inventory misalignment when updating 5.09.30 -> 5.09.31
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Added LV and MV miners.
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