Age | Commit message (Collapse) | Author |
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* testing
* Fix textures
* Adding Drops, still need to add furnace recipe
* Need to fix the multiple smelting recipes. otherwise stuff works.
* part 2
* Remove wip block code I added
* Moved it to a new processing file
* Fix Oredict and add a stone dust chance output. And added a config option for fortune bonus.
* Finally got Spotless to work
* fix config system set it in gregtech config with oredropbehaviour in gregtech.cfg
* Added new option and an option that returns it to the old behaviour.
* Moved the raw ores to meta3 since meta1 was full. (MetaID range fix)
* Fixing the MBM to only process small ores with fortune.
* New config option
* try to fix the recipes not working on Zeta
* Implement Caedis Fortune fix
* Added comment
* Spotless
* Fix stone dust amount from macerator
* Adding Raw ore to the OreFactory (Untested)
* spotless
* Update this to actually drop the amount number of stack, instead of the stack set to the amount
* New Random function for fortune
and shapeless crushing recipes for the raw ores.
* Fix
* Actually make the block per dimension.
* Fix an () issue. And make this actually work ingame. and not just randomly.
* Change back drops
Ned to look into Silk Touch more
* Enable Silk Touch
* Wth Spotless?, THIS made you complain?
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* Remove fluorite from sandstone references
* Remove some unused content, rogue useless configs
* Remove more junk
* Remove more
* Remove RF converter, I think this is disabled anyway? Or should be?
* Opps missed this
* Cleaning
* Remove sick blaze, I can't even get this to spawn? The spawn egg also isn't in NEI?
* Delete unused Australia textures
* Unused texture loading
* Bulk remove seemingly unused textures.
* Remove xpjuice, seemingly no use? Change the localised name of mobessence to Mob Essence. Remove EnchantingUtils, no longer needed.
* Clean
* Unused tooltips
* Remove hydrogen blob
* Spotless apply for branch Cleaning! for #881 (#882)
spotlessApply
Co-authored-by: GitHub GTNH Actions <>
* More cleaning
* Lots of unused code.
* Some reflection cleanup
* Revert "Remove sick blaze, I can't even get this to spawn? The spawn egg also isn't in NEI?"
This reverts commit d244b7dba00a9aee42b4a0596e842956acb36c5a.
* Restore random conversion recipes
* Unused texture
* Unused stuff
* Restore some missing textures
* Spotless apply for branch Cleaning! for #881 (#883)
spotlessApply
Co-authored-by: GitHub GTNH Actions <>
* Conditionally enable xpjuice recipe on OpenBlocks loaded
* Spotless apply for branch Cleaning! for #881 (#884)
spotlessApply
Co-authored-by: GitHub GTNH Actions <>
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Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Drone Center structure adjustments.
* Center -> Middle, to not clash with machine name.
* Revert "Center -> Middle, to not clash with machine name."
Looks dumb, and "Center" is used in other controller tooltips.
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* fix pollution amount
* slight code cleanup
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* Add IAllSidedTexturedTileEntity to reduce memory overhead for ore textures
(cherry picked from commit 274918800a3bf728e1db88e2d22b14cb6eb1a2e5)
* Cache texture for ore, since it doesn't change during the game obviously
(cherry picked from commit 45a2fe43f2cdb33fa7c0b05a4b8e4531fd2706a6)
* Reduce allocations for inventory ores rendering
(cherry picked from commit 5ed6526436e9b3a0586f37eac460f707636a102d)
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Co-authored-by: SKProCH <skproch@yandex.ru>
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* Add safety explosion counter to protect multi
- Added a 10 second counter that fails the normal energy output in the UCFE, but also prevents it from exploding. This fixes the issue of starting it with some fuel in the inputs, and also on world load if EU is not extracted fast enough.
* Clarify tooltip and shutdown on explosion
- Added relevant information to tooltip;
- Force shutdown of the multi after explosion, since it keeps running due to some weird structure check.
* Shorten description lines and add structure info
- Shortened the longest description lines since they were too long;
- Added a note about needing to force structure check by powering on the multi;
- Spotless.
* Remove explosion possibility
- Removed doExplosion from the EU generation part of the cody, now the machine only stops when the dynamo is full;
- Renamed variables and changed comments and tooltip to match the way the code works now.
* Change ticks to seconds in final variable
* spotlessApply (#257)
Co-authored-by: GitHub GTNH Actions <>
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* update
* rework
* spotless
* = -> copy
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* Fix far end asteroids size
* Use chunk seed to generate far end asteroids
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add method
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* Enable input bus separation for the MCR.
* Allow toggling by screwdriver.
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This might be ignored by MC, but external JSON parser yells on this
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The Apimancer's Drainer uses GT_MetaTileEntity_IndustrialApiary.getUsedQueen to retrieve the queen currently being processed by the Industrial Apiary.
getUsedQueen is annotated with @SideOnly(Side.CLIENT) which only allows this function to be called from singleplayer. This function is not available when called from server-side and leads to the crash detailed in this issue.
As far as I can tell, this function has no reason to be singleplayer / client-side only. This seems to be an artifact from when this function was imported over 2 years ago.
Testing this change in our world prevents the crash and allows the Apimancer's Drainer to work as expected with the Industrial Apiary.
Resolves GTNewHorizons/GT-New-Horizons-Modpack#16222
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change
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Fix to account for the difference in seconds and ticks to be more accurate.
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add numbers to bio and breakthrough circuits
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* Add plascrete block as an exception
* Spotless
* Add sort button
* rebalance range
* small fix
* Add a localized button
* Rename and add comment
* Spotless
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anywhere? (#878)
* Fixed the controller texture for the turbines.
* The file is not called anywhere?
This file doesn't seem to be used anywhere. Maybe it's worth removing?
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* Clean up yottank biginteger handling code
* Only tick the tank once per second, adjust the output to match
* Clean up yottahatch and fix a couple of omissions in the tank
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* Fix DBZ.
* Add spacing between value and unit.
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* track idle time in MultiBlockBase
* save idle time in MTE NBT
* decay DTPF fuel efficiency overtime properly
* spotless
* track idle time in DTPF instead of base MTE
* small refactor to simplify logic
* Delete unused resetDiscount method
* Remove unused override
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