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2024-05-22updateMartin Robertz
2024-05-22Implementation: Raw Ore Items as Ore Drops (#2502)Ethryan
* testing * Fix textures * Adding Drops, still need to add furnace recipe * Need to fix the multiple smelting recipes. otherwise stuff works. * part 2 * Remove wip block code I added * Moved it to a new processing file * Fix Oredict and add a stone dust chance output. And added a config option for fortune bonus. * Finally got Spotless to work * fix config system set it in gregtech config with oredropbehaviour in gregtech.cfg * Added new option and an option that returns it to the old behaviour. * Moved the raw ores to meta3 since meta1 was full. (MetaID range fix) * Fixing the MBM to only process small ores with fortune. * New config option * try to fix the recipes not working on Zeta * Implement Caedis Fortune fix * Added comment * Spotless * Fix stone dust amount from macerator * Adding Raw ore to the OreFactory (Untested) * spotless * Update this to actually drop the amount number of stack, instead of the stack set to the amount * New Random function for fortune and shapeless crushing recipes for the raw ores. * Fix * Actually make the block per dimension. * Fix an () issue. And make this actually work ingame. and not just randomly. * Change back drops Ned to look into Silk Touch more * Enable Silk Touch * Wth Spotless?, THIS made you complain?
2024-05-22fix bismuth telluride naming (#13)NotAPenguin
2024-05-22Cleaning! (#881)Connor-Colenso
* Remove fluorite from sandstone references * Remove some unused content, rogue useless configs * Remove more junk * Remove more * Remove RF converter, I think this is disabled anyway? Or should be? * Opps missed this * Cleaning * Remove sick blaze, I can't even get this to spawn? The spawn egg also isn't in NEI? * Delete unused Australia textures * Unused texture loading * Bulk remove seemingly unused textures. * Remove xpjuice, seemingly no use? Change the localised name of mobessence to Mob Essence. Remove EnchantingUtils, no longer needed. * Clean * Unused tooltips * Remove hydrogen blob * Spotless apply for branch Cleaning! for #881 (#882) spotlessApply Co-authored-by: GitHub GTNH Actions <> * More cleaning * Lots of unused code. * Some reflection cleanup * Revert "Remove sick blaze, I can't even get this to spawn? The spawn egg also isn't in NEI?" This reverts commit d244b7dba00a9aee42b4a0596e842956acb36c5a. * Restore random conversion recipes * Unused texture * Unused stuff * Restore some missing textures * Spotless apply for branch Cleaning! for #881 (#883) spotlessApply Co-authored-by: GitHub GTNH Actions <> * Conditionally enable xpjuice recipe on OpenBlocks loaded * Spotless apply for branch Cleaning! for #881 (#884) spotlessApply Co-authored-by: GitHub GTNH Actions <> --------- Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-05-22Drone Center structure adjustments. (#2603)Abdiel Kavash
* Drone Center structure adjustments. * Center -> Middle, to not clash with machine name. * Revert "Center -> Middle, to not clash with machine name." Looks dumb, and "Center" is used in other controller tooltips.
2024-05-21Rocket engine pollution fix (#885)chochem
* fix pollution amount * slight code cleanup
2024-05-21fix drone centre not consuming drone from me input bus (#2602)Glease
2024-05-20updateMartin Robertz
2024-05-20fix (#125)HoleFish
2024-05-20fix (#124)HoleFish
2024-05-20updateMartin Robertz
2024-05-20Reducing allocation (#2601)Martin Robertz
* Add IAllSidedTexturedTileEntity to reduce memory overhead for ore textures (cherry picked from commit 274918800a3bf728e1db88e2d22b14cb6eb1a2e5) * Cache texture for ore, since it doesn't change during the game obviously (cherry picked from commit 45a2fe43f2cdb33fa7c0b05a4b8e4531fd2706a6) * Reduce allocations for inventory ores rendering (cherry picked from commit 5ed6526436e9b3a0586f37eac460f707636a102d) --------- Co-authored-by: SKProCH <skproch@yandex.ru>
2024-05-20updateMartin Robertz
2024-05-20no allocation (#12)HoleFish
2024-05-19updateMartin Robertz
2024-05-19Generate node map on checkMachine (#281)RealSilverMoon
2024-05-19updateMartin Robertz
2024-05-19Prevent Instant UCFE Explosions (#256)Daniel Mendes
* Add safety explosion counter to protect multi - Added a 10 second counter that fails the normal energy output in the UCFE, but also prevents it from exploding. This fixes the issue of starting it with some fuel in the inputs, and also on world load if EU is not extracted fast enough. * Clarify tooltip and shutdown on explosion - Added relevant information to tooltip; - Force shutdown of the multi after explosion, since it keeps running due to some weird structure check. * Shorten description lines and add structure info - Shortened the longest description lines since they were too long; - Added a note about needing to force structure check by powering on the multi; - Spotless. * Remove explosion possibility - Removed doExplosion from the EU generation part of the cody, now the machine only stops when the dynamo is full; - Renamed variables and changed comments and tooltip to match the way the code works now. * Change ticks to seconds in final variable * spotlessApply (#257) Co-authored-by: GitHub GTNH Actions <> --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2024-05-19updateMartin Robertz
2024-05-18Void Miner logic rework (#11)HoleFish
* update * rework * spotless * = -> copy
2024-05-18updateMartin Robertz
2024-05-18Fix far end asteroids generation (#2598)Oleg Ivanov
* Fix far end asteroids size * Use chunk seed to generate far end asteroids
2024-05-18backdate gt versionMartin Robertz
2024-05-18updateMartin Robertz
2024-05-17updateMartin Robertz
2024-05-17Make worldgen predicate more flexible (#2600)HoleFish
add method
2024-05-16Enable input bus separation for the MCR. (#9)Abdiel Kavash
* Enable input bus separation for the MCR. * Allow toggling by screwdriver.
2024-05-14updateMartin Robertz
2024-05-14Differentiate between DNA Sample Flask and Plasmid Sample Flask (#8)BlueHero233
2024-05-13Fix unwanted trailing commas from MCMETA (#2597)Julien Constant
This might be ignored by MC, but external JSON parser yells on this
2024-05-12updateMartin Robertz
2024-05-12Update GT_MetaTileEntity_IndustrialApiary.java (#2596)CromaMclos
The Apimancer's Drainer uses GT_MetaTileEntity_IndustrialApiary.getUsedQueen to retrieve the queen currently being processed by the Industrial Apiary. getUsedQueen is annotated with @SideOnly(Side.CLIENT) which only allows this function to be called from singleplayer. This function is not available when called from server-side and leads to the crash detailed in this issue. As far as I can tell, this function has no reason to be singleplayer / client-side only. This seems to be an artifact from when this function was imported over 2 years ago. Testing this change in our world prevents the crash and allows the Apimancer's Drainer to work as expected with the Industrial Apiary. Resolves GTNewHorizons/GT-New-Horizons-Modpack#16222
2024-05-11Change warning texts (#2592)HoleFish
change
2024-05-11updateMartin Robertz
2024-05-11LSC_fill/empty fix (#90)Reflex18
Fix to account for the difference in seconds and ticks to be more accurate.
2024-05-10updateMartin Robertz
2024-05-10Add textures for numbered bio and breakthrough circuits (#880)GDCloud
add numbers to bio and breakthrough circuits
2024-05-10updateMartin Robertz
2024-05-10Imporved Drone Center (#2591)RealSilverMoon
* Add plascrete block as an exception * Spotless * Add sort button * rebalance range * small fix * Add a localized button * Rename and add comment * Spotless
2024-05-10updateMartin Robertz
2024-05-10Fixed the controller texture for the turbines.PlayerCache is not called ↵Pilad
anywhere? (#878) * Fixed the controller texture for the turbines. * The file is not called anywhere? This file doesn't seem to be used anywhere. Maybe it's worth removing?
2024-05-10YOTTank performance refactor (#255)Raven Szewczyk
* Clean up yottank biginteger handling code * Only tick the tank once per second, adjust the output to match * Clean up yottahatch and fix a couple of omissions in the tank
2024-05-06updateMartin Robertz
2024-05-06LSC info readout fixes. (#89)Abdiel Kavash
* Fix DBZ. * Add spacing between value and unit.
2024-05-06updateMartin Robertz
2024-05-06LEG rotation fix (#249)Abdiel Kavash
2024-05-04Make DTPF lose fuel efficiency over time instead of instantly (#2574)NotAPenguin
* track idle time in MultiBlockBase * save idle time in MTE NBT * decay DTPF fuel efficiency overtime properly * spotless * track idle time in DTPF instead of base MTE * small refactor to simplify logic * Delete unused resetDiscount method * Remove unused override
2024-05-04updateMartin Robertz
2024-05-04Deduplicate assline recipes for yottank cells (#252)NotAPenguin
2024-05-04why return in middle of loop? ? ? (#254)梅天佑