Age | Commit message (Collapse) | Author |
|
(#43)
* Always use full potential power
* Fix voltage variable (t) in comb chance calculation
* Fix already existing apiaries
|
|
* Update GT5
* Add Weed-EX Consumption
* Add info
|
|
|
|
|
|
* Add enchanced GUI to EIG
* Spawn 1 render entity instead of 8
* Spawn 1 render entity instead of 5 in EIC
* Spelling
* Dont overshot
|
|
* BEES RENDERING
* FLOWER LINE
* Ha tfu
* Fix
* Remove machine spam
* Easier recipe
* Revert "Easier recipe"
This reverts commit ce50a359d9b9fb24ec024b3926c46a8686ba98e9.
* Revert "Remove machine spam"
This reverts commit 5769a36dc83f74b47ffdc4841c263a055396a6f0.
* Revert GT_MetaTileEntity_MegaIndustrialApiary.java
* Port flower mechanics from Industrial Apiary
* spotlessApply (#41)
Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* Revert Flower Line
* Update structure
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
|
|
* Add flowers to EIG
* There are custom handlers now
|
|
Render bees inside Mega Apiary
|
|
|
|
* Bro, Mega Apiar is auto building for ya
* Its working
* Place all wood types
* Magic
|
|
|
|
Enable drops from core mod in EEC
|
|
|
|
|
|
|
|
|
|
|
|
* MODULAR UUUUUUUUIIIIIIIIIII
* Tea
* Add recipe to ULTIMATE TEA
* Stupid MT Scripts. I hate it
* Yeet
* More TEA
* Add blocks
* More Modular UIs
* Textures
* Fix custom UI containers
* Texture, tooltip
* UI with tabs
* ButtonWidget
* fix
* Fix
* Texture
* Color is fixed
* More UI work
* Modular UI is hard dependency now
* Spotless
* Simplify
* Format numbers
* A
* Update TeaAcceptorTile.java
* Shadow is fixed, lets gooooo
* hardness
* Mixins mixins mixins
* Tab icons
* Fix crash
* Shop concept
* Bump ModularUI
* Bump Modular UI
* Nooooooooooo
* GREY -> GRAY
* Bump ModularUI
* Bump GT5
* EEC with MUI test
* Include incomplete structure
* REFLECTIONS !!
* Just use slot filter
* Update pos when needed
* Update GT_MetaTileEntity_ExtremeExterminationChamber.java
* Spawner status
* Nice toggle button
* Send messages
* Next toggle button
* Start work on IAADDS
* Scrollable inventory test
* Draw queen slots
* Fix
* Update dependencies.gradle
* Use sync widget
* Add button to enable/disable working
* Configuration in Mega Apiary
* Refactor a bit
* Update ModularUI
* Bump ModularUI
* Bump GT5
* Fix build
* Update dependencies.gradle
* Update build.gradle
* Update dependencies.gradle
* spotless
* Begin working on configuration window
* Update dependencies.gradle
* Deprecated
* Update dependencies.gradle
* Optimize bee storage rendering (2 fps -> 100 fps)
* Make Mega Apiary storage GUI usable
* Configuration window looks ok
* Color is fixed
* TC research
* Disable for now
* Finish tea command
* ok
* Fix
* Update en_US.lang
* ZzZ
* Stuff changed
|
|
* Ugh
* Merge same slots
* Remove growth progress
* Update GT_MetaTileEntity_ExtremeIndustrialGreenhouse.java
Co-authored-by: Martin Robertz <dream-master@gmx.net>
|
|
* Update build.gradle
* gtnhmixins
* Update build.gradle
* Update dependencies.gradle
* ?
* Update build.gradle
* Roll back to fix mixins issues
|
|
* Yes yes yes, obfuscation
* Fix GT Ores not working as a roots in IC2 mode
* '
* BEANS
* Get rid of some warnings in code inspection
* Fix wrong IC2 crop calculation (EIG NERF)
* Use constants
* Autocraft is always enabled
* Recalculate all crops on math updates
* Fix dupe
* Remove Mana Bean support
|
|
* Add 0 humidity mode to the EIG
* Readd imports that got removed for some reason
* Remove static and add scanner info
* Fix NBT saving
* Add import that got lost for some reason
* Add tooltip and change scanner display to only IC2 mode
* Import got lost again
|
|
* Disgusting
* Fix exploit
* Maybe fix black wheat blocks inside
* Ok we will fight then
* Cosmetics
* Proper fix
|
|
EEC: Fix unbreakable items getting damaged
|
|
|
|
|
|
Lower ciruits tier in Mega Apiary recipe to UV
|
|
* Update GT_MetaTileEntity_MegaIndustrialApiary.java
* Add progressions
* Dont look please
* Cut the precision
* Description changes
* Glass
|
|
|
|
* Added coil and glass count to the tooltip
* Fixed EIG structure tooltip
|
|
Mega Apiar: Fix Royal Jelly consumption and force structure updates
|
|
|
|
|
|
* Somewhat working
* Some data generation
* Chance
* spotless
* Update CommandBees.java
* Buff Mega Apiary
* Update GT5
* Add recipe
* Update dependencies.gradle
* yes
* I kinda feel like a rainbow today
* Block Mega Apiary rotation
* Disable spotless on the strucuture
* Update GT_MetaTileEntity_ExtremeIndustrialApiary.java
* Doesn't matter
* Disable bees command
* Update StringUtils.java
* Change class name
|
|
* Fix dupe
* Move setup process to checkRecipe
|
|
Block Extreme Extermination Chamber rotation
|
|
|
|
(GTNewHorizons/bartworks#210)
* Deplete water from all hatches
* Make setup modes fast
* spotlessApply (GTNewHorizons/bartworks#211)
Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
|
|
* Revert "Shift outputs when needed"
This reverts commit e476c41e8956a61de6e1d962c9bb40948db8c2b5.
* OC past 1 tick
* Fix
* ok
* Ye
* info
|
|
onPostTick (GTNewHorizons/bartworks#206)
|
|
Create zh_CN.lang
|
|
|
|
Prevent the boss status bar from showing
|
|
|
|
|
|
Show in NEI if mob cannot be captured in soul vial
|
|
|
|
|
|
|
|
* Stop GL error log spam with buggy mobs
* Also save attribs
* Snowqueen
* Keep error log with config option
* Update EntityRenderer.java
* Update
* Update Config.java
* spotlessApply
* Also rotate head in EEC to look at the player
* Update EntityRenderer.java
Co-authored-by: GitHub GTNH Actions <>
|