Age | Commit message (Collapse) | Author |
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* Ratio now 1:160 (perfect)
* Now use useWater properly as intended
* NOT using math.Round() or math.Floor()
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Update Large Steam Turbine
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* Multiple input hatches now handled properly.
* Now use 125% maximum input consumption and penalty
* We now track averageFlow and totalFlow separately: we don't want turbine byproducts generated from the average, but the actual consumption.
Notes from last pull:
* We track 125% allowance via remainingFlow. We do still attempt to pull 125% from each hatch, but only up to our 125% overall allowance. (So even with two hatches, we can still only pull 500 steam total from a 400 steam rotor)
* With remainingFlow, we gain optimization: we don't even check unnecessary hatches if the first one provided enough steam.
* Reinstated averageFlow.
* added a ton of comments for your convenience.
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Update en_US.lang
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I can has grammar?
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Update en_US.lang
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Correct some misspellings and spacings.
Probably incomplete, but I'm tired and cba to go over every word.
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Linenumber strip
Well, let's try this, but i'm not going trough all classes to make sure there is nothing broken.
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version 5.08.20
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moar bugfixes
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Fix iron worldgen exploit
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RF Support and finished Processing array
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Large Turbines, Heat exchanger, player detector
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Monster repellator + large turbine
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Fix JD's broken code
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Otherwise most materials will simply not get registered.
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Turbine items and achievements
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- Added config to enable TCon in unification.
- Added Teleporter.
- Added Needs Maintainance Cover.
- Changed Ultimate Battery Textures.
- Changed Pump area (8(2^tier) -> 10(1.6^tier).
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Many bugfixes + 5 Tier Pump + API.jar
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More Bugfixes, Soldering Iron and Magic Energy Absorber
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