aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2021-03-06Merge pull request #457 from Prometheus0000/fertMartin Robertz
Add electrolyzer recipe for IC2 fertilizer
2021-03-05Add electrolyzer recipe for IC2 fertilizerPrometheus0000
2021-03-06Merge pull request #456 from Prometheus0000/cellMartin Robertz
Makes higher tier materials give more cells
2021-03-05Makes higher tier materials give more cellsPrometheus0000
2021-03-05Merge pull request #450 from Prometheus0000/chipsetMartin Robertz
#7537 Change tin to iron
2021-03-05Merge pull request #453 from Prometheus0000/StuffMartin Robertz
Change MV macerator recipe slightly
2021-03-05Merge pull request #455 from Prometheus0000/anotherMartin Robertz
Add use for fool's ruby AKA spinel
2021-03-05Merge pull request #454 from Prometheus0000/flaskMartin Robertz
Add 3 more flask recipes
2021-03-05Add use for fool's ruby AKA spinelPrometheus0000
2021-03-05Add 3 more flask recipesPrometheus0000
2021-03-05#6953 Change to flawlessPrometheus0000
2021-03-05Merge pull request #25 from GTNewHorizons/experimentalPrometheus0000
update
2021-03-05Merge pull request #452 from GTNewHorizons/regulator-tickrateMartin Robertz
Allow adjusting tick rate of fluid regulator
2021-03-03Merge pull request #451 from GTNewHorizons/quickFix_reset_AO_stateLéa Gris
quickfix(ao): reset ao state after rendering tileblock
2021-03-04Allow adjusting tick rate of fluid regulatorGlease
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-03-03quickfix(ao): reset ao state after rendering tileblockLéa Gris
Reset RenderBlock.enableAO to false after rendering Gregtech tile blocks. Minecraft makes assumption that enableAO is false when it renders a lower door panel. Leaving enableAO to true in the RenderBlock instance after rendering gregtech tile blocks caused lower door panels to randomply pick some remanent ambient occlusion colour values it should not.
2021-03-03#7537 Change tin to ironPrometheus0000
2021-03-03Merge pull request #24 from GTNewHorizons/experimentalPrometheus0000
update
2021-03-03Merge pull request #448 from GTNewHorizons/AO_Cast_ShadowLéa Gris
impr(rendering): Machine block casts an ambient occlusion shadow
2021-03-03impr(rendering): Machine block casts an ambient occlusion shadowLéa Gris
- Implement the missing ambient occlusion shadow from machine block over neighbour blocks. - Fix the LightingHelper to properly shade pipes/cables/wires against an opaque block. - Refactor and cleanup the GT_Block_Machines class of all bad practices and code smell, checked and validated with Sonarlint.
2021-02-28Merge pull request #447 from GTNewHorizons/fix-fluid-regulatorMartin Robertz
fix regulators not working
2021-02-26fix regulators not workingkorneel vandamme
2021-02-26Merge pull request #446 from GTNewHorizons/fix-data-hatch-assline-crashMartin Robertz
fix running asslinecrash on data hatch break
2021-02-26fix running asslinecrash on data hatch breakbotn365
fix that when a fully formed assline with data hatch and when the data hatch would be replaced the onRunningTick would crash and stop the assline from ticking the recipe progression
2021-02-26Merge pull request #445 from GTNewHorizons/fix-regulatorbotn365
fix regulator ignoring pipeconections
2021-02-26fix regulator ignoring pipeconectionsbotn365
fix that regulators would draw /fill fluids from a pipe even if it wasent conected to that side #7523
2021-02-25Merge pull request #444 from repo-alt/experimentalMartin Robertz
Reshuffle new constructor args to avoid conflict with GT++ ASM
2021-02-25Reshuffle new constructor args to avoid conflict with GT++ ASMrepo_alt
2021-02-25Merge pull request #443 from repo-alt/experimentalMartin Robertz
Added back bus constructor for "backwards" compat
2021-02-25Added back bus constructor for "backwards" compatrepo_alt
2021-02-25Merge pull request #442 from GTNewHorizons/patch-pump-idleMartin Robertz
Prevent retract pipe when drill tip can move down
2021-02-25Make ME hatch have zero slots, to avoid items being stuck inside (#439)repo-alt
* Make ME hatch have zero slots, to avoid items being stuck inside * added a missing whitespace Co-authored-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
2021-02-25Prevent retract pipe when drill tip can move downGlease
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-02-24Merge pull request #437 from GTNewHorizons/RenderAOLéa Gris
feat(render): tile ambient occlusion
2021-02-25Merge pull request #440 from GTNewHorizons/patch-water-bottle-divide-0Glease
Fix bottled water filling
2021-02-22Merge pull request #441 from GTNewHorizons/patch-pickup-when-fullGlease
Pickup fluid instead if the input tank is full
2021-02-22Fix bottled water fillingGlease
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-02-22Pickup fluid instead if the input tank is fullGlease
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-02-16feat(render): tile ambient occlusionLéa Gris
Render smooth lighting ambient occlusion on all Gregtech tiles: - Ores - Machines - Pipes, Cables, Wires, Frames Add new Client-side configuration entry in Gregtech.cfg. If false, the flat lighting rendering of older versions is used. ```yml render { B:TileAmbientOcclusion_true=true } ```
2021-02-16Merge pull request #438 from repo-alt/experimentalrepo-alt
Make AE2 dependency actually optional
2021-02-16Make AE2 dependency actually optionalrepo_alt
2021-02-16Merge pull request #436 from GTNewHorizons/disassembler_fixMartin Robertz
Fixes Disassembler tooltip
2021-02-16Fixes Disassembler tooltipbartimaeusnek
2021-02-11Merge pull request #23 from GTNewHorizons/experimentalPrometheus0000
update
2021-02-10bump versionDreamMasterXXL
2021-02-10Merge pull request #434 from GTNewHorizons/gui-manipulate-fluidMartin Robertz
Fix bucket gui fluid manipulation
2021-02-10Merge pull request #435 from GTNewHorizons/multismelter_discount_fixMartin Robertz
Fix multismelter coil
2021-02-10Fix bit fiddlingGlease
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-02-10Fix bucket gui fluid manipulationGlease
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-02-09Merge pull request #431 from repo-alt/experimentalMartin Robertz
Better quantum chest integration