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2024-05-24Add to ignore-revsRaven Szewczyk
2024-05-24Apply updated GT5 spotless configsRaven Szewczyk
2024-05-24Add to ignore-revsRaven Szewczyk
2024-05-24Apply updated GT5 spotless configRaven Szewczyk
2024-05-24Add scanner mode for research station (#283)RealSilverMoon
* Using shutdownReason for tt machines * Fix import * Add scanner mode for research station
2024-05-24Fixing Raw Ores and removed old commented out code (#89)Ethryan
2024-05-24Might fix wrong dust from macerating raw ore (#258)Ethryan
* Might fix wrong dust from macerating raw ore * Update dependencies.gradle
2024-05-23Multi Smelter & Ore Factory add batch mode & sub 1t oc (#2604)HoleFish
logic
2024-05-23Spotless ignore revsRaven Szewczyk
2024-05-23SpotlessRaven Szewczyk
2024-05-23GigaGramFab relocationRaven Szewczyk
2024-05-23Merge in GigaGramFab with historyRaven Szewczyk
git-subtree-dir: gigagramfab git-subtree-mainline: 5150fdf3b3d86c8405d15435f26a8515f92d7492 git-subtree-split: 64de1cb440a4ee5e8c3afa83c3c024f3355a018b
2024-05-23Update buildscriptRaven Szewczyk
2024-05-22updateMartin Robertz
2024-05-22Forge of the Gods continued (#282)GDCloud
* whole lotta plasmas * adjust plasma recipe times * fix up plasma nei page * change module names + very minor cleanup * refactor a bunch + add OC heat, energy discount, effective fuel factor and misc module functionality * rework internal battery * add graviton shard cost to upgrades * add module count restriction * display module connection status in gui * add processing voltage calculations * add special overclock functionality * make nbt data sticky * add exotic module bonuses & fix stacksize issue * add module refresh and new logo * add gorge logo and fix processing voltage * redo recipemap swapping * redo exotic module nei page * add required upgrade check for modules * swap object types * undo star import * save milestone relevant stats * add functionality and basic gui to milestones * undo star import * add new magmatter mechanic * fix exotic module bonuses * blacklist furnace mode from recipe milestone * make milestones grant graviton shards * exotic module nei improvements * new main and module structure * slight structure adjustment * new module screen textures + fix furnace mode toggle sound * add rings to structure * small split upgrade check adjustment * lore dump v1 (thx deleno) * add tooltip delay * base upgrade 101 off of new variable * technical text dump + some upgrade gui adjustments * minor structure adjustment * structure adjustment followup + place button higher in upgrade window * remove unused code * rework milestone window & add inverted milestone + corresponding math * minor structure adjustment * add individual milestone windows + milestone symbol in upgrade BGs * fix long overflow in power tally * more milestone ui work * fix input hatch npe * more milestone work * yet another structure adjustment * add logic for structure milestone * add logic for structure milestone inversion * small followup fixes * upgrade window text changes * new debug button * lower max scroll distance to match the star * add startup cost * some startup cost fixes * primitive item insertion window
2024-05-22Add RawOre items and processing (#879)Martin Robertz
* Add RawOre items and processing * Added textures * Change to a switch instead of elseif and add shouldFortune check Removed isNatural check since GT++ Ores aren't TileEntities * update * update * Fixed the controller texture for the turbines. * The file is not called anywhere? This file doesn't seem to be used anywhere. Maybe it's worth removing? * update * update * Update random code * fixed * Add Silk Touch * Update dependencies.gradle * Update dependencies.gradle --------- Co-authored-by: Ethryan <3237986+Ethryan@users.noreply.github.com> Co-authored-by: Pilad <piladt@gmail.com>
2024-05-22updateMartin Robertz
2024-05-22Add rawOre processing to PlatinumOverhaul and add ore drops (#10)Martin Robertz
* Add rawOre to PlatinumOverhaul * Implement rawores * update deps for use right version * update * Moved drops code and implement isNatural check. * update * Removed duplicate entry It gets it from super. * update * update * update * Update the Random code * fixed * Implement Silk Touch * Update dependencies.gradle --------- Co-authored-by: Ethryan <3237986+Ethryan@users.noreply.github.com>
2024-05-22updateMartin Robertz
2024-05-22Implementation: Raw Ore Items as Ore Drops (#2502)Ethryan
* testing * Fix textures * Adding Drops, still need to add furnace recipe * Need to fix the multiple smelting recipes. otherwise stuff works. * part 2 * Remove wip block code I added * Moved it to a new processing file * Fix Oredict and add a stone dust chance output. And added a config option for fortune bonus. * Finally got Spotless to work * fix config system set it in gregtech config with oredropbehaviour in gregtech.cfg * Added new option and an option that returns it to the old behaviour. * Moved the raw ores to meta3 since meta1 was full. (MetaID range fix) * Fixing the MBM to only process small ores with fortune. * New config option * try to fix the recipes not working on Zeta * Implement Caedis Fortune fix * Added comment * Spotless * Fix stone dust amount from macerator * Adding Raw ore to the OreFactory (Untested) * spotless * Update this to actually drop the amount number of stack, instead of the stack set to the amount * New Random function for fortune and shapeless crushing recipes for the raw ores. * Fix * Actually make the block per dimension. * Fix an () issue. And make this actually work ingame. and not just randomly. * Change back drops Ned to look into Silk Touch more * Enable Silk Touch * Wth Spotless?, THIS made you complain?
2024-05-22fix bismuth telluride naming (#13)NotAPenguin
2024-05-22Cleaning! (#881)Connor-Colenso
* Remove fluorite from sandstone references * Remove some unused content, rogue useless configs * Remove more junk * Remove more * Remove RF converter, I think this is disabled anyway? Or should be? * Opps missed this * Cleaning * Remove sick blaze, I can't even get this to spawn? The spawn egg also isn't in NEI? * Delete unused Australia textures * Unused texture loading * Bulk remove seemingly unused textures. * Remove xpjuice, seemingly no use? Change the localised name of mobessence to Mob Essence. Remove EnchantingUtils, no longer needed. * Clean * Unused tooltips * Remove hydrogen blob * Spotless apply for branch Cleaning! for #881 (#882) spotlessApply Co-authored-by: GitHub GTNH Actions <> * More cleaning * Lots of unused code. * Some reflection cleanup * Revert "Remove sick blaze, I can't even get this to spawn? The spawn egg also isn't in NEI?" This reverts commit d244b7dba00a9aee42b4a0596e842956acb36c5a. * Restore random conversion recipes * Unused texture * Unused stuff * Restore some missing textures * Spotless apply for branch Cleaning! for #881 (#883) spotlessApply Co-authored-by: GitHub GTNH Actions <> * Conditionally enable xpjuice recipe on OpenBlocks loaded * Spotless apply for branch Cleaning! for #881 (#884) spotlessApply Co-authored-by: GitHub GTNH Actions <> --------- Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-05-22Drone Center structure adjustments. (#2603)Abdiel Kavash
* Drone Center structure adjustments. * Center -> Middle, to not clash with machine name. * Revert "Center -> Middle, to not clash with machine name." Looks dumb, and "Center" is used in other controller tooltips.
2024-05-21Rocket engine pollution fix (#885)chochem
* fix pollution amount * slight code cleanup
2024-05-21fix drone centre not consuming drone from me input bus (#2602)Glease
2024-05-20updateMartin Robertz
2024-05-20fix (#125)HoleFish
2024-05-20fix (#124)HoleFish
2024-05-20updateMartin Robertz
2024-05-20Reducing allocation (#2601)Martin Robertz
* Add IAllSidedTexturedTileEntity to reduce memory overhead for ore textures (cherry picked from commit 274918800a3bf728e1db88e2d22b14cb6eb1a2e5) * Cache texture for ore, since it doesn't change during the game obviously (cherry picked from commit 45a2fe43f2cdb33fa7c0b05a4b8e4531fd2706a6) * Reduce allocations for inventory ores rendering (cherry picked from commit 5ed6526436e9b3a0586f37eac460f707636a102d) --------- Co-authored-by: SKProCH <skproch@yandex.ru>
2024-05-20updateMartin Robertz
2024-05-20no allocation (#12)HoleFish
2024-05-19updateMartin Robertz
2024-05-19Generate node map on checkMachine (#281)RealSilverMoon
2024-05-19updateMartin Robertz
2024-05-19Prevent Instant UCFE Explosions (#256)Daniel Mendes
* Add safety explosion counter to protect multi - Added a 10 second counter that fails the normal energy output in the UCFE, but also prevents it from exploding. This fixes the issue of starting it with some fuel in the inputs, and also on world load if EU is not extracted fast enough. * Clarify tooltip and shutdown on explosion - Added relevant information to tooltip; - Force shutdown of the multi after explosion, since it keeps running due to some weird structure check. * Shorten description lines and add structure info - Shortened the longest description lines since they were too long; - Added a note about needing to force structure check by powering on the multi; - Spotless. * Remove explosion possibility - Removed doExplosion from the EU generation part of the cody, now the machine only stops when the dynamo is full; - Renamed variables and changed comments and tooltip to match the way the code works now. * Change ticks to seconds in final variable * spotlessApply (#257) Co-authored-by: GitHub GTNH Actions <> --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2024-05-19updateMartin Robertz
2024-05-18Void Miner logic rework (#11)HoleFish
* update * rework * spotless * = -> copy
2024-05-18updateMartin Robertz
2024-05-18Fix far end asteroids generation (#2598)Oleg Ivanov
* Fix far end asteroids size * Use chunk seed to generate far end asteroids
2024-05-18backdate gt versionMartin Robertz
2024-05-18updateMartin Robertz
2024-05-17updateMartin Robertz
2024-05-17Make worldgen predicate more flexible (#2600)HoleFish
add method
2024-05-16Enable input bus separation for the MCR. (#9)Abdiel Kavash
* Enable input bus separation for the MCR. * Allow toggling by screwdriver.
2024-05-14updateMartin Robertz
2024-05-14Differentiate between DNA Sample Flask and Plasmid Sample Flask (#8)BlueHero233
2024-05-13Fix unwanted trailing commas from MCMETA (#2597)Julien Constant
This might be ignored by MC, but external JSON parser yells on this
2024-05-12updateMartin Robertz
2024-05-12Update GT_MetaTileEntity_IndustrialApiary.java (#2596)CromaMclos
The Apimancer's Drainer uses GT_MetaTileEntity_IndustrialApiary.getUsedQueen to retrieve the queen currently being processed by the Industrial Apiary. getUsedQueen is annotated with @SideOnly(Side.CLIENT) which only allows this function to be called from singleplayer. This function is not available when called from server-side and leads to the crash detailed in this issue. As far as I can tell, this function has no reason to be singleplayer / client-side only. This seems to be an artifact from when this function was imported over 2 years ago. Testing this change in our world prevents the crash and allows the Apimancer's Drainer to work as expected with the Industrial Apiary. Resolves GTNewHorizons/GT-New-Horizons-Modpack#16222