Age | Commit message (Collapse) | Author |
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$ Fixed bug where ores generated fluids.
$ Fixed issue where old Fluorite ores still exist.
$ Fixed issue where ore processing recipes were generated incorrectly.
$ Partially implemented smooth lighting on GT++ Ores.
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$ Fixed electrolyzer recipes for ore dust.
$ Fixed bug with material generation system.
+ Added a custom renderer for the ore blocks.
$ Fixed renderer issue where the background texture was incorrect.
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+ Added helper fluid methods.
- Stopped ore materials generating furnace recipes.
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$ Fixed Circuits so that each one has a valid replacement type.
$ Fixed a bug some materials had invalid radiation levels.
$ Fixed crushed ore item type textures.
+ Added recipes for all crushed ore items.
+ Added processing recipes for all crushed ore items.
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Merge branch 'master' of https://github.com/draknyte1/GTplusplus
# Conflicts:
# src/Java/gtPlusPlus/core/material/ALLOY.java
# src/Java/gtPlusPlus/core/material/ELEMENT.java
# src/Java/gtPlusPlus/core/material/Material.java
# src/Java/gtPlusPlus/xmod/gregtech/loaders/RecipeGen_Recycling.java
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+ Tried to implement new World generation for my dimension.
% Small tweak to gitignore.
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% More work on the Dimension again.
$ Fixed NPE caused by disabled material handler.
$ Fixed bad fluid used in world generation.
# Fixed spawn rate of mobs in custom dimension.
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% Minor Project Clean-up, added missing Override annotations to 100+ methods & removed pointless casts.
% Moved Logging to it's own class.
$ Fixed Multi-block handling of Pollution.
$ Fixed the GT 5.09 material enabler system. (From My Side, it's still borked on GTs).
+ Added a Dynamic Proxy invocation for IMaterialHandler.
+ Added an AutoMap data type, which is a Auto-incremental ID'd Hashmap wrapper.
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$ Fixed excessive fluid cells being generated.
$ Further improve material recycling recipes.
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in older versions of Forestry.
% Made all of Growthcraft support reflective.
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+ Added more recycling recipes.
$ Fixed bad materials in component assembler recipes.
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+ Added more recycling recipes.
$ Fixed bad materials in component assembler recipes.
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$ Tree Farmer Fix (a)
$ Multitank Fix.
^ Version Bump.
* + Added Chainsaw support to treefarm.
+ Added check for creative tools to tree farm for creative testing.
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+ Added check for TecTech mod.
+ Added TecTech support to my Base Multiblock.
+ Added TecTech support to my Power-Substation.
+ Added TecTech support to my Generator Array.
% Made GT++ load after a few more mods that were recently added.
$ Fixed else statement for computronics load message during startup.
$ By now supporting Multi-amp Dynamos, this closes #161.
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$ Fixed Client side code called on server.
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+ Added more funky reflection.
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$ Implemented fix to stop Wireless charging exploits.
$ Fixed Casing textures on the Tree Farmer.
^ Version bump to 1.6.101-prerelease
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stupid events.
% Changed Analytics Properties to be stored per Segment object, as opposed to per method call.
- Disabled Analytics on braking blocks. (Was just for testing).
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+ Added functions to identify myself as a player.
% Updated Segment 2.1.0 Bundled Library.
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client side per-player.
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before merge.
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+ GTNH full compat mode.
+ Added boiler config, recipes changes and minor tweaks.
$ Fix nbtutuls.
$ Tree farm fixes.
% Pipe and cable rendering tweaks.
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> This will allow me to ignore PR changes to CORE.java and GTplusplus.java.
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publicly, but please do ask for a redacted version.)
+ Added support for Fancy Graphics and shit Graphics modes. (Things like leaves will soon have variable textures)
+ Added Beyond Reality Classic check, for future pack specific features.
% Refactored CORE.java
- Removed many useless or duplicate GT variables.
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+ Added Apache UUID generator.
+ Added Interface for Random Generators.
+ Added Utils for handling UUIDs.
+ Added Utils to get System properties (OS).
+ Added Custom SecureRandom generator.
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% Moved Config Handling to it's own class.
% Renamed configSwitches.class to ConfigSwitches.class.
+ Added framework for Segment Analytics.
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client or server had loaded players into the world.
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+ Added some logging everyone Reinforcements try to spawn.
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% Redid some Circuit handling for recipes.
$ Fixed Component Assembler recipes not using all circuits per tier for recipes.
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