Age | Commit message (Collapse) | Author |
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* Add safety explosion counter to protect multi
- Added a 10 second counter that fails the normal energy output in the UCFE, but also prevents it from exploding. This fixes the issue of starting it with some fuel in the inputs, and also on world load if EU is not extracted fast enough.
* Clarify tooltip and shutdown on explosion
- Added relevant information to tooltip;
- Force shutdown of the multi after explosion, since it keeps running due to some weird structure check.
* Shorten description lines and add structure info
- Shortened the longest description lines since they were too long;
- Added a note about needing to force structure check by powering on the multi;
- Spotless.
* Remove explosion possibility
- Removed doExplosion from the EU generation part of the cody, now the machine only stops when the dynamo is full;
- Renamed variables and changed comments and tooltip to match the way the code works now.
* Change ticks to seconds in final variable
* spotlessApply (#257)
Co-authored-by: GitHub GTNH Actions <>
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* update
* rework
* spotless
* = -> copy
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* Fix far end asteroids size
* Use chunk seed to generate far end asteroids
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add method
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* Enable input bus separation for the MCR.
* Allow toggling by screwdriver.
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This might be ignored by MC, but external JSON parser yells on this
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The Apimancer's Drainer uses GT_MetaTileEntity_IndustrialApiary.getUsedQueen to retrieve the queen currently being processed by the Industrial Apiary.
getUsedQueen is annotated with @SideOnly(Side.CLIENT) which only allows this function to be called from singleplayer. This function is not available when called from server-side and leads to the crash detailed in this issue.
As far as I can tell, this function has no reason to be singleplayer / client-side only. This seems to be an artifact from when this function was imported over 2 years ago.
Testing this change in our world prevents the crash and allows the Apimancer's Drainer to work as expected with the Industrial Apiary.
Resolves GTNewHorizons/GT-New-Horizons-Modpack#16222
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change
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Fix to account for the difference in seconds and ticks to be more accurate.
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add numbers to bio and breakthrough circuits
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* Add plascrete block as an exception
* Spotless
* Add sort button
* rebalance range
* small fix
* Add a localized button
* Rename and add comment
* Spotless
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anywhere? (#878)
* Fixed the controller texture for the turbines.
* The file is not called anywhere?
This file doesn't seem to be used anywhere. Maybe it's worth removing?
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* Clean up yottank biginteger handling code
* Only tick the tank once per second, adjust the output to match
* Clean up yottahatch and fix a couple of omissions in the tank
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* Update WerkstoffMaterialPool.java
Renamed "Impure Samarium Oxalate" -> "Coarse Samarium Oxalate".
Reason: Deny it from entering OreProc Systems utilizing "dustImpure*" filtering to gather any Impure Dust that can be centrifuged - but Impure Samarium Oxalate needs an LSC instead !
* Update WerkstoffMaterialPool.java
* Update WerkstoffMaterialPool.java
* update
* if a material was renamed you need to check the usage
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Fix DBZ.
* Add spacing between value and unit.
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* track idle time in MultiBlockBase
* save idle time in MTE NBT
* decay DTPF fuel efficiency overtime properly
* spotless
* track idle time in DTPF instead of base MTE
* small refactor to simplify logic
* Delete unused resetDiscount method
* Remove unused override
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add void miner support for everglades
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* make it possible to add any block to void miner drops
* oops this needs to be opposite
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* better safeguard for negative oc count.
* add new unit test
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* update buildscript
* Add improved Dragonblood DEFC recipes with comb
Co-Authored-By: GDCloud <93287602+GDCloudstrike@users.noreply.github.com>
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Co-authored-by: GDCloud <93287602+GDCloudstrike@users.noreply.github.com>
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* Add constants for tier indexes.
Just following up on: https://github.com/GTNewHorizons/KubaTech/pull/122#discussion_r1568228992
* spotless apply
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- Simply rotates the order of the spectral components. This works out because it's always 3 tiers that end up conflicting.
- T1-T2 all use white dwarf matter and mk2 fusions
- T4-T5 all use black dwarf matter and mk3 fusions
- T8-T9 all use MDCM and and mk4 fusions
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