Age | Commit message (Collapse) | Author |
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+ Added some Buttons to the workbench (WIP)
$ Workbench now uses the vanilla recipe handler.
$ Fixed the tool slots on the Workbench accepting the wrong items in certain cases.
+ Added hundreds of new machine recipes for all of the materials, due to below.
$ Rewrote recipe generation classes, things like plate bending and extrusion recipes now fall in line with GT tiering.
+ Added more functions to Materials.java, now you can get any item from them. (getDustSmall(5))
% Changed tool handling to better support older versions of Gregtech that don't allow Wrenchs to work as a BC/EIO wrench.
% Moved more GT related content to HANDLER_GT.
+ Added a basic re-implementation of the Meta Tile Entity system for GT Machines, using my own blocks as a base. In a feeble attempt to store NBT data to Itemblocks on drop/break.
% Changed lots of debug logging to only show in debug mode, if I missed anything, let me know.
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% Internal changes to dehydrator recipe handler.
% Recipe handler now takes an ItemStack[] not two ItemStacks.
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% Renamed a method that converted arrays to fixed sized lists.
% Added a Util function to determine server or client easier.
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$ Fixed an Issue where client side texture related code was called on the server.
% Bumped Version.
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% Improved handling of xmod item integration.
% Changed the way the Skookum Choocher works, now it's mode is toggle with shift+Rightclick.
- Removed some old textures and committed some classes I missed in earlier updates.
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New Back-end systems for dynamic Material (Alloys) and Tool generation.
Also fixes a few issues with other things, which were noticed during development of the new systems.
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+ Re-added recipes for the Rocket Engines.
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GT 5.9 (ToDo)
- Removed two unused classes.
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% Changed a few instances of ++ to plusplus.
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CustimIcons in preInit.
% Changed Skookum Choocher recipe to now use a stickLong, instead of two ingots.
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head is now the side you swing with. (Makes more sense)
% Changed logging for tool generation.
% Made Choocher behaviour simpler and more efficient.
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> Behaves like a wrench unless you hold shift
> While shift is held, it prospects like a Hard Hammer.
> It functions as a wrench when mining machines and a Hard Hammer when mining anything else.
> There are over 100 types available from GT's materials.
+ Added in the FluidItemBlock.class
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$ Now it Renders properly and functions as a GT-esque type tool.
- Removed static calls to excluded build classes.
% Started changing things to final in all cases. (Apparently better Java practice)
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$ Changed Alloy Boiling points.
$ Rewrote the dust recipe handlers.
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Tweaked names for Fluids
Tweaked Textures and colouring for Fluids
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cost based on mass, not just what I feel like. lol
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Making more things final and accessible to others.
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Making some changes to null arrays, so they no longer are.
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life easier if I do something similar in 1.10)
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+ Added Double Plates for all materials.
$ Fixed Cell Recipes.
$ Fixed an issue where client code would crash the server.
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when loading on a server.
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+ Added recipes for lower tier Huge pipes using double plates to enable their use earlier on.
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+ Added a new pre-release (Hopefully it's a stable build without any bugs)
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+ Gave the multitank it's own casings and textures.
$ Fixed a case where I used Materials.VALUES instead of Materials.values() to improve GT 5.9 compat.
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$ Fixed an invalid IV tier fluid tank recipe.
% Changed recipe for ULV fluid tank to use an invar cell instead of a steel one.
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% Changed Cell recipes to be cheaper.
% Changed All generated pipes EU/t and time taken, to fall in line with other materials and their tiers.
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+ Added the Multitank, 3x3x20, at biggest, minimum 3x3x4 (Height wise)
$ Fixed TF stuff loading when it shouldn't, again.
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> comparing Strings with == not .equals()
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+ Added utilities to check the mod version online against my github.
+ Added a warning if the mod is out of date, to update.
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% Cleaned up fluid duplicates.
% Cleaned up handling of GT Meta-Tools.
% Changed tone of my latest Fluid Cell icons, now it's darker and more defined.
- Removed some dead classes that have no use.
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+ Bumped version.
% Renamed unique dust class.
$ Fixed a compile issue with L18n from Apache commons.
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% Refined Multi-Pick handling, so I can override the damage to durability multiplier.
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+ Added about 20 different materials for use in crafting Multipicks as well.
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changed, but currently serve no use.
% Changed colouring of MAX tier components
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