Age | Commit message (Collapse) | Author |
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* Remove convert gendustry bees code
* fix derp. run BS update
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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fix fluid texture corruption after resource reload. e.g. switch language in game
https://cdn.discordapp.com/attachments/522098956491030558/1031599367116836965/unknown.png
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* me input hacth
* sa
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* add PR screwdriver compat to GT screwdriver
* Spotless apply for branch feature/pr-screwdriver for #1475 (#1476)
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* make it optional
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* Revert accidental buff
* That one
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* Restricting Bees to MApiary + create class
* Revert Indium (wrong bee)
* SPOTLESS + new description
* Adjust chances to specialty comb
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* Bump Forestry
* Interface IAlleleBeeAcceleratableEffect moved to Forestry
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* Add IAlleleBeeAcceleratableEffect
* Still feeling the rainbow
* Use float
* NBT
* No more gendustry
* Production modifier is counted from 0 now
* Extract bee cycles length
* spotless
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* no more duplicated key II
* spotlessApply
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* Add a Heating Counter for LHE Explosions
- Change the LHE code to start counting up to a specific value on every tick where there's no distilled water, only exploding after a certain time has passed without water, instead of instantly.
* Fixes
* spotlessApply (#1456)
Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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dependency (#1459)
* Update dependencies.gradle
* Update GT_Mod.java
* Delete Harvestcraft.java
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to Gregtech (#1447)
* Update forestry
* Apply new formula (+uncap the chance)
* Yeet gendustry upgrades
* Conversion recipes
* Add upgrade frame
* Remove recipes
* Gendustry way
* Yeet gendustry
* Fix
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* unify super chest and quantum chest code base
* add item info to waila
* add an input filter to digital chests
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* Add Processing Option for Solar Salt in the LHE
- Add an option to process GT++ Solar Salt in the Large Heat Exchanger, to avoid people having to build the Thermal Boiler specifically for this purpose.
* spotlessApply (#1445)
Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* Added batch mode to Processing Arrays simulating up to 128 back-to-back recipe completions
* Fix copy-paste mistake
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* Add Blizz comb
* apply spotless
* Wrong way around
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* Indium Bee nerf
Also, in another PR, will be blacklisted from mutatron
* Wrong alias
* keep old comb chance
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* Add Tea Bee
Fertilizer, Ash parents
10% chance for tea
* Fix spelling mistake
* Kuba my lord requested change
* Spotless plus removed mod dep
* stuff changed
* more stuff changed
* Bee gone nocturnal
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* Fix recipe conflict with Livingrock plate and slab
* Livingwood and Dreamwood
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* Pocket Multitool
* :spotlessApply
* Revert ":spotlessApply"
This reverts commit f1421c537c25627bb3d56ddca4fa610d90b16b07.
* :spotlessApply again
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volumetric flasks (#1431)
* Format large cells.
* Add number formatting and fix localisation issue.
* Add number formatting for radioactive cells.
* Add number formatting for coal boiler.
* Add number formatting for GT turbine items.
* Add number formatting for GT credits.
* Add number formatting for breeder cells.
* spotlessApply (#1432)
Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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(#1428)
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* underground fluid fix
* spotless
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# Conflicts:
# src/main/java/gregtech/api/util/GT_Utility.java
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