aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2024-03-21Allow crib works for chemplant again (#854)HoleFish
fix catalyst searching
2024-03-21updateMartin Robertz
2024-03-21fix predetermined eoh outputs showing on scanner output (#276)GDCloud
2024-03-21Fix memory leak by tesla, but problem still exists when using tesla cover. ↵koiNoCirculation
(#275) * Fixed memory leak. But leak still exists in tesla cover, because when chunk unloads, the TeslaCoverConnection object is not removed from the set. * Fixed memory leak. But leak still exists in tesla cover, because when chunk unloads, the TeslaCoverConnection object is not removed from the set.
2024-03-21Buff salt byproduct in Polyphenylene Sulfide line (#2542)HoleFish
fix
2024-03-20Implement shutdown reason mechanism (#853)HoleFish
* migrate machines * add annotation * damn animation
2024-03-18Fusion reactor UI fix (#2543)Abdiel Kavash
* Fusion reactor UI fix * derp
2024-03-17updateMartin Robertz
2024-03-17add amps in hatch in one go (#851)boubou19
2024-03-16updateMartin Robertz
2024-03-16updateMartin Robertz
2024-03-16Fix Industral Arc Furnace structure check (#850)HoleFish
* fix structure check * typo
2024-03-16Fix typo in kevlar tooltips (#2541)NotAPenguin
fix typo in kevlar tooltips
2024-03-16updateMartin Robertz
2024-03-16Fix AAL batch mode duping fluid on last batch in rare cases. (#36)NotAPenguin
Fixes a bug with batch mode AAL duping fluid on the last batch if the batch size does not perfectly divide the amount of recipes available. Tested current batch mode implementation with @Amarozo48 in discord, everything works fine now. Forgot to update my branch properly so the previous commits are included but no additional changes to master, sorry.
2024-03-15Don't hide brewery recipes & unhide more drinks (#2540)miozune
2024-03-15Ensure crib works for multismelter (#2538)chochem
crib for smelter
2024-03-15Show the reason why the machine shutdown on DC (#2536)RealSilverMoon
* Allow highlight far machine * Allow highlight far machine * Show the reason why the machine shutdown * Update button dynamically
2024-03-15updateMartin Robertz
2024-03-15Fix batch mode slowing down groups of multiple AAL (#35)NotAPenguin
Uses the amount of fluid available instead of amount of first item to limit batch count. Setups can then use regular input hatches to make sure a group of multiple AALs doesn't "steal" batches from other AALs connected to the same item inputs, which would slow down the entire craft. Addresses the final issue of #32
2024-03-15Unhide 3 craftable drinks (#2539)miozune
2024-03-14updateMartin Robertz
2024-03-14Fix crib separation for industrial multi machine (#849)chochem
fix crib for industrial multi machine
2024-03-14updateMartin Robertz
2024-03-14updateMartin Robertz
2024-03-14Fix crib separation (#2537)chochem
fix crib separation
2024-03-14EOH fix no power output & description and scanner info changes (#274)HoleFish
* fixes and changes * typo * Fix horrible crash & review description * another typo?
2024-03-13updateMartin Robertz
2024-03-13fix (#83)HoleFish
2024-03-13updateMartin Robertz
2024-03-13Numeric widget and localized number formatting. (#242)Abdiel Kavash
* bs + dep * Neutron Sensor UI rework. * Dynamic TextWidgets and number formatting. * bs + dep
2024-03-13Add holo glasses support for CRIBs (#2535)Lyfts
add holo glasses support for cribs
2024-03-13updateMartin Robertz
2024-03-13Numeric widget and localized number formatting. (#848)Abdiel Kavash
* NumericWidget and number formatting. * oopsies * Update dependencies.gradle --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-03-13updateMartin Robertz
2024-03-13Numeric widget and localized number formatting. (#2532)Abdiel Kavash
* Cover widgets * Volumetric flask * Misc textfields * Update GT_MetaTileEntity_MultiBlockBase.java * Update GT_MetaTileEntity_MultiBlockBase.java * Fixes decimal digits --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-03-12Use wireless network manager and hopefully fix npe (#82)chochem
* update BS * update deps * use wireless network manager
2024-03-12Prevent LEG from drawing significantly higher amounts of coolant than ↵Reagan Roop
expected (#243) * Prevent coolant from being drained at a significantly faster rate. * Tidy incorrect EUt check and remove draining incorrect essentia types
2024-03-12updateMartin Robertz
2024-03-12updateMartin Robertz
2024-03-12updateMartin Robertz
2024-03-12Fix naq fuel refinery coils not auto placeable in survival (#245)Lyfts
* update bs+deps * fix naq fuel refinery coils not auto placeable in survival
2024-03-12Fix compact fusions (#241)HoleFish
* fix machine not shut down when no enough startup power * tweak EU capacity and power restriction for a single hatch * fix missing OCs and code clean * too much hatch power
2024-03-12CoALs: Add missing styrene-butadiene variants for AssLine recipes. (#239)Alex Bee
2024-03-12fix (#244)HoleFish
2024-03-12Forge of the Gods (#225)GDCloud
* Initial commit * Graviton Modulation Casings * It forms * testing cursed things, will rework soon * test better recipe check * get rid of cursed stuff * fix OC * parameter shenanigans * fuel input hatch * redo fuel drain * fluid output * add blocks * run on preload * dependency bump * preliminary structure works * fix some misc things * New class * Fix build issue * 1 hatch * Cleaning up code with seperate class for structure string * start on modules * Spotless + Smelting Module Class + BaseModule Changes * Remove useless import * ... * protected * trying module things * add checkRecipe, remove some redundant stuff * Initial commit * Graviton Modulation Casings * It forms * testing cursed things, will rework soon * test better recipe check * get rid of cursed stuff * fix OC * parameter shenanigans * fuel input hatch * redo fuel drain * fluid output * add blocks * run on preload * preliminary structure works * fix some misc things * New class * 1 hatch * start on modules * Fix build issue * Cleaning up code with seperate class for structure string * Spotless + Smelting Module Class + BaseModule Changes * Remove useless import * protected * trying module things * add checkRecipe, remove some redundant stuff * ... * New Classes + Modules * Recipe Maps * fix deps * recipe map fixes * make modules connect * spotless * remove recipe functionality + misc cleanup * parallel parameter * remove unneeded check * fix item to fluid conversion + remove parameter * outputs appear now * remove parallel param * improve scanner info * parameter adjustment + add onRemoval * parameter followup * plasma module (almost) fully works * attempt at fixing param * Fixes & stuff * Recommendation fixes * tooltip upgrade * Spotless for clean * plasma recipe map * recipe adder * first recipes * use new recipe map * Recipe map change stuff * recipe map fixes * some quick fixes * Spotless * fix null checks * batch size * add input separation * add batch mode parameter and functionality * spotless * first recipe addition loops * start on ui (add button) * spotless * add rendering block * render tile * more rendering * summon render block * spotless again * greyscale * lighter * why is rendering a pain * fix merge conflicts * is this the conflict? * spotless * merge conflict again :pensib: * start on upgrade gui * more upgrade gui things * saving * resolve merge conflicts & crashes * redo added blocks + add new ones + some tooltip stuff * more tooltip stuff * one more casing * forgot this * redo module processing logic * migrate to wirelessNetworkManager * quark gluon -> exotic * forgot achievements * adjust plasma module recipemap to prepare for upgrades * migrate to nice mui gui * some more plasma recipemap changes * eve more plasma recipemap changes, yay * everyone loves plasma recipemap changes * they never end, do they * exotic module recipes (wip) * exotic module recipe processing (mostly works) * prevent duplicate materials * make input sizes random * fix gt++ material conversions * nbt data things * start on magmatter mode + misc stuff * more magmatter work * no need for putIfAbsent + added awdr and runite * load recipemap from nbt * getFluidsStored -> inputFluids * add upgrades and make them scrollable * assign window colors to upgrades * green background * green background * redo upgrade IDs and add boolean array for storing whether they are active * implement system to restrict the order which upgrades can be bought in * add split functionality * switch to constants * reset button tooltip + change texture of upgrade if active * some cleanup + new fuel config * button BGs, altered power switch + localisation * fuel config window + save everything to nbt + random stuff * new helper class + fuel calculations * heat calculations + some molten module logic adjustments * more calculations, fuel hatch removal, transfer values to modules, internal fuel battery * use values in module processing * switch to UUID * switch to numericWidget * fix speedbonus being infinite sometimes * move method over to godforgeMath + very minor exotic module changes * remove this so it actually loads * new texture * switch to processInitialSettings * remove wireless energy things * add furnace mode * mode localisation * remove author tag * scala bad (switch away from scala arrays) * nuke all star imports (& godforge recipemap) * minor wording changes * add mod checks * mod check * revert star textures * return widget * dont return object types * forgot I even enabled debug, whoops * remove unnecessary GL11 calls --------- Co-authored-by: TheEpicGamer274 <102255081+TheEpicGamer274@users.noreply.github.com> Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
2024-03-11Fix Fusion overclock (#2528)HoleFish
fix
2024-03-11Fix OC calculator gets too much EUt consumption when limitOverclocks=true ↵HoleFish
(#2529) fix
2024-03-11Add alternative recipes for superconductors using molten spacetime (#2533)HoleFish
* add recipes * remove umv speed bonus
2024-03-11fix wrench not rotating blocks on server side (#2525)ghostflyby