Age | Commit message (Collapse) | Author |
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This is primarily used by depleteInput() from controller. only drain from internal source (i.e. ForgeDirection.UNKNOWN) is allowed
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* - added 0,5s cooldown on BaseMetaTileEntity texture render update
* - changed to RandomCooldown to make visual representation of the target object more relevant to its state
* - implemented a BlockUpdateHandler, making the update cooldowns chunk-based
- left commented out debug code
* - now BaseMetaTileEntity tracks last time a texture update was issued and skips update if parent chunk was already updated since last update issue
* - reworked BlockUpdateHandler to a singleton doing update work on client tick, this way update logic is fully encapsulated and gets rid of some comparisons needed to sync updates
* - fixed a bug with crash on quitting the game
- forgot to add moved sources
- cleaned up debug code
- added description commentary
* - updated buildscript
* - switched to internal tick counter, cause server time is unreliable and crashes client https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/14742
- removed subclass aliases
- switched to XSTR instead of java's Random
- IllegalArugmentException instead of InvalidParameterException
- added client side config option to enable/disable this feature (by default is off)
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Co-authored-by: iamblackornot <nkzshinnnik@gmail.com>
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* Fix fluid canner recipes not using correct empty container
* Restore lava bucket fix
* Remove now obsolete glass bottle handling + Javadoc
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* Fix stocking hatch might hold 0 amount of fluid after running recipe
* now actually fix
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before resetting their transferred items, resulting in more predictable pipe transfer rates. (#2334)
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* Add stocking input hatch
* Refactor stocking input hatch UI code and fix some formatting
* Add new visual changes from stocking bus and some refactoring
* Remove drain/fill methods and fix tooltip
* Split information slots into separate array and update MUI
* Use inventory of size in constructor
* Add assembly line support
* Add amount to info slot tooltips and update tooltips every tick
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* Use weak references to store last player in cover behavior
* Remove duplicate lastPlayer field from GT_CoverBehavior
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* Shut down machine with message if stocking bus fail to extract items
* Better way to handle message persistent on shutdown
* Minor cleanup
* Allow more localizations
* Add network status display
* Fix auto-pull mode accepting shift insert
* Remove workaround for issue with multiple ME buses in a multiblock
* Some tweak for appearance
* Correct inconsistent variable naming in GT_UITextures
* Update .gitignore
* Fix typo
* Remove isScheduledForResetCheckRecipeResult by using persistsOnShutdown
* Apply "cannot set slot" tooltip for empty slots too
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(#2320)
* fix clay bucket exploit
* convert to RA2
* fixes
* add missing modloaded check
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* - a workaround fix to https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/14431
- code clean-up of unused variables related to the issue
- portable scanner infodata is cleaned too since some of the data is related to mentioned before "ghost" variables
* - PR review changes
* "Current Amperage" -> "Amperage"
* - updated gradle build script
* - sync fork
* added AveragePerTickCounter class, which helps getting [current tick] value and [average] value for Amperage and Voltage of energy cable blocks
updated cable scanner info to show these values
* - lowercase the first letter of new methods to follow the guidelines
- added one comment to explain code segment's logic
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Co-authored-by: iamblackornot <nkzshinnnik@gmail.com>
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- Add layout.json from idea to gitignore
- Modularizes the code for the isBlockBelow check
- No functionality changes should appear to the end user
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* Right clicking covers with a jackhammer will now make them tick more slowly
* Interim commit, switching tasks
* Finishes tick rate button in cover UIs
* Change tick rate multiplier to a tick rate addition
* Missed one number in the multiplier -> addition conversion
* Hold Ctrl to adjust tick rate by 5 steps per click, move button closer to corner of cover GUI
* Adjust how holding Ctrl computes tick rate change, remove gray formatting option for tick rate formatter
* Cover tick rate addition can now be prevented per-cover-behavior, minor code tweaks
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https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/14559 (#2325)
- had to change 2 unit test to address the mentioned above OC calculation fix
Co-authored-by: iamblackornot <nkzshinnnik@gmail.com>
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* guard clause technique on GT_ItemIterator
* removing oredict for ars magica 2 items
* removing oredict for mystcraft items
* convert big if ladder into a swtich statement
* enhanced switch
* clean non GTNH compat and identify other compats
* spotlessApply (#2310)
Co-authored-by: GitHub GTNH Actions <>
* more guard clauses
* reordering condition
* removing dead code
* removing optional block
* deprecating mIC2Classic
* spotless apply
* deprecate modloaded variables
* spotlessApply
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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output (#2319)
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* add missing residue
* no chad residue
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* update buildscript
* yeet wildcard imports
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* ME hatch`s improvements (?)
* ForgeDirection.UNKNOWN not allowed
Better description
No check before getBoolean
* Add description in tooltip
Chat message using localization
Stocking bus data stick will copy/paste connection mode
* Chinese localization
* Another method localization
* code style
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* Deprecate GT_MetaTileEntity_MultiBlockBase#isValidMetaTileEntity
* Explicit brackets
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* - a workaround fix to https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/14431
- code clean-up of unused variables related to the issue
- portable scanner infodata is cleaned too since some of the data is related to mentioned before "ghost" variables
* - PR review changes
* "Current Amperage" -> "Amperage"
* - updated gradle build script
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Co-authored-by: iamblackornot <nkzshinnnik@gmail.com>
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