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2023-11-22Fix wrench opening gui when rotating some blocks (#2376)ghostflyby
2023-11-20Change to only allow connections when Redstone is needed (#2374)Ryan Nasers
* Change to only allow connections when Redstone is needed * Forgot spotless copium * Applying oneeyemaker changes
2023-11-19Fix input stack size being ignoredmiozune
2023-11-19Fix recipe check once moremiozune
2023-11-14Toned down DistilleryLoop.ogg to 60%minecraft7771
2023-11-14remove duplicate LCR recipechochem
2023-11-14Harvest IC2 machine with wrench left click (#2365)ghostflyby
* Harvest IC2 machine with wrench left click * right click functions are left unchanged
2023-11-14Allow a recipe's displayed NEI item outputs to be changed (#2367)Elisis
* Add GT_Recipe#getRepresentativeOutputs method * Spotless apply for branch nei-output-override for #2367 (#2368) spotlessApply Co-authored-by: GitHub GTNH Actions <> * Javadoc, move method, remove unnecessary import, Object to ItemStack * Actually fix merge * Spotless apply for branch nei-output-override for #2367 (#2369) spotlessApply Co-authored-by: GitHub GTNH Actions <> --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-11-14Fix recipe check after previous PR (#2364)miozune
* Fix wildcard recipes not working * Fix recipe can be run without non-consumed item second time * Add API for addons to modify input consumption behavior * Fix recipes falsely being sensitive to NBT
2023-11-14Notifiy greg tech tile entities of world unload event (#2366)tth05
2023-11-12update progress to fit a bit better (#2363)bombcar
* update progress to fit a bit better * no need for math(round)
2023-11-12Fix EV+ Powered Repeller RangeTechnicianLP
2023-11-12Add onChunkUnload method to IMetaTileEntity (#2362)tth05
2023-11-12fix lag caused by too much parallel (#2358)HoleFish
* Update GT_Recipe.java add a method to calculate max parallel by inputs * remove incredible loop in parallel calculation * Update GT_Recipe.java overwrite maxParallelCalculatedByInput split isRecipeInputEqual into maxParallelCalculatedByInput and consumeInput * Fix * spotless and fix * spotless * optimize * batch mode optimize * Update notes
2023-11-10update depsMartin Robertz
2023-11-10Add config to crash on null recipe input (#2360)miozune
2023-11-08update depsMartin Robertz
2023-11-08Migrate to non-Object version Utility methods (#2359)ghostflyby
A few calls restricted by other methods and interfaces are left untouched.
2023-11-08update bs+depsMartin Robertz
2023-11-08Overloaded utility methods with more specific types (#2357)ghostflyby
* Added overloaded utility methods with more specific types * Deprecating old ones
2023-11-06Add separated flags for recipe builder debug (#2352)miozune
* Add separated flags for recipe builder debug * Better way to handle all flag
2023-11-02update bs+depsMartin Robertz
2023-11-02Override allowPutStackkuba6000
2023-10-30update depsMartin Robertz
2023-10-30Update commentkuba6000
2023-10-29Add KubaTech to mods enum (#2354)Jakub
* Add KubaTech to mods enum * Sort enum content
2023-10-29make nocircuit styrene sb onlychochem
2023-10-28update depsMartin Robertz
2023-10-28don't panic over collisionschochem
2023-10-28Another check if autopull is availablePelotrio
2023-10-28Address requested changesPelotrio
2023-10-28Rename the hatches to make it consistent with `MetaTileEntityIDs`Pelotrio
2023-10-28Change casing tier to make it consistent with the coming recipesPelotrio
2023-10-28Add non-autopull version of stocking input bus/hatchPelotrio
2023-10-27update depsMartin Robertz
2023-10-27Use new interface term API for cribs (#2314)firenoo
* Use new interface term API for cribs Requires new AE2 version before this works. * Update dependencies.gradle * sa * Update dependencies.gradle * Update dependencies.gradle * fix wrong tag (cherry picked from commit 5197207f744b5f7e65d229893b872af6608d8b25) * Update `ae2` and fix compatability --------- Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Andrei Laiff <q.laiff@gmail.com>
2023-10-24update depsMartin Robertz
2023-10-24New base and active textures for stocking input bus/hatch and ME output ↵tth05
bus/hatch (#2339) * Periodically update active state of ME hatches * Use HV casing textures for ME hatches * Add new textures for stocking input bus/hatch and me output bus/hatch --------- Co-authored-by: Pelotrio <45769595+Pelotrio@users.noreply.github.com>
2023-10-23Backport paint solvent from GTCEu (#2346)Caedis
2023-10-22implement drain for stocking input hatch (#2347)Glease
This is primarily used by depleteInput() from controller. only drain from internal source (i.e. ForgeDirection.UNKNOWN) is allowed
2023-10-21Upping Tier to 13 (#2343)TheEpicGamer274
2023-10-21A new approach for block updates in BaseMetaTileEntity (#2342)iamblackornot
* - added 0,5s cooldown on BaseMetaTileEntity texture render update * - changed to RandomCooldown to make visual representation of the target object more relevant to its state * - implemented a BlockUpdateHandler, making the update cooldowns chunk-based - left commented out debug code * - now BaseMetaTileEntity tracks last time a texture update was issued and skips update if parent chunk was already updated since last update issue * - reworked BlockUpdateHandler to a singleton doing update work on client tick, this way update logic is fully encapsulated and gets rid of some comparisons needed to sync updates * - fixed a bug with crash on quitting the game - forgot to add moved sources - cleaned up debug code - added description commentary * - updated buildscript * - switched to internal tick counter, cause server time is unreliable and crashes client https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/14742 - removed subclass aliases - switched to XSTR instead of java's Random - IllegalArugmentException instead of InvalidParameterException - added client side config option to enable/disable this feature (by default is off) --------- Co-authored-by: iamblackornot <nkzshinnnik@gmail.com>
2023-10-20Implement ae2 part spray painting (#2344)Caedis
2023-10-19Fix fluid canner recipes not using correct empty container (#2337)miozune
* Fix fluid canner recipes not using correct empty container * Restore lava bucket fix * Remove now obsolete glass bottle handling + Javadoc
2023-10-19update deps+gradleMartin Robertz
2023-10-19Fix locked fluid name not working correctly (#2341)miozune
2023-10-19Update valid grid proxy sides when rotating ME hatches (#2336)tth05
2023-10-18Fix stocking hatch might hold 0 amount of fluid after running recipe (#2340)miozune
* Fix stocking hatch might hold 0 amount of fluid after running recipe * now actually fix
2023-10-17restore vinteum gem (#2338)chochem
2023-10-16Item pipes now consider the tick their current transfer period started ↵BTone
before resetting their transferred items, resulting in more predictable pipe transfer rates. (#2334)