Age | Commit message (Collapse) | Author |
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* Change to only allow connections when Redstone is needed
* Forgot spotless copium
* Applying oneeyemaker changes
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* Harvest IC2 machine with wrench left click
* right click functions are left unchanged
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* Add GT_Recipe#getRepresentativeOutputs method
* Spotless apply for branch nei-output-override for #2367 (#2368)
spotlessApply
Co-authored-by: GitHub GTNH Actions <>
* Javadoc, move method, remove unnecessary import, Object to ItemStack
* Actually fix merge
* Spotless apply for branch nei-output-override for #2367 (#2369)
spotlessApply
Co-authored-by: GitHub GTNH Actions <>
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* Fix wildcard recipes not working
* Fix recipe can be run without non-consumed item second time
* Add API for addons to modify input consumption behavior
* Fix recipes falsely being sensitive to NBT
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* update progress to fit a bit better
* no need for math(round)
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* Update GT_Recipe.java
add a method to calculate max parallel by inputs
* remove incredible loop in parallel calculation
* Update GT_Recipe.java
overwrite maxParallelCalculatedByInput
split isRecipeInputEqual into maxParallelCalculatedByInput and consumeInput
* Fix
* spotless and fix
* spotless
* optimize
* batch mode optimize
* Update notes
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A few calls restricted by other methods and interfaces are left untouched.
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* Added overloaded utility methods with more specific types
* Deprecating old ones
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* Add separated flags for recipe builder debug
* Better way to handle all flag
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* Add KubaTech to mods enum
* Sort enum content
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* Use new interface term API for cribs
Requires new AE2 version before this works.
* Update dependencies.gradle
* sa
* Update dependencies.gradle
* Update dependencies.gradle
* fix wrong tag
(cherry picked from commit 5197207f744b5f7e65d229893b872af6608d8b25)
* Update `ae2` and fix compatability
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Andrei Laiff <q.laiff@gmail.com>
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bus/hatch (#2339)
* Periodically update active state of ME hatches
* Use HV casing textures for ME hatches
* Add new textures for stocking input bus/hatch and me output bus/hatch
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Co-authored-by: Pelotrio <45769595+Pelotrio@users.noreply.github.com>
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This is primarily used by depleteInput() from controller. only drain from internal source (i.e. ForgeDirection.UNKNOWN) is allowed
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* - added 0,5s cooldown on BaseMetaTileEntity texture render update
* - changed to RandomCooldown to make visual representation of the target object more relevant to its state
* - implemented a BlockUpdateHandler, making the update cooldowns chunk-based
- left commented out debug code
* - now BaseMetaTileEntity tracks last time a texture update was issued and skips update if parent chunk was already updated since last update issue
* - reworked BlockUpdateHandler to a singleton doing update work on client tick, this way update logic is fully encapsulated and gets rid of some comparisons needed to sync updates
* - fixed a bug with crash on quitting the game
- forgot to add moved sources
- cleaned up debug code
- added description commentary
* - updated buildscript
* - switched to internal tick counter, cause server time is unreliable and crashes client https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/14742
- removed subclass aliases
- switched to XSTR instead of java's Random
- IllegalArugmentException instead of InvalidParameterException
- added client side config option to enable/disable this feature (by default is off)
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Co-authored-by: iamblackornot <nkzshinnnik@gmail.com>
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* Fix fluid canner recipes not using correct empty container
* Restore lava bucket fix
* Remove now obsolete glass bottle handling + Javadoc
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* Fix stocking hatch might hold 0 amount of fluid after running recipe
* now actually fix
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before resetting their transferred items, resulting in more predictable pipe transfer rates. (#2334)
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