aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2024-03-11Add messages about the reasons for machine shutdown during processing (#2522)HoleFish
* ShutDownReason setup * implement * fix machine not turn on
2024-03-11Free casings Matter Fabrication CPU (#840)dahgul333
Free casings for normal work
2024-03-10Dev (#846)Martin Robertz
* update (cherry picked from commit 8991894b7892136585913aaab50f0e5f005f6756) * make it compatible with new GT version (cherry picked from commit 14dc7f0faec66426378e01ce591216fd1e1c5d46) * Spotless apply for branch dev for #846 (#847) spotlessApply Co-authored-by: GitHub GTNH Actions <> --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2024-03-10updateMartin Robertz
2024-03-10Add requireMods for recipe builder (#2417)miozune
2024-03-10updateMartin Robertz
2024-03-10Numeric widget and localized number formatting. (#2)Abdiel Kavash
* bs + deps * Radio Hatch * LESU * spotless * deps
2024-03-09Align fish centrifuge recipes with GT (#845)chochem
align fish recipes with GT
2024-03-09Seems slightly more threadsafe (#1)Jason Mitchell
2024-03-09Syncing TextWidget (#34)Abdiel Kavash
* Replaces one instance where a dynamic text field is being communicated between server and client with a purely client-side method. In some cases this allows the client to do localization on these texts correctly. (See https://github.com/GTNewHorizons/ModularUI/pull/69.) This is a part of the series of PRs implementing new ModularUI features, however this mod does not use any numeric text fields or similar, and thus no other changes are needed.
2024-03-09Numeric widget and localized number formatting. (#272)Abdiel Kavash
* Use NumericWidget. * bs+d * Localized number formats. * deps
2024-03-09updateMartin Robertz
2024-03-08updateMartin Robertz
2024-03-07updateMartin Robertz
2024-03-07Change to ConcurrentHashMap (#2526)Caedis
2024-03-04Remove GL11 Calls (#844)BlueWeabo
2024-03-04updateMartin Robertz
2024-03-04Enable input separation for the Cutting Factory. (#843)Abdiel Kavash
2024-03-04Maybe thread safe (#2523)Jason Mitchell
* Maybe thread safe * While we're at it, let's reduce allocations by a few orders of magnitude. ~1gb -> 1mb in testing for similar time periods. * use return value of add() again * That's apparently not available on the server side * Spotless apply for branch maybe-thread-safe for #2523 (#2524) spotlessApply --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2024-03-03updateMartin Robertz
Former-commit-id: cec96a35478122f0404d7f4077757ced0d8abc40
2024-03-03fix mega DT (#396)Glease
* fix mega dt structure * fix copypaste error * fix copypaste error again Former-commit-id: 0aa8a95b61676ede1433ce359aecf00c2aec1e45
2024-03-03updateMartin Robertz
2024-03-02Restore overlay textures removed by mistake in #1671 (#2521)Caedis
2024-03-02Small fixes for Drone Center (#2520)HoleFish
fix
2024-03-02Fix translations added before config init not being loaded (#2519)miozune
2024-03-02updateMartin Robertz
2024-03-02updateMartin Robertz
2024-03-01Add cable info to WAILA (#2518)Caedis
Add cable info to waila
2024-03-01Add SC steam to turbine tooltip (#2515)chochem
* add SC steam to tooltip * typo
2024-03-01Fix recipe check (#2516)HoleFish
* Fix recipe check * review
2024-03-01Self-adaption GUI height for DC (#2517)RealSilverMoon
* self-adaption GUI height * Fix crash on dedicated server
2024-03-01updateMartin Robertz
Former-commit-id: 6a8f8f6643a36e5ed5a01854f5a3a92c68731512
2024-02-28updateMartin Robertz
2024-02-28Fixing power checks from telsa tower (#271)Reflex18
changed check to 10 ticks from 10 seconds to fix power failing on server starting.
2024-02-28updateMartin Robertz
Former-commit-id: 083c770cc44b7919f00e95f6c5909bdc0b5adfe3
2024-02-28Fix Bio Vat internal error & scanner info (#394)HoleFish
* fix * add comments Former-commit-id: dca4780ded78419d4c742b320f3efbd8efebc96c
2024-02-28updateMartin Robertz
2024-02-28Fix several recipes (#842)HoleFish
* chemiplant frontend * fix missing coke oven recipe * new cell-less recipes * fix conflict hydrogen freezing recipe * fix missing ethylbenzene-to-fuel recipes
2024-02-28Tree Growth Simulator can now harvest leaves and fruits, using appropriate ↵Abdiel Kavash
tools. (#839) * TGS logic rework and new outputs * TGS logic rework and new outputs * NEI frontend. * NEI frontend part 2 * Recover saws from controller slot to input bus. * Added documentation and removed unused stuff. * Recipes for non-Forestry trees. * Updated tooltip. * Better handling of saws in controller slot from previous versions + grafter support. * Added Forestry and Extra Trees trees registration and processing. * BS + deps. * Disable ME stocking bus to fix an exploit. * Fixes based on feedback. --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-02-28Let remainingFlow become 125% of realOptFlow, rather than raw optimal… (#841)koiNoCirculation
* Let remainingFlow become 125% of realOptFlow, rather than raw optimal flow. This can fix the inconsistance between optimal flow in tooltip and that in turbine. * criteria should be totalFlow != realOptFlow in HP Steam and Steam turbine * fluidIntoPower should be long type, because ichorium huge turbine can generate power greater than Integer.MAX_VALUE on SC Turbine. * Final change. * 1 -> 1L * revert the accidentally refactor in Plasma turbine --------- Co-authored-by: yiteng.liu <yiteng.liu@11bee.com>
2024-02-27Change error voltage to MAX+ (#2513)miozune
2024-02-27Add locale code support for lang manager (#2511)miozune
* Add locale code support for lang manager * Deprecate a method with aWriteIntoLangFile
2024-02-27fixMartin Robertz
2024-02-27updateMartin Robertz
2024-02-27add new solidifier hatches for industrial multi machine (#810)Quetz4l
* add new solidifier hatches for multi machine * Update GT_MetaTileEntity_Hatch_Solidifier.java --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-02-27updateMartin Robertz
2024-02-27updateMartin Robertz
2024-02-27Hide semi fluid NEI (#2514)miozune
2024-02-27Add AAL batch mode (#32)NotAPenguin
This PR adds support for batch mode to the AAL. A few notes: - Similarly to regular batch mode, the amount of batches to run is chosen so the time of each slice is at least 128 ticks. If the time per slice is already 128 ticks, this does nothing. - Batch size is also controlled by how many recipes we can do with the amount of the first item we have. If we want to run 10 batches but only have enough starting items for 5, it will run 5 batches. - If there are not enough fluids to run multiple batches, it will not batch at all and simply process one recipe at a time. - If a slice cannot extract enough materials to do a full batch, it gets stuck (similarly to a regular AAL). - Currently, this only works well with stocking input buses, see the comment I left on line 616. I don't think this should be a problem since you will never use input buses with more than one slot to automate an AAL. Short demo video (not yet using adaptive batch sizes) https://streamable.com/hrp1v3
2024-02-27Capitalize TiC recipe categories (#2512)miozune