| Age | Commit message (Collapse) | Author |
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* Add KubaTech to mods enum
* Sort enum content
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* Make fish catcher output GT variant of iron nugget
* Cleanup code
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* Use new interface term API for cribs
Requires new AE2 version before this works.
* Update dependencies.gradle
* sa
* Update dependencies.gradle
* Update dependencies.gradle
* fix wrong tag
(cherry picked from commit 5197207f744b5f7e65d229893b872af6608d8b25)
* Update `ae2` and fix compatability
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Andrei Laiff <q.laiff@gmail.com>
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* add back classes referenced by code injected with asm
* remove chunk debugging since the related command is removed
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* fix cellulose fibre extraction
* fix missing impure lifbef2
* update BS
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bus/hatch (#2339)
* Periodically update active state of ME hatches
* Use HV casing textures for ME hatches
* Add new textures for stocking input bus/hatch and me output bus/hatch
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Co-authored-by: Pelotrio <45769595+Pelotrio@users.noreply.github.com>
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This is primarily used by depleteInput() from controller. only drain from internal source (i.e. ForgeDirection.UNKNOWN) is allowed
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fix ErbiumOreConcentrate Name issue
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???Eb??? → ???Er???
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* asynchronous cape download
* spotlessApply (#771)
Co-authored-by: GitHub GTNH Actions <>
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* - added 0,5s cooldown on BaseMetaTileEntity texture render update
* - changed to RandomCooldown to make visual representation of the target object more relevant to its state
* - implemented a BlockUpdateHandler, making the update cooldowns chunk-based
- left commented out debug code
* - now BaseMetaTileEntity tracks last time a texture update was issued and skips update if parent chunk was already updated since last update issue
* - reworked BlockUpdateHandler to a singleton doing update work on client tick, this way update logic is fully encapsulated and gets rid of some comparisons needed to sync updates
* - fixed a bug with crash on quitting the game
- forgot to add moved sources
- cleaned up debug code
- added description commentary
* - updated buildscript
* - switched to internal tick counter, cause server time is unreliable and crashes client https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/14742
- removed subclass aliases
- switched to XSTR instead of java's Random
- IllegalArugmentException instead of InvalidParameterException
- added client side config option to enable/disable this feature (by default is off)
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Co-authored-by: iamblackornot <nkzshinnnik@gmail.com>
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Former-commit-id: f516075080b0c39e13b9cf296b378a2daf148af4
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Former-commit-id: b0cd31096218d4e5edba262e559d80ef6f165b54
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* Fix fluid canner recipes not using correct empty container
* Restore lava bucket fix
* Remove now obsolete glass bottle handling + Javadoc
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* Fix stocking hatch might hold 0 amount of fluid after running recipe
* now actually fix
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* Kill playerAPI
* Gut more events and compat that is now obsolete
* Remove commented out code
* Remove final modifier from methods
* Make more stuff final
* Remove slow building ring
* Protected -> private in final classes
* More cleaning
* More cleaning v2
* Purging
* Clean DevHelper
* Clean DevHelper 2
* delete DevHelper
* remove useless IFMLLoadingPlugin.MCVersion annotation from @Mod files
* check for obfuscation only once in the IFMLloadingPlugin.injectData
* don't instantiate the static class ASMConfig
* delete unused and empty implementation of IFMLCallHook
* delete empty class
* delete ClassesToTransform class that just holds the class names constants
* delete unused methods and unsless logging in dummymod container
* delete unused transformer ClassTransformer_TT_ThaumicRestorer
* spotless
* Clean
* Clean utils
* Build checkpoint
* Purge
* Stage 2
* Stage 3
* Stage 4
* Stage 5
* Stage 6
* Spotless
* Imports
* Stage idk
* Stage 1
* Fix issue
* Spotless
* Format numbers
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Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
Co-authored-by: Alexdoru <57050655+Alexdoru@users.noreply.github.com>
Co-authored-by: Connor Colenso <colen@CONNORSPC>
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