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* update buildscript
* yeet wildcard imports
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* ME hatch`s improvements (?)
* ForgeDirection.UNKNOWN not allowed
Better description
No check before getBoolean
* Add description in tooltip
Chat message using localization
Stocking bus data stick will copy/paste connection mode
* Chinese localization
* Another method localization
* code style
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Former-commit-id: 59399f480c8b40eae8a48521aacaefea63bd5748
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Former-commit-id: e491884044e30eec70f96218bbaccc4cf68d7739
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Former-commit-id: 24ffa333701e695b2ec6f39e5bd93be81b806127
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* Fix most `@SuppressWarnings`
* Update buildscript
* Remove dead code
* Add missing `@Override` annotations
* Deobfuscate parameters
* Collapse switch statements
* Fix
* Combine nested if statements in else block to else if
* Reduce indentation when possible
* Convert to switch when reasonable
* Extract increment/decrement from statement
* Pull up assignment
* Simplify lambda expression and method reference syntax
* Deduplicate code
- Factorize operands
- Replace (X && Y) || (!X && Z) by X ? Y : Z
- Use '==' or '^' on booleans
- Merge conditions of if/else if/else that have the same blocks
- Pull down common code from if/else statement
- Single 'if' statement rather than duplicate blocks that fall through
- Remove redundant end of block with jump statement
- Remove redundant if condition
- Pull out a duplicate 'if' from an if/else
* Use pattern matching for instanceof
* Convert String concatenation to Text Block
* Convert to switch expression where possible
* Use diamond operator
* Convert to enhanced 'for' loops
* Always use 'this' qualifier
* Convert fields into local variables if the use is only local
* Use String.replace() instead of String.replaceAll() when possible
* Avoid Object.equals() or String.equalsIgnoreCase() on null objects
* Remove unnecessary casts
* Push down negation
* Remove redundant super() call in constructor
* Remove overridden assignment
* Remove redundant modifiers
* Raise embedded if into parent if
* Create array with curly brrackets when possible
* Remove variable assignment before return
* Remove unnecessary parentheses
* spotlessApply (#355)
Co-authored-by: GitHub GTNH Actions <>
* Update dependencies.gradle
* Update dependencies.gradle
* Update dependencies.gradle
* sa+deps
* add back GG mod in dep file
* Make requested changes
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Former-commit-id: 11b283613ab93b60bf0e52aad99dbcaf9ace3a1f
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should fix
https://discord.com/channels/181078474394566657/522098956491030558/1151185199133106267
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* updateBuildScript
* Update dependencies
* Cleanup noXXXYYY methods
* Fix wildcard import
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* updateBuildScript
* Update dependencies
* Cleanup noXXXYYY methods
* Fix wildcard import
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* updateBuildScript
* Update dependencies
* Cleanup noXXXYYY methods
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* updateBuildScript
* Update dependencies
* Cleanup noXXXYYY methods
* Fix wildcard import
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* Deprecate GT_MetaTileEntity_MultiBlockBase#isValidMetaTileEntity
* Explicit brackets
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* updateBuildScript
* Update dependencies
* Cleanup basic machines
* Fix wildcard import
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* format the eu/t number in the scanner data of the Naquadah reactor multi
* update buildscript
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* - a workaround fix to https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/14431
- code clean-up of unused variables related to the issue
- portable scanner infodata is cleaned too since some of the data is related to mentioned before "ghost" variables
* - PR review changes
* "Current Amperage" -> "Amperage"
* - updated gradle build script
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Co-authored-by: iamblackornot <nkzshinnnik@gmail.com>
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Former-commit-id: 767c7c223fc2ed4bffbcecf8fc3f012ef9df4097
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also made the rotation and flip marker to not show up when the multi doesn't support rotating or flipping
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Former-commit-id: e5a4c18be25612616e4b6d9112802fb964ef3dbf
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Former-commit-id: cea4eaa2e409783af151c5f9c2cea6749ca68aef
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* obliterate RA1 (1/2)
* fix wrong recipe map
* guard clauses
* null check
* spotless apply
* redo null check properly
* update BS
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Co-authored-by: chochem <40274384+chochem@users.noreply.github.com>
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* Remove unused machines
* Add some Javadoc
* Remove some unused constructors
* Use ResourceLocation and SpecialEffects for newMetaEntity
* Remove some non-ModularUI code
* Remove mGUIParameterA and mGUIParameterB
* Remove mGUIName and mNEIName
* Use nonnull string
* updateBuildScript
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* remove deprecated methods
* laser engraving
* fluid utils cleanup
* more deprecations
* biorecipes
* RA2 rocketfuel
* rare earth
* typo
* more rareearth cleanup
* nuclear fuel processing
* Update RecipeLoader_NuclearFuelProcessing.java
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Add chemplant alternative to EBF recipe with cells
- Add a recipe for LFTR Fuel Base (LiFBeF2UF4), for the Chemical Plant, instead of the EBF, which can use the same inputs and outputs but without any cells.
* Add comment to explain recipe
* Apply spotless
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* Lower reservoir hatch tier to EV, add tooltip showing tier for reservoir + air intake hatches
* Use getColoredTierNameFromTier instead of rolling our own
* Allow 2 recipes per page in NEI for Alloy Blast Smelter
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* add catalyst item
* recipes
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* fixed a bug from my multiblock recipe duplication remover that messed with the order of recipe outputs that had chances.
* commented changes
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Co-authored-by: Kyium <kyiumjbird@gmail.com>
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