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2023-08-27change way to fix zfighting (#2253)Glease
2023-08-26fix ulv recipes being broken again when under 1 tick calculation is taken ↵BlueWeabo
(#2254)
2023-08-26no amperage OC for PrAss (#203)chochem
2023-08-25update bs+sa+depMartin Robertz
2023-08-25Enable batch mode on QFT (#725)Sampsa
2023-08-24Buff Mark I and Mark II naquadah fuels (#202)Sampsa
* Improve MK I burn time by 200% and MK II burn time by 250%
2023-08-24Mark VI Naquadah Fuel (#200)Sampsa
* Add a way to enrich tiberium dust * Add alternate recipe for MK3 Fuel * Bump deps * Add new tier of catalyst and coolant to Naquadah Reactor * Add T4 Field Restriction Coil * Fix structure check on T4 coils * Classic spotless * Add Mark VI naquadah fuel * Spotless * Change shirabon to 1008L per recipe and make improved recipe need T4 coils * Actually neverming, 1440L is much better for Shirabon
2023-08-25fix linked input bus pasting not working when origin uses a circuit (#16)Glease
2023-08-23Fix tier display for Fusion NEI header (#2250)miozune
2023-08-23Fix Orichalcum and Shadowiron smelting (#2251)chochem
* fix orichalcum and shadowiron smelting * add Alduorite and Chrysotile
2023-08-23Change Molten Infinity to Molten Neutronium in alternate High Density ↵Sampsa
recipes (#353) Former-commit-id: 19def92e93b20e19f9bd9587b38d978abeb92666
2023-08-23Buff Naquadah Fuels in UIV+ tiers (#198)Sampsa
* Add a way to enrich tiberium dust * Add alternate recipe for MK3 Fuel * Bump deps * Add new tier of catalyst and coolant to Naquadah Reactor * Add T4 Field Restriction Coil * Fix structure check on T4 coils * Classic spotless
2023-08-23Fix NPE with Volcanus coil level (#727)miozune
* Address deprecations * Fix NPE with Volcanus coil level
2023-08-23Update the conditionals buttons and tooltips on covers to reflect their ↵Guillaume Mercier
actual effects (#2244) * Update redstone buttons and tooltips to better reflect actual use * Spotless Apply * Update GT_Cover_FluidRegulator.java * Update GT_Cover_FluidRegulator.java * Typo fix, Icon Improved and interactive blocking ui - Fixed a typo in the world machine - Fixed double button situation for conveyor belts. - There was never any issue, the testing methodology gave me invalid results. - Conveyor behaviour is in line with all the other covers affected by this PR/Branch. - Updated icon for the machine state to be a miniature machine controller cover. - Made the block/allow input section more interactive in order to better reflect the actual effect of these buttons. - In import mode, it actually blocks the machine from outputting from that side. * typos I can't write to save myself sometimes * Better text alignment - Better text alignment * fix typos I swear I can't write to save myself. --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-08-22Fix Algae Farm compost calculation (#726)Jaiden Baker
* Fix Algae Farm compost calculation * Spotless
2023-08-22Fix startup tier for fusion NEI (#2249)miozune
2023-08-22Merge pull request #62 from chochem/fix-PA-exploitMartin Robertz
Add PA centrifuge and electrolysis recipe maps to recipe replacements
2023-08-22Add PA centrifuge recipe map to naq line recipe replacements (#197)chochem
* add PA centrifuge recipe map to recipe replacements * improve code * update bs
2023-08-21fix NPEchochem
2023-08-21update bschochem
2023-08-21fix importschochem
2023-08-21dont miss the second onechochem
2023-08-21fix PA exploitchochem
2023-08-20Remove batch mode from steam multis (#724)miozune
2023-08-20Fix recipe cache with LPF (#723)miozune
2023-08-20Update text (#2246)Connor-Colenso
2023-08-19Fix GT_RecipeConstants.Fuel (#2243)Jakub
2023-08-18Correct file name on resource pack guide (#2242)miozune
2023-08-18Add tooltip mentioning that items are not auto-exported (#722)Serenibyss
2023-08-18Correct PCB Factory Energy Hatch description (#2237)Eraldoe
* Correct PCB Factory Energy Hatch description Changes the PCB factory description (the one seen when holding shift) which currently says "Energy Hatches: 1+" I believe this is incorrect and that the correct description is 1-2 energy hatches or 1 TT energy hatch. I believe the PCB factory uses this, which checks for 1-2 or 1 TT: public boolean checkExoticAndNormalEnergyHatches() { if (mExoticEnergyHatches.isEmpty() && mEnergyHatches.isEmpty()) { return false; } if (!mExoticEnergyHatches.isEmpty()) { if (!mEnergyHatches.isEmpty()) { return false; } if (mExoticEnergyHatches.size() != 1) { return false; } } return mEnergyHatches.size() <= 2; } * gradlew spotlessApply
2023-08-18remove broken hsla recipe (#2241)chochem
2023-08-17Crafting input - Optimize isEmpty check to reduce lag (#2239)Harry
* Optimize isEmpty check * rearrage
2023-08-17Merge pull request #75 from Lyfts/tfft-storage-ttMartin Robertz
Add per fluid capacity to TFFT storage field tooltip
2023-08-17no random numbers hereLyfts
2023-08-17Merge pull request #74 from Lyfts/tfft-fixMartin Robertz
Allow max tier TFFT to complete with energy hatch
2023-08-17Allow EEC to get drops that have requirements (e.g. skulls) (#92)Jakub
* Update dependencies.gradle * Update build.gradle * Use the new API * Update dependencies.gradle
2023-08-17fix overlay zfighting by disable depth test (#2226)Glease
2023-08-17Fix some output slots allowing insertion (#2230)miozune
2023-08-17Remove fire display from singleblock generator (#2240)miozune
2023-08-17clean deprecatedLyfts
2023-08-17allow max tier tfft to build with energy hatchLyfts
2023-08-17Fix ME Output Bus and Crafting Input Bus overflow when save/load (#2238)Harry
2023-08-17add per fluid capacity to storage field tooltipLyfts
2023-08-17Experimental fix to prevent infinite loop in Grid destruction (#2235)Martin Robertz
Co-authored-by: Firenoo <49818773+firenoo@users.noreply.github.com>
2023-08-17Add a way to enrich tiberium dust (#196)Sampsa
2023-08-17Fix lag caused by getRecipeMap for PA (#2236)miozune
2023-08-17Fix a NPE w/ injecting into super/quantum chests (#2234)firenoo
When simulating an injection, if the stackSize > chest's capacity, it causes a NPE when the internal chest is empty. Also fixes a potential bug when void overflow is set; the chest should return null in such a scenario regardless of simulation/modulation.
2023-08-17Fix server crash with RecipeFilter (#2231)miozune
* Fix server crash with RecipeFilter * Make client send filtered machines to server * Use mUniqueIdentifier
2023-08-16Update buildscript (#2232)firenoo
2023-08-16add ability to remove item data and use it for clay (#2229)chochem