| Age | Commit message (Collapse) | Author |
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* Clarify ME Output Bus tooltip
* Clarify ME Output Hatch tooltip
* Update GT_MetaTileEntity_Hatch_OutputBus_ME.java
* Update GT_MetaTileEntity_Hatch_Output_ME.java
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* no magic lasers
* update BS
* better tooltip
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As has been discussed in #magic-dev in the face of chochom's laser nuke on the LEG, we need to update this value to have a max at either UV or UHV, I have set it here for UV but I'm open to suggestions
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Changes button casing -> bottom casing.
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Former-commit-id: a1e015a603e645aadf97a5dc4eccdd5fa384a1af
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* Added more information to yotta structure tooltip
* Change mentioning of EC2 to AE2FC in yottahatch
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* Added baubles compat to wireless charger
* Integrate some intelliJ suggestons to reduce number of warnings
* Clean up method access
* Some more cleanup
* Revert accessibility of isItemValid
* Removed logging
* Some more cleanup
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* Display mac stack tier in WAILA
* Added proper tier loading from tooltip
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* Add Mobs Info
* Use MobsInfo
* Update dependencies.gradle
* Update repositories.gradle
* Update GT_MetaTileEntity_ExtremeExterminationChamber.java
* Update dependencies.gradle
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* Fix bug in EEC
* Output all crops / bees when controller is broken
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* Improve Long Distance Pipe WAILA status
Also addiotional information to the NEI item tooltip
* Long Distance Pipeline texture improvements
The side textures of the pipeline start/end blocks are now aligned with
the axis through the input output face (most visible with the Item
Pipeline). This is based on the Buffer texture code.
In addition, the input and output face textures have received the
typical blue/orange coding found on multiblock hatches and busses.
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Former-commit-id: 045438d43c647d5620f1f9ffbb67eaac06259ee1
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Add perfect OC behaviour and reduce pollution output by a factor of 10
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This recipe was "buffed" by ~170x by someone to a nonsense number. The user at this tier is making likely in the region of 500B EU/t, if not more. OCing this 5-6 times will cost 236B - 1T EU/t and take 375-750 seconds. A much more reasonable value.
For comparison, this multi at its best makes 12T EU/t, that means that the EU cost to craft this currently is 6% of 1 tick of energy output. This is clearly absurd.
In future please discuss content changes with the actual author to get intent rather than randomly changing things.
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* Added null checks to single recipe check saving
* Removed left over brackets
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false tooltip (#675)
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* Switch GSON NBT saving to String
* Switch name to json extension
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* Fix Precision
This increases the maximum amount of temperature upgrades from 8 to 10 while halfing the amount of temperature boost they give to allow for more precision. Previously you were not able to simulate a warm biome in normal/normal. Doubles Boost, halfes energy consumption.
* increase to 16
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player sneaks and is holding one (#2088)
* update deps
* cables/wire as full block
* only when sneaking and allow it for fluid and item pipes
* fix other items being able to bring it up
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* updateBuildScript
* Remove unused members in PluginGT5Base
* Remove GuiRecipeHelper
* Use enhanced switch
* Remove / suppress unused members
* Fix empty catch block
* Apply final where possible
* Use toArray(IntFunction)
* Fix redundant default parameters
* Use enhanced for
* Use addAll
* Fix explicit type argument
* Redundant throws
* SameParameterValue
* String concatenation in loop
* constant condition
* Redundant initializer
* Redundant new String()
* Redundant cast
* Instantiation of utility class
* Fix Javadoc
* Don't instantiate DecimalFormat every time
* Put curly brackets
* Rename: liste -> list
* Rename: vertauscht -> swapped
* Rename: schritt -> step
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remove botdustries monomethylhydrazine
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* try with og and arg
* adjust all
* work relative to starting gas
Former-commit-id: d5747ce95acc53fda473deabfa69158aa9b34140
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