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2023-07-01update deps (#227)Martin Robertz
2023-07-01update deps (#173)Martin Robertz
2023-07-01fix remove hourglass from Glass requirements (#2100)Quetz4l
2023-07-01Clarify ME Output Bus and ME Output Hatch tooltips (#2106)DmitryScaletta
* Clarify ME Output Bus tooltip * Clarify ME Output Hatch tooltip * Update GT_MetaTileEntity_Hatch_OutputBus_ME.java * Update GT_MetaTileEntity_Hatch_Output_ME.java --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-07-01fix ceruclase, vulcanite, and mithril (#2111)chochem
2023-07-01Remove laser support for LEG (#168)chochem
* no magic lasers * update BS * better tooltip
2023-07-01stretchy materials (#2097)chochem
2023-07-01Buffing the LEG to UV for the LEG Laser nerf (#169)Alastors
As has been discussed in #magic-dev in the face of chochom's laser nuke on the LEG, we need to update this value to have a max at either UV or UHV, I have set it here for UV but I'm open to suggestions
2023-07-01tartarite requires EBF (#2098)chochem
2023-07-01Trans metal renderer rework (#2102)Connor-Colenso
2023-07-01Refactor Cleanroom logic (#2108)miozune
2023-06-30Minor integrated ore factory tooltip changes (#2107)Lyfts
Changes button casing -> bottom casing.
2023-06-30Remove Breaker Box (#683)miozune
2023-06-30Fix crash by casting emptyList to ArrayList (#2103)miozune
2023-06-29Fix non-positive TiC tool stats (#339)miozune
Former-commit-id: a1e015a603e645aadf97a5dc4eccdd5fa384a1af
2023-06-27Added more information to YOTTA structure tooltip (#172)Maxim
* Added more information to yotta structure tooltip * Change mentioning of EC2 to AE2FC in yottahatch
2023-06-27Add Wireless Charger Baubles Compat (#682)Maxim
* Added baubles compat to wireless charger * Integrate some intelliJ suggestons to reduce number of warnings * Clean up method access * Some more cleanup * Revert accessibility of isItemValid * Removed logging * Some more cleanup
2023-06-26Added mac stack tier to WAILA tooltip (#681)Maxim
* Display mac stack tier in WAILA * Added proper tier loading from tooltip
2023-06-25Rename location from Aluminum to Aluminium (#171)Maxim
2023-06-25Added more information to PrAss tooltip (#170)Maxim
2023-06-25Added LPF mode to WAILA tooltip (#680)Maxim
2023-06-25Fix LSC NPE (#72)miozune
2023-06-24fix QFT recipe (#679)chochem
2023-06-24Hydrogen loop fix (#678)TheEpicGamer274
2023-06-24fix steam output sides and documentation (#2095)chochem
2023-06-22Remove Mobs Info NEI page from KubaTech (#82)Jakub
* Add Mobs Info * Use MobsInfo * Update dependencies.gradle * Update repositories.gradle * Update GT_MetaTileEntity_ExtremeExterminationChamber.java * Update dependencies.gradle
2023-06-22Fix outputting to normal output bus (#81)Jakub
2023-06-22Output all crops / bees when controller is broken (#80)Jakub
* Fix bug in EEC * Output all crops / bees when controller is broken
2023-06-22Improve Long Distance Pipeline usability and rework textures slightly (#2094)Wilhelm Schuster
* Improve Long Distance Pipe WAILA status Also addiotional information to the NEI item tooltip * Long Distance Pipeline texture improvements The side textures of the pipeline start/end blocks are now aligned with the axis through the input output face (most visible with the Item Pipeline). This is based on the Buffer texture code. In addition, the input and output face textures have received the typical blue/orange coding found on multiblock hatches and busses.
2023-06-21MassFab: Set efficiency in SCRAP mode. Fixes #12805. (#676)Alex Bee
2023-06-20Forgot to save it (#2093)Jakub
2023-06-20Fix energy infuser and stocking bus interaction (#224)miozune
2023-06-20use the right LuV material (#337)chochem
Former-commit-id: 045438d43c647d5620f1f9ffbb67eaac06259ee1
2023-06-20Update Digester.javaElisis
Add perfect OC behaviour and reduce pollution output by a factor of 10
2023-06-19Fix EOH recipe time (#223)Connor-Colenso
This recipe was "buffed" by ~170x by someone to a nonsense number. The user at this tier is making likely in the region of 500B EU/t, if not more. OCing this 5-6 times will cost 236B - 1T EU/t and take 375-750 seconds. A much more reasonable value. For comparison, this multi at its best makes 12T EU/t, that means that the EU cost to craft this currently is 6% of 1 tick of energy output. This is clearly absurd. In future please discuss content changes with the actual author to get intent rather than randomly changing things.
2023-06-19Fix chunk corruption when using single recipe lock (#2092)Maxim
* Added null checks to single recipe check saving * Removed left over brackets
2023-06-19Adding Circuit requirement for data orb repository to tooltip and removing a ↵TheEpicGamer274
false tooltip (#675)
2023-06-18Save/read NBT in config files as a string to be more readable (#79)Jakub
* Switch GSON NBT saving to String * Switch name to json extension
2023-06-18Fix Precision (#2091)Runakai1
* Fix Precision This increases the maximum amount of temperature upgrades from 8 to 10 while halfing the amount of temperature boost they give to allow for more precision. Previously you were not able to simulate a warm biome in normal/normal. Doubles Boost, halfes energy consumption. * increase to 16
2023-06-18Add class for handling external materials (#2089)miozune
2023-06-18Make Placing cables and pipes easier by making them full blocks when the ↵BlueWeabo
player sneaks and is holding one (#2088) * update deps * cables/wire as full block * only when sneaking and allow it for fluid and item pipes * fix other items being able to bring it up
2023-06-18Cleanup (#36)miozune
* updateBuildScript * Remove unused members in PluginGT5Base * Remove GuiRecipeHelper * Use enhanced switch * Remove / suppress unused members * Fix empty catch block * Apply final where possible * Use toArray(IntFunction) * Fix redundant default parameters * Use enhanced for * Use addAll * Fix explicit type argument * Redundant throws * SameParameterValue * String concatenation in loop * constant condition * Redundant initializer * Redundant new String() * Redundant cast * Instantiation of utility class * Fix Javadoc * Don't instantiate DecimalFormat every time * Put curly brackets * Rename: liste -> list * Rename: vertauscht -> swapped * Rename: schritt -> step
2023-06-17restore sodium persulfate chem bath recipes (#2087)chochem
2023-06-17monomethylhydrazine cleanup (#674)chochem
2023-06-17Merge pull request #59 from chochem/also-remove-outdated-monomethylhydrazineMartin Robertz
remove botdustries monomethylhydrazine
2023-06-17remove monomethylhydrazinechochem
2023-06-17Fix crash when there are spaces in the game path (#78)Jakub
2023-06-16fix volumetric flask (#2086)chochem
2023-06-15Reword Crop Manager AoE description in tooltip (#673)Wilhelm Schuster
2023-06-15Ebf Noble Gas Overhaul (#336)chochem
* try with og and arg * adjust all * work relative to starting gas Former-commit-id: d5747ce95acc53fda473deabfa69158aa9b34140