| Age | Commit message (Collapse) | Author |
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* Void protection improvements
* Rename methods: isXXXButtonEnabled -> supportsXXX
* Adjust texture for forbidden
* Add MultiBlockFeatureSupportDumpers
* Fix oversight in PCBFactory
* Revert void protection support for PA
* Rename class: ControllerWithButtons -> ControllerWithOptionalFeatures
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Former-commit-id: bea94a8da777b597948d2598e922403967738193
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* add tests to checkExoticAndNormalEnergyHatches
Add a parameterized test to
GT_MetaTileEntity_MultiBlockBase::checkExoticAndNormalEnergyHatches
in order to be sure that the function returns the same results after
the change.
* refactor checkExoticAndNormalEnergyHatches
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* blacklist benzene and helium plasma
* change to a list and add null check
* use hashset
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Former-commit-id: 47c47c320d0475bd284680b1fbd625c7df908ef2
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* Refactor GT_ParallelHelper part 1
* Refactor GT_ParallelHelper part 2
* Move void protection logic to separated class
* Clean doc
* Fix inverted logic in VoidProtectionHelper
* Add void protection mode to fluid and ore drillers
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* address ModularUI methods that can only be overridden
A call of super was safely deleted.
A call of draw() is legit, but it's labeled as OverrideOnly in ModularUI,
so IntelliJ considers it incorrect to call draw(). This warning was
suppressed. On top of that, IntelliJ incorrectly says that this
suppression is redundant, so that was addressed too.
Fixing the issue without suppressing the warning entails changing the
ModularUI mod, which is too much work for one warning.
However, if there are many warnings like that, it might be reasonable
to change ModularUI.
The whitespace change is Spotless, although it did not detect it
before the changes to the file.
* remove suppression on RedundantSuppression
The mark of OverrideOnly suppression as RedundantSuppression
could not be reproduced. Therefore the suppression of
RedundantSuppression is not needed.
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* Delete old texture
* Delete old texture (low quality...)
* New versions of deleted textures
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* added chisel input busses
* fix industrial chisel tooltip
* fixes industrial chisel
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* Update buildscript and GT5U dependency
* Cleanup
* Apply spotless
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Former-commit-id: bb37b3c0d2752e2897e5ce05cc990d4b7a5e8c6c
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* list update for recipe in coremod
* fix
* fix
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* ExxonMobile Chemical Plant: Fix the Blockrenderer Structure Preview
this makes it suggest to use only 1 Catalyst Housing.
the multi can still form with 0 or multiple housings.
recipes that require catalysts only work with 1 housing.
* ExxonMobile Chemical Plant: Fix the Blockrenderer Structure Preview
this makes it suggest to use only 1 Catalyst Housing.
the multi can still form with 0 or multiple housings.
recipes that require catalysts only work with 1 housing.
* Merge remote-tracking branch 'origin/master'
* Update GregtechMTE_ChemicalPlant.java
* Arc Furnace: Fix Blockrenderer Preview
* Arc Furnace: Fix Blockrenderer Preview
* Merge remote-tracking branch 'origin/fixarcfurnace' into fixarcfurnace
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Co-authored-by: Fiyorin <david@bitmail.cc>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Nerf Sunnarium Bee, Add Endstone to Endstone Bee
Previous sunnarium:
glowstone 40%
sunnarium 20%
now:
glowstone 30%
sunnarium 5%
Added 4 End Stone to comb centrifuging of End stone bee
* spotlessApply (#2015)
Co-authored-by: GitHub GTNH Actions <>
---------
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* change tooltip to be clearer
* spotlessapply
Former-commit-id: dc7895a0896d909b91beb0f57d4219b9133799db
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* Void Miner: Don't suggest muffler/data access hatch in BlockRenderer
the structure still forms as before
* sPoTlEsS
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Co-authored-by: Fiyorin <david@bitmail.cc>
Former-commit-id: e628696f882ac1019defa9525c016bf1f5d87562
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* chemical reactors
* Other machines
* More machines and chemical reactors pt2
* standard
* fix
* Update GT_Loader_MetaTileEntities_Recipes.java
* expand fluid scaling
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Co-authored-by: kuba6000 <kuba.123123.6000@gmail.com>
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* fix charged certus quartz aname
* disable dust
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* add collision debug
* fix npe
* try better names
* unwrap nested ifs
* do it for the other too
* follow some code writing suggestions
* add more info to panic crash
* code polishing
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* fix missing break
* switch to modern switch
* more code improvements
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* lathe and saplings
* toolhead oreproc recipes
* fluid solidification
* reverse macerating
* autoclave combs
* implosion compressor
* assembler recipes
* assembling line
* slicer recipes
* minor fixes
* attempted cell to fluid fix
* minor fix 2
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* dont add the same recipe 300 times
* have custom vac freezer recipes in GT
* have custom vac freezer recipes in coremod
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* Remove mention to EC2
* Remove dependency on AE2FC
* Remove optionals for AE2
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* yottank information
* changed the information for the yotta tank and added percentages.
* * bs + sa
* yottank move percentage to current storage
* sa
* spotlessApply (#164)
Co-authored-by: GitHub GTNH Actions <>
---------
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* fix snow queen bee drop
* fix ismodloaded errors
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* update dep
* eternity in mhdcsm
Former-commit-id: dbac8b874ad0c8569ee9c7958ce8feef8337fc64
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* ExxonMobile Chemical Plant: Fix the Blockrenderer Structure Preview
this makes it suggest to use only 1 Catalyst Housing.
the multi can still form with 0 or multiple housings.
recipes that require catalysts only work with 1 housing.
* ExxonMobile Chemical Plant: Fix the Blockrenderer Structure Preview
this makes it suggest to use only 1 Catalyst Housing.
the multi can still form with 0 or multiple housings.
recipes that require catalysts only work with 1 housing.
* Merge remote-tracking branch 'origin/master'
* Update GregtechMTE_ChemicalPlant.java
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Co-authored-by: Fiyorin <david@bitmail.cc>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* fully convert all wiremill recipes and clean up unnecessary duplicate code
* fully convert all polarizer recipes
* fully convert all canner recipes
* RA2 for oredict plank recipes
* RA2 for oredict stoneCobble recipes
* convert some assembler recipes to RA2
* fix
* fix2
* remove recipes that were never in the game
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* TE items cant be required
* remove from itemlist
* TE does not exist
* this never worked anyway but also unecessary
* these are broken. have a working replacement already
* give valid id to fix rockbreaker fake recipes
* fix texture and text
* no NC its fake anyway
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* add catalyst
* recipes
* not here
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* PA doesn't take a muffler -> fix blockrenderer and hologram projector
* bump ae2 version
* bump ae2 and buildcraft version
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Co-authored-by: Fiyorin <david@bitmail.cc>
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* generate nanite
* textures
* recipe
* timepiece instead
* spotlessApply (#1998)
Co-authored-by: GitHub GTNH Actions <>
* add primordial matter
* texture
* add recipe
* primordial matter instead of uum
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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