| Age | Commit message (Collapse) | Author |
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* Add survival autoplace to EEC
* OutputHatch
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* Move to long power base
* fix
* More moving
* Fix math
* Why am I soooo blind
* Fix 1 ticking
* More fixes
* Save some tick time
* Fix Swarmer mode power drain
* Dont need it anymore
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(#1693)
* Fix total EU implementation
* Wrong hatches
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(#1691)
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* fix
* typo fixes
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
* fixTyposInParallelHelper
* sa
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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Former-commit-id: 66ea5d36a839904914ad3d98fa4ecc9a277157de
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* Begin addition of tiered material manipulation
* Dwarf matter
* Add hardcoded EU tiers for wider usage.
* New material images etc
* Nugget processing tiers
* Move iron nugget to wrought iron smelting to the correct place
* Add white dwarf shapes
* Add white dwarf shapes
* Additional retiering options for EU consumption on material part generation
* White dwarf matter complete
* Tier neutronium processing at ZPM
* Spotless
* More adjustments
* Renaming files
* Add new overlays for magneto material and more name adjustments
* Add no recipes subtag
* Spotless + name adjustment
* Undo isCustom to maintain potential public variable references in addons.
* Undo isCustom to maintain potential public variable references in addons.
* Fix fluid registry corruption.
* Add rotor EU override
* Add rotor EU override
* Make neutronium mass more reasonable
* Add proper time adjustments to rotor (probably an old oversight)
* Adjust enums to use VP rather than recalculate
* Fix typos on EU usage
* spotlessApply (#1672)
Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* Change setProcessingMaterialTierEU to accept long.
* Small fix
* Add space and time materials
* Add new forge hammer support
* Update tooltip
* Expand laser engraver slots.
* spotlessApply (#1673)
Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* Reserve texture page.
* Modernise GT circuit usage
* Add oversight in assembler frame recipe
* Add missing MHDCSM overlay textures
* Remove small and tiny MHDCSM dusts
* Fix error in ingot texture
* Fix NO_RECIPES not applying to frame boxes
* Restore missing ingot
* Add rod handles for materials
* Fix frame box auto generating with NO_RECIPEs tag
* recipe
* Spotless
* Add MOD_ID_GTPP as modid
* spotlessApply (#1675)
Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* Remove smelting spacetime from furnace (why does this exist?)
* Recipes + new storage blocks for materials
* Bedrockium LuV -> EV
* SpaceTime UMV -> UIV
* TranscendentMetal UIV -> UEV
* MagnetoThingy and dward mats UXV -> UMV
* update buildscript
* yeet magic number that could be
* spotlessApply
* Make the nanite tier 3, colen request
* Up nanite tier
* Comment
* Change name
* Change name
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: adam riondy <adampoplol@gmail.com>
Co-authored-by: boubou19 <miisterunknown@gmail.com>
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* Fix array classcastexceptions
* Remove extra parens
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fix remap handler using unnamespaced id
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Spotless apply for branch fix/remap-handler for #55
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1e6f0bf1147ddbb5fe0817a7c751f2635f3ee18b
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* Make reflection Java 12+ compatible
* Remove unused methods
* Remove gtnhlib as it is no longer needed
Former-commit-id: 250fd0442765e59b2a6d19707c852ec498b5ae40
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fix LSC not always using -2 as unset value
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* Added fluid locking to yotta
* Added fluid lock and void excess to GUI buttons
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merge master
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* everything
* remove more useless code
* spotless
* fix missed multis
* actually put efficiency oop
* late night coding
* missed one
* last one
* fix tgs
* remove useless code, which was used for debugging
* spotless
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* fix ULV recipes being OCed too much
* ULV is until 8 not 16 XD
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* guard against null hotName
* spotlessApply (#130)
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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