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2022-12-23Add initial special renderer for EOHSampsa
2022-12-23add NEI handler for ic2 fuel rods (#1580)Glease
* add NEI handler for ic2 fuel rods Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * fix typo Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * rename variable to cover up the original intention Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2022-12-23enable the final step electrois recipe in naqline (#120)Yang Xizhi
2022-12-23IMC for NEI in TTGTNH-Colen
2022-12-23NEI support + rendering itGTNH-Colen
2022-12-23Fix recipe for Plastic Polymer Catalyst (#462)miozune
2022-12-23Merge remote-tracking branch 'origin/master' into CelestialThingyGTNH-Colen
# Conflicts: # dependencies.gradle
2022-12-22Fix QFT Parallel not calculated correctly (#461)BlueWeabo
* fixQFTParallel * apparently its only fluids, fix wrong OC calculation * no need for dividing then * OC fix * oops on the return
2022-12-22Update dependencies.gradleMartin Robertz
2022-12-22update BSMartin Robertz
2022-12-22Update repositories.gradleMartin Robertz
2022-12-22Update dependencies.gradleMartin Robertz
2022-12-22Update dependencies.gradleMartin Robertz
2022-12-22Update build-and-test.ymlMartin Robertz
2022-12-22remove jitpackMartin Robertz
2022-12-22Update dependencies.gradleMartin Robertz
2022-12-22Add the Quantum Force Transformer (Endgame Chemline Skipper) (#399)Steelux
* First Code Implementation * First Textures Implementation * Texture Name Fixes * spotlessApply (#400) Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Controller ID Fix * spotlessApply (#401) Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Reworked Recipe Map, Started Rework on recipes * spotless * fix recipe to actually use eternal singularity, make sure we can have a null fluid output * add new blocks and some new textures * Spotless apply for branch Chem_Line_Skipper for #399 (#406) * fix material localization (#395) * fix material localization * spotlessApply * Revert the Nerf to Algae Farm Casing Cost (#397) - Changed the Algae Farm casing tier to the low tier it was supposed to be at, this time at MV and with no dirt. The casing is shared with the TGS, which was the reason for the nerf, but the controller can gate that multi; - Adjusted the controller recipe for the Farm to also be MV. * Fix Amount of Infinite Mutation Catalyst Output (#398) - Changed output from 1 to 5 catalysts, to match the input of 5 carriers. * Fix Sterile Farm Casing Recipe (No Tumbaga Pipe) (#402) * fix frame box and block cant localized (#404) * fix double plate and long rod cant localized (#405) * fix double plate and long rod cant localized * sa * spotlessApply Co-authored-by: iouter <62897714+iouter@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * First Changes to Add Chemplant Catalysts * Spotless apply for branch Chem_Line_Skipper for #399 (#407) * fix material localization (#395) * fix material localization * spotlessApply * Revert the Nerf to Algae Farm Casing Cost (#397) - Changed the Algae Farm casing tier to the low tier it was supposed to be at, this time at MV and with no dirt. The casing is shared with the TGS, which was the reason for the nerf, but the controller can gate that multi; - Adjusted the controller recipe for the Farm to also be MV. * Fix Amount of Infinite Mutation Catalyst Output (#398) - Changed output from 1 to 5 catalysts, to match the input of 5 carriers. * Fix Sterile Farm Casing Recipe (No Tumbaga Pipe) (#402) * fix frame box and block cant localized (#404) * fix double plate and long rod cant localized (#405) * fix double plate and long rod cant localized * sa * spotlessApply Co-authored-by: iouter <62897714+iouter@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Multi Forms with Catalyst Housing and Recipes in NEI * spotless * Remove Mufflers and Pollution * New textures and make new casing to be used in the multi * Make a working recipe check, add a Fluid only output mode * Do not allow the ME Input Bus bug again. fixing it early * replace the current glass with a new one a real texture needs to be made * fix catalysts being able to be used in the input bus and fix recipes not start from a second input bus * Spotless apply for branch Chem_Line_Skipper for #399 (#412) * fix material localization (#395) * fix material localization * spotlessApply * Revert the Nerf to Algae Farm Casing Cost (#397) - Changed the Algae Farm casing tier to the low tier it was supposed to be at, this time at MV and with no dirt. The casing is shared with the TGS, which was the reason for the nerf, but the controller can gate that multi; - Adjusted the controller recipe for the Farm to also be MV. * Fix Amount of Infinite Mutation Catalyst Output (#398) - Changed output from 1 to 5 catalysts, to match the input of 5 carriers. * Fix Sterile Farm Casing Recipe (No Tumbaga Pipe) (#402) * fix frame box and block cant localized (#404) * fix double plate and long rod cant localized (#405) * fix double plate and long rod cant localized * sa * Update chemplant manual for TPV (#409) * Update chemplant manual for TPV * update BS Co-authored-by: Martin Robertz <dream-master@gmx.net> * fix crop manager log spam (#408) * Recipe fixes 2022/10/25 (#410) * Remove reflection from RTG Hatch (#411) * Fix Material Progression and Semifluid Gen Cost (#403) - Changed some materials used in GT++ material tier progression, because they require EBF coils above what is possible for the tier; - Changed fluid input on LV Semifluid Generator recipe from Bronze to Tin, since Bronze cannot be fluid extracted in LV; - Reduced the input count of items for those recipes, to bring it closer to the other generators. * spotlessApply Co-authored-by: iouter <62897714+iouter@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Guinea Wheek <guineawheek@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * fix overclocking with 1 energy hatch * fix merging from master * allow tectech energy hatches * Update GT * NEI migration & cleanup Deprecate GTPP_Recipe_Map_Internal#sMappingsEx and delegate to GT_Recipe_Map#sMappings instead Remove recipe modification check * allow for parallel crafting in the QFT * Plasma consumption and their respective hatches * Initial Placeholders for QFT Recipes * spotless * get the fluids the correct way and make sure focusing requires neptunium * Boiler * New Plasma Recipes * Remove Unused Catalyst Code * Remove More Unused Code for Catalyst and Glass * Refactor Crafting and Focusing Tiers * spotlessApply (#441) Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * remove useless code, make the structure definition static and final. * it works. * address review * spotlessApply (#442) Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * there are no catalyst housing, no mufflers either. and no need to override more than needed * Crafting Casings Texture Update * address more reviews. also preemptive fix for constant neptunium consumption i am not doing more until tomorrow * Small cleanups * Programmed Circuit & Super Bus * I dare you use mName for shapes again. * Lower the number of fluid slots for multi mixer NEI * Updated Focusing Textures and Added Statics * Implementation of New Catalysts * Recipes for Everything * Spotless apply for branch Chem_Line_Skipper for #399 (#444) * make structure definition fields static (#443) * spotlessApply Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * add in a config option to change between animated and static textures * More Recipe Additions * spotless again * merge dev fixes. maybe this was it? this is hell * update how fluid mode works * update NEI * update gt dep * update gt version to the correct one. We need MUI god damnit * set animated textures on by default * BS+SA+fix * just a normal gt++ pr * Add Remaining Catalysts * FIXES * miozune request * update dependencies * add dense plates to be auto-genned * rework recipes of the QFT, make the recipe map accept it as a catalyst * add missed items to recipes * change around some recipes. fix NEI. fix some localization * do not set the recipe map for those hatches oops * hatches are pain * life a circle of pain * change the placement of the Fermium and Neptunium Hatch. add tooltip information about it * Add Kevlar recipe using bee comb Adds additional bonus and solely for kevlar * Fixed controller texture * do some fixes. updata dependencies * fix a small oopsie * wait what * Fix catalyst recipes * fix not building * quick spotless * Some tooltip fixes * Increase Fluid Input p/Tier on Recipe Tier Casings * Buff t1 costs * Increase Catalyst Costs to Near the QFT Cost * Some last bug fixes * Minimum energy hatches fix * Change last return statement * Spotless * Oil is not required in the QFT * Spotless again * prepare texture names for Sampsa * Sampsa's textures * Restore Old Unused Texture Changes * Update build.gradle * force field renderer and some fixes * forgot to make it render when working * make client side * remove uneeded things. add variables as local * fix parallels * spotless * fix parallels * quick thing to fix and prevent in the future * forgot to use the same item damage oops * fix to fluid mode. just edit the stacksize * use copyAmountUnsafe * update dependencies. fix overclocking * correct overclocking * lower amps you can use by 1/5th instead of 1/20th * Update dependencies.gradle * update BS * remove jitpack Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com> Co-authored-by: iouter <62897714+iouter@users.noreply.github.com> Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Guinea Wheek <guineawheek@users.noreply.github.com> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: Runakai1 <Runatson@gmail.com>
2022-12-22fixMartin Robertz
2022-12-22update BS+SAMartin Robertz
set AVR Core to version 1.0.1
2022-12-22Co al fixes (#119)Martin Robertz
* fixed broken recipe adder, increased power usage in pre-LuV components * fixed circuit compacting and PTMEG plates * fix circuit type * Update dependencies * Fix recipe conflict with LuV and IV Field Generator * Don't use programmed circuit number 0 * Use GT_Values.VP[tier - 1] for assembler recipes Co-authored-by: MadMan310 <madman3017@gmail.com> Co-authored-by: miozune <miozune@gmail.com>
2022-12-22Tweak QFT Recipe Inputs and Tiers (#115)Steelux
* Tweak QFT Recipe Inputs and Tiers - Simplified Fluoroantimonic Acid and P507 to their components, to minimize the amount of LCRs needed for these skips; - Changed the last naqline skip to not be tier 4; - Halved recipe times because these energy tiers are higher than the ones on the QFT's PR, which will also be changed in a similar way. * spotlessApply (#116) Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Requested Changes Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-12-22Merge pull request #45 from GTNewHorizons/fix/disable-ptmegMartin Robertz
(temporarily) disable PTMEG replacement
2022-12-22Merge pull request #47 from GTNewHorizons/fix/fluoriteMartin Robertz
Remove reference to non-existent dust Fluorite
2022-12-22Remove tiny dusts from sifter recipes (#460)miozune
2022-12-22fix breeder acting as neutron deflectors instead of being heat neutral (#1579)Glease
2022-12-22Remove reference to non-existent dust Fluoritemiozune
2022-12-22fix weird exception with blockrenderer6343Glease
2022-12-22Merge pull request #44 from GTNewHorizons/enablemidrecipeMartin Robertz
enable the mid chemical recipe in rocket fuel
2022-12-22oversight (#1578)Yang Xizhi
2022-12-22Merge branch 'master' into enablemidrecipemiozune
2022-12-21fixed it (#1577)BlueWeabo
2022-12-21Recipe appears in NEI, even if a messGTNH-Colen
2022-12-21Remove unused NBT tagsGTNH-Colen
2022-12-21Fix recipe yield by changing shallow to deep copies of objects.GTNH-Colen
2022-12-21More helpers for other mods (#29)Connor-Colenso
* Add small ore helper hash maps, clean up a little and add getDimensionRocketTier to BlockDimensionDisplay * Try catch exception to prevent state engine erroring. * Spotless * Adjust tier display slightly for errors. Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
2022-12-22(temporarily) disable PTMEG replacementmiozune
2022-12-21change kevlar bee parents (#1575)Runakai1
* change kevlar bee parents * spotless
2022-12-21Add Block of Oriharukon (#1574)miozune
2022-12-21Working NBT save of output items.GTNH-Colen
2022-12-21add some more waila display (#1570)Glease
* add some more waila display Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * rename some translation keys Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * rename misleading variable names Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2022-12-21fix huge power drain from me output hatch (#1573)Yang Xizhi
2022-12-21disable shift click in maintance hatch (#1571)Yang Xizhi
* disable shift click in maintance hatch * spotlessApply (#1572) Co-authored-by: Yang Xizhi <60341015+GlodBlock@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-12-21fix overflowGlease
2022-12-21fix off by oneGlease
2022-12-21Fix spacetime compression tier off by 1GTNH-Colen
2022-12-21Spotless + ItemStackLongGTNH-Colen
2022-12-21Clean up EOH recipes and add some tieringGTNH-Colen
2022-12-21Refactor values slightly (not used elsewhere)GTNH-Colen
2022-12-21RefactorGTNH-Colen
2022-12-21Add two new tiers of casings for EOH.GTNH-Colen