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* spotlessApply (#26)
Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* Fix issues
(cherry picked from commit 9396914a59f2dfc47bf50dd3609a93fe0e72615e)
* Fix issues
(cherry picked from commit cc48e25e31535cdb00e10970d02ee08f1922bbff)
* Fix more issues
* Fix conflicts
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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This reverts commit 1d38214cf68b9cdb1974c5006012d03c05d140da.
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This reverts commit c1c476b2b4a2daa5ecbf1afbd7ebadd2a0db5007.
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This reverts commit 9396914a59f2dfc47bf50dd3609a93fe0e72615e.
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This reverts commit cc48e25e31535cdb00e10970d02ee08f1922bbff.
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* why am I so bad at spotting bugs
* fixes fixes fixes, who needs to reset multipliers
* remove the comment
* fix oc oops
* fix the roughnessMultiplier
* fix accidental energy discount
* remove the useless hatch boolean
* fix units
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* another attempt at lag fixing
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
* fix tests
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
* fix tests 2/2
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
* address review
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
* get rid of GT_Test
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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display item (#1555)
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* Use new GT Fluid API
* spotlessApply (#249)
Co-authored-by: iouter <62897714+iouter@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* molten
* spotlessApply (#250)
Co-authored-by: iouter <62897714+iouter@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Former-commit-id: a79338de40ca9c0dd4b6a601cbec6ae7ef80bed7
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Enable drops from core mod in EEC
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* MODULAR UUUUUUUUIIIIIIIIIII
* Tea
* Add recipe to ULTIMATE TEA
* Stupid MT Scripts. I hate it
* Yeet
* More TEA
* Add blocks
* More Modular UIs
* Textures
* Fix custom UI containers
* Texture, tooltip
* UI with tabs
* ButtonWidget
* fix
* Fix
* Texture
* Color is fixed
* More UI work
* Modular UI is hard dependency now
* Spotless
* Simplify
* Format numbers
* A
* Update TeaAcceptorTile.java
* Shadow is fixed, lets gooooo
* hardness
* Mixins mixins mixins
* Tab icons
* Fix crash
* Shop concept
* Bump ModularUI
* Bump Modular UI
* Nooooooooooo
* GREY -> GRAY
* Bump ModularUI
* Bump GT5
* EEC with MUI test
* Include incomplete structure
* REFLECTIONS !!
* Just use slot filter
* Update pos when needed
* Update GT_MetaTileEntity_ExtremeExterminationChamber.java
* Spawner status
* Nice toggle button
* Send messages
* Next toggle button
* Start work on IAADDS
* Scrollable inventory test
* Draw queen slots
* Fix
* Update dependencies.gradle
* Use sync widget
* Add button to enable/disable working
* Configuration in Mega Apiary
* Refactor a bit
* Update ModularUI
* Bump ModularUI
* Bump GT5
* Fix build
* Update dependencies.gradle
* Update build.gradle
* Update dependencies.gradle
* spotless
* Begin working on configuration window
* Update dependencies.gradle
* Deprecated
* Update dependencies.gradle
* Optimize bee storage rendering (2 fps -> 100 fps)
* Make Mega Apiary storage GUI usable
* Configuration window looks ok
* Color is fixed
* TC research
* Disable for now
* Finish tea command
* ok
* Fix
* Update en_US.lang
* ZzZ
* Stuff changed
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* fix recipes not working, fix scanner data, fix recipes
* add amps display, fix tier 1 being broken oops
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* fixes all over the place
* shouldn't have edited that
* make easier to understand
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Fix tooltip for LED on multiblock GUI not being updated dynamically
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Migrate GUIs to ModularUI
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Migrate to ModularUI
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* naq line skip
* fix dead lock
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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* Improve tooltip and flavortext of PCB Factory
* Change roughness to trace size
* spotlessApply (#1545)
Co-authored-by: Sampsa <69092953+S4mpsa@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* fix a crash with autobuild
* Fix LanguageManager
* hate these texture bugs and typos from myself
* fix number and unit spacing
* off by 1
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
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* make covers actually insensitive to redstone if it doesn't need it
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
* fix machine controller redstone sensitivity
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Former-commit-id: cc432459a070b253b90931f62928a441fb8bc21b
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Removed unnecessary hatches from QC and RS
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* Migrate to ModularUI part 2
* bad copy-paste
Former-commit-id: 9cee6f273d6d9286d8b53d80248ae70d2c4f7f82
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* Base work for ModularUI compat
* Remove useless interface
* Add almost all the widgets
* Invert method
* Refactor NEI stack placement positions
* NEI handlers on ModularUI
* Add some more docs
* AdvDebugStructureWriter
* Fix NEI progressbar not working
* PrimitiveBlastFurnace
* clean
* derp
* clean
* spotlessApply
* Boilers
* Buffers
* clean
* N by N slots containers
* Fix boilers not having bucket interaction
Put opening UI to individual MetaTEs
* Maintenance Hatch
* clean
* spotlessApply
* Add dependency
* IndustrialApiary
* Adapt to ModularUI change
* Base work for covers & fix crash with MP
* Fix crash with server
* Rewrite base work for covers
* Send initial cover data on cover GUI open
so that the time of showing incorrect data will be eliminated
* Covers part 1
* Rename package: ModularUI -> modularui
* Rename class: GT_UIInfo -> GT_UIInfos
* Fix build
* Covers part2
* Fix missing client check with tile UI & fix title overlap
* CoverTabLine
* Move cover window creators to inner class
* Fix crash with null base TE
* Close GUI when tile is broken
* Color cover window with tile colorization
* add nanites as a material
* spotless
* start the work on the nanites multi
* spotless
* Change signature of addUIWidgets
* FluidFilter cover, FluidDisplaySlotWidget, BasicTank, BasicGenerator, Output Hatch, MicrowaveEnergyTransmitter, Teleporter, DigitalChest, DigitalTank
* Add title tab
* Move package: modularui -> modularui/widget
* add controller recipe and new casing
* add prefix and the casing and controller to the item list
* add nano forge controller to its item
* add nanites to PreLoad
* Programmed circuit + IConfigurationCircuitSupport
* clean
* add nano forge multi - complete with some recipes
* new nanite textures
* Apply spotless
* fix nanites not registering, remove recipe lock on the nano forge, other small fixed
no clue why they didn't want to register in run2.
* VolumetricFlask
* Remove integrated circuit overlay from recipe input slots
* Input Hatch & Quadruple Input Hatch
* Multiblock
* Deprecate old cover GUI
* BasicMachines
* Finish BasicMachine & NEI
* Expand DTPF NEI to 9 slots
* Fix ME input bus on MP
* Move AESlotWidget to public class
* Move GT_Recipe_Map constructors with mNEIUnificateOutput to setter method
* Move SteamTexture.Variant to outer enum
* Switch to remote repository
* oops
* Update MUI
* Update MUI
* Minor refactor for change amount buttons
* the start of a new multi, tooltip WIP
* Display items and fluids that exceed usual count
* blah
* use +=, why didn't I do this
* add tier 2 and tier 3. add some more checks
* Update MUI
* Move ModularUI to Base (#1510)
* Move ModularUI to Base
* Move most of the ModularUI functionality to `BaseTileEntity` (and `CoverableTileEntity`)
* `CommonMetaTileEntity` delegates ato the MetaTileEntity
* Added several interfaces (with defaults) to indicate if a tile/metatile override/implement certain behaviors.
* Moved `IConfigurationCircuitSupport` interface such that it will work with BaseTileEntity or a MetaTileEntity
* Address reviews
Co-authored-by: miozune <miozune@gmail.com>
* Update MUI
* make a single shape rotatable by 90 degrees
* Minor changes to NEI
* more shapes, more mechanics
* Return :facepalm:
* IGetTabIconSet override
* Some more changes to NEI
* Merge texture getter interfaces to new class GUITextureSet
* Remove BBF structure picture as it's auto-buildable now
* Make unified title tab style of texture angular
* Expose some boiler texture getters for addon
* Fix crash with cover GUI on pipe
* small changes
* Lower the number of recipe per page for DTPF & update MUI
* Update MUI
* Fix crash with middle-clicking slot on circuit selection GUI
* Fix circuit selection window not syncing item from base machine
* Merge GT_NEI_AssLineHandler into GT_NEI_DefaultHandler
* Update MUI
* Add in TecTech multi message
* Allow changing the way of binding player inventory
* Update MUI
* Update MUI
* Update MUI
* Update MUI
* Update MUI
* Make MUI non-transitive to allow addons to use their own version
* Force enable mixin
* Format fluid amount tooltip
* Add GUITextureSet.STEAM
* Add guard against null ModularWindow creation
* Add constructors for Muffler Hatch with inventory
* Fix output slot on digital chest and tank allowing insertion
* Don't log null ModularWindow
* add a new material, add some recipes, continue the work on the PCB factory. The first recipe is in!
* oops spotless
* update bs
* rename casings
* make material generate plates
* add recipes to the pcb factory
* nei handling
* do some more work on the multi
* fixes to recipes.
* Update build-and-test.yml
* starter work on the PCBFactory GUI. recipe check fully working
* finish gui work
* spotless
thank god drafts don't generate spotless PRs
* final touches. tooltip tomorrow
* fix typos. and finish PCB multi.
* spotless
* changes for requests
* make consumed amount a constant
* fix recipes oopsie
* Remove unused textures
* Add nanites
* fixing recipes
* Fix NEI not showing
* Make nanites share texture
* actually fix recipes and use 2 new lenses
* finally circuits work in recipe
* Add trans metal block
* add default offsets
* spotless
* make parallels actually work
* Downscale nanite texture to 64x64
* improve PCB Factory GUI
* finish fixing gui, fix offsets on cooler, apply a new formula for duration
* Clean up PCB Factory tooltip
* Spotless
* Fix typo in Naquadah
* make sure the roughness multiplier actually slows down the recipe XD
* add a smaller limit to the roughness multipler.... lets not allow for 10x board prodction oops
* fix cooler tier 2 using wrong block in its center, fix controller texture on tier 3
* update mui and uodate the button texture
* fix one button and prevent null arrays
* remove some math. a small rework on recipes
* fix and off by 1
* save the change? never heard of it
* fix tier 3 not forming
* Nano forge tooltip
* hopefully fix nano forge. fix neutroni nanite wrong tier in recipe
* try 2 to fix structure check
* fix nano forge not forming
* fix nano forge data stick. we need better error messages
* do some fixes.
* its 12am, typos....
* never coding at midnight again
* try 2 to fix nano forge and pcb factory
* fix nano and pcb factory not working. address some reviews
* do syncing between client and server. fix recipes asking too much power with multiple upgrades
Co-authored-by: miozune <miozune@gmail.com>
Co-authored-by: Jason Mitchell <mitchej@gmail.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
Co-authored-by: Sampsa <sampo.vanninen@aalto.fi>
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* Add ghost circuit support for Data Orb Repository
* oops
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