| Age | Commit message (Collapse) | Author |
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Former-commit-id: e74cf9861c474c4457a94827ba5c5cff2e77d317
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* Fix dupe
* Move setup process to checkRecipe
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* Fix dupe
* Move setup process to checkRecipe
Former-commit-id: f72a6bd720ae66d8d722658e8d467a239b969ec3
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* Bump Forestry
* Interface IAlleleBeeAcceleratableEffect moved to Forestry
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* Add IAlleleBeeAcceleratableEffect
* Still feeling the rainbow
* Use float
* NBT
* No more gendustry
* Production modifier is counted from 0 now
* Extract bee cycles length
* spotless
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* Updated needed dependancies
* Added autoplace integration for compact fusion reactors
* Corrected energy hatch type and increased budget for large fusion
* Applied spotless
* Added autoplace integration to precise assembler
* Reverted check for now
* survival build multis
* spotless
* spotless annoyance
* Added structure check from normal compact to gtpp compact
* SC Steam turbine survival
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
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* no more duplicated key II
* spotlessApply
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Former-commit-id: 82d1d14bcd56ba299ec21a8282aae977fc3c9ed9
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* Add a Heating Counter for LHE Explosions
- Change the LHE code to start counting up to a specific value on every tick where there's no distilled water, only exploding after a certain time has passed without water, instead of instantly.
* Fixes
* spotlessApply (#1456)
Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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- Changed output from 1 to 5 catalysts, to match the input of 5 carriers.
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- Changed the Algae Farm casing tier to the low tier it was supposed to be at, this time at MV and with no dirt. The casing is shared with the TGS, which was the reason for the nerf, but the controller can gate that multi;
- Adjusted the controller recipe for the Farm to also be MV.
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* fix material localization
* spotlessApply
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Properly fix ender fluid container not saving stuff
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dependency (#1459)
* Update dependencies.gradle
* Update GT_Mod.java
* Delete Harvestcraft.java
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Block Extreme Extermination Chamber rotation
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Add fluid localization entry for soon localizing
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to Gregtech (#1447)
* Update forestry
* Apply new formula (+uncap the chance)
* Yeet gendustry upgrades
* Conversion recipes
* Add upgrade frame
* Remove recipes
* Gendustry way
* Yeet gendustry
* Fix
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* unify super chest and quantum chest code base
* add item info to waila
* add an input filter to digital chests
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Fix division by zero error
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Former-commit-id: da53075b7721e68af4fcb6ee3bf48d011953cac3
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* add foil for bw material
* forget something
Former-commit-id: 3c870fc78e13967b71446cb61fec601fba01aa6c
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replace coils in high tier circuits with inductor smd
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Former-commit-id: 040b4fffe0212c3a3dfcb4079c30c9df5047a3a4
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(GTNewHorizons/bartworks#210)
* Deplete water from all hatches
* Make setup modes fast
* spotlessApply (GTNewHorizons/bartworks#211)
Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* Deplete water from all hatches
* Make setup modes fast
* spotlessApply (#211)
Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Former-commit-id: 918011dfc525f5a884281dd5f4874dda1b4fa8a3
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Former-commit-id: 171eafe6e82a43a265843f4087f76a045639ef1e
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* Add Processing Option for Solar Salt in the LHE
- Add an option to process GT++ Solar Salt in the Large Heat Exchanger, to avoid people having to build the Thermal Boiler specifically for this purpose.
* spotlessApply (#1445)
Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* Added batch mode to Processing Arrays simulating up to 128 back-to-back recipe completions
* Fix copy-paste mistake
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