| Age | Commit message (Collapse) | Author |
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The map is reset when player opens cover GUI
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* add assembler recipes for cleanroom components
update BS+SA
* move recipe to mv
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Addresss issue: https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/11355
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* fixes XL bug to produce plasma and adds Steelux turbine change
* spotlessApply (#358)
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* changes requested
* spotlessApply (#359)
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* missed it, now its added
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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Prevent the boss status bar from showing
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Show in NEI if mob cannot be captured in soul vial
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* Stop GL error log spam with buggy mobs
* Also save attribs
* Snowqueen
* Keep error log with config option
* Update EntityRenderer.java
* Update
* Update Config.java
* spotlessApply
* Also rotate head in EEC to look at the player
* Update EntityRenderer.java
Co-authored-by: GitHub GTNH Actions <>
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Fix ore processing replacement sometimes not working
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* Adjust uncraftable recipe to make it craftable.
* Fix
* spotlessApply (#1393)
Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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Former-commit-id: bc1366ad8a911565cd162dca1d8ed3c29f5e2872
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* migrate to new survival autoplace api
* Spotless apply for branch feature/autoplace-rotate-hatches for #353 (#354)
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* migrate to new survival autoplace api
* reduce type of blocks autoplace will use
this does not prevent those blocks from not being accepted into the structures though
* implement getBlocksToPlace
* fix survivalConstruct code for assline and DT
i hate variable size multi :(
* fix AIOBE
* allow disabling machine block updates on a per-thread basis
* make a sensible guess at what texture to use on server side
* spotless
* implement hologram support for bbf
* spotless
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- Fixed tooltip values to better reflect the behavior of the multi;
- Changed the math behind efficiency loss to be closer to the intended numbers;
- Make minimum number of air intake hatches 1 instead of 8, and shut down the multi when air intake isn't enough for the fuel input;
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* Oil and Processed Oil Tweaks
- Changed Raw Oil to be the Naphtha-focused oil type between the 4 types, instead of being directly worse than Oil;
- Changed Steam-cracked Refinery Gas to be a viable Ethylene source, both for realism and to shift the stress away from Naphtha;
- Improved the Helium output from cracked Refinery Gas, both for realism and to give an initial boost to Helium stockpiling early;
* Naphtha Amount from Raw Oil Lowered
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- Changed LOX amount to boost the ECE from 80 L/s to 40/s.
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* Fix typo in tooltip
* Update LCR tooltip
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