| Age | Commit message (Collapse) | Author |
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Don't modify unrelated recipes
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Former-commit-id: dd9f3b2d70fd2aaca62348cf9612a9ad3cf14377
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* Fix accidental nerf to circuit assembler
* No hacky oredict
Former-commit-id: a47e1c837c549ea03a9a3993052d90397568098b
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Sulphate to the outputs from Concentrated Enriched-Naquadah Sludge (#53)
* Expand item limit for Neutron Activator & Add back Low Quality Naquadria Sulphate to the outputs from Concentrated Enriched-Naquadah Sludge
* updateBuildScript & spotlessApply
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supplied (#245)
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Made the Quantum Anomaly recipe the intended 25 seconds instead of 500 seconds. This stuff is confusing as hell. The recipe still is processed at UV tier
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* Add overclocking.
Require 1 of any energy hatch to form.
Change TT support to allow recipes to start as long as total voltage is sufficient.
* More OpV purging + cleanup
* Save EU_per_tick to NBT.
Reset EU_per_tick when machine stops to 0.
Change a few comments
* Fix typo
* Fix typo
* Fix DTPF not getting correct fuel discount.
Clean up code a bit.
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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* Add overclocking.
Require 1 of any energy hatch to form.
Change TT support to allow recipes to start as long as total voltage is sufficient.
* More OpV purging + cleanup
* Save EU_per_tick to NBT.
Reset EU_per_tick when machine stops to 0.
Change a few comments
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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saltpeter and potassium nitrade is the same thing
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fix https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10691
Former-commit-id: 252157248ec180ffd08792affdeff57b467010b0
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Shorten text
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Increase output limit for Dissolution Tank NEI
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* Rework for Dimension Display
* side (again)
* :weary:
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* Buff Nitrobenzene fuel value to 2160eu from 1250eu
* Reduce buff to 1600eu
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Former-commit-id: d3af1ef8e38e8071a97a824e805232b163a78521
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* fix chlorine positive
before: 1 platium metaillic dust + 100 chlorine -> 38/45 platium metaillic dust + 184.52 chlorine
now: 1 platium metaillic dust + 200 chlorine -> 38/45 platium metaillic dust + 184.52 chlorine
i increased ammonium chloride usage in platium concentrate step. it also influenced the palladium output rate, which makes every unit palladium enriched ammonia contains half unit palladium and the same unit ammonia compared before. so the palladium raw power use 2x than before and output 2x ammonia
* fix palladium lose
Former-commit-id: c56a60bebe5eb9c4a0a1cdc49fc4e02f85518202
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close https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10606
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* replace oxide chemical with raosted ore dust
* typo
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(#236)
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* Clarify Fusion Coil requirement in MCR tooltip
* Fix typo
Former-commit-id: 3016690fe875ad1525d075ef91cbc9cb33dee287
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* chemical rebalance
1 item unit = how many atom in it
1 fluid unit = 1b
* remove some tiny dust
* remove crop tiny dust
* Na2S
* Acetone chain rework and fix COx
* electis balance
* Fix cell amount
* more fix
* acid, rubber and epoxy
* no
* roast thing
* pbi
* number wise unnerf roast recipe
* uranium, indium, titanium lossless cycle
* salts
* clay
* silicon
* derp
* corret sodium carbonate chemical formula
* revert lossless indium
* fix
* scheelite
* silicon line
* ore dust
* kevlar line
* fix
* don't change register name
* fix
* nerf NaOH electrolysis recipe to match water
* fix
Co-authored-by: Pnc6lx <2458894429@qq.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: miozune <miozune@gmail.com>
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* Add Dimension Display Item
* side
* Sort dims
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* Remove tiny/small dusts from Nq and Nq+ centrifuge
* Fix input amounts
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* Add Advanced Gas Turbine and Limit Original LGT
- Added an Advanced LGT, made out of HSS-S, that only accepts gas fuels with a fuel value above 800k per bucket;
- Capped the EU/t output of the regular LGT at 8192 EU/t, regardless of dynamo (it will never explode);
* Changed Texture Ordering, Byte to Int and Texture Order
- Reverted the change to existing texture placements in the array to not break already existing multis;
- Changed the output value type of getTextureCasingIndex to int, to support the intended texture.
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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