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(cherry picked from commit bc7e44b70cf7a79f46ce4528cef4854c0c7c26a1)
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(cherry picked from commit 37b07f0731a49d3ac54b702619d8ef0aead2a04e)
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(cherry picked from commit 758a3c4b3c9e46376c24f30f23a97f374396b9ca)
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closes https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9442
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move item to output slots. (#946)
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Change recipes using Circuit 0 in their recipes #9818
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9818
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Circuit0 fix
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Change recipes using Circuit 0 in their recipes #9818
Change recipes using Circuit 0 in their recipes GT-New-Horizons-Modpack#9818
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* fix RailCraft Tanks beyond Steel Need Material Recovery Options #9808
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9808
(cherry picked from commit 923d1fa1b9aded23074809f61173acb57a8f503b)
* fix recipes
(cherry picked from commit 28c4b21e8094140ac0aac0f36b42f342a5a19a8c)
* add fluid extractor recycling recipes as well
* fix wrong recipes
(cherry picked from commit 712a0ec37bb282a728c177886525b8663f5ec60c)
* fix wrong recipes again
(cherry picked from commit 18e053085112ecf94c2db44ce636c7692ae3d50c)
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* Base work adding 4 new tiers of coils.
* Remove OPV tier.
Remove nonsensical coil tier tags. (Awak = UIV, really? No thanks)
Add proper texture for Hypogen, Infinity and Eternal coils.
* Revert avaratia dep via import by Alk. If someone can implement cosmic rendering here then great but that is well beyond me.
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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* Fixes slime spawn handling variances
After testing, I was able to see 2 separate problems.
1: event.getResult() was occasionally returning ALLOW for some of the world spawned slimes. Slime spawn denial is done regardless of the ALLOW/DENY flag. This does not impact slimes spawned via eggs or powered spawners or slimes spawning after a slime is killed which apparently return DEFAULT for getResult().
2: Slimes don't seem to properly handle a getResult() value of DENY. The checkSpawn event is not cancellable. To fix this, the entity is also destroyed by setting isDead to true. This does occasionally cause slimes to appear on the minimap briefly before disappearing.
Lastly, with a forge update this could be handled much better by using the EntitySlime.spawnReason enum. That is not present in the current forge version, so I would consider this a temporary workaround and this method could/should be reworked if/when forge is updated.
* Make repellators stop slimes.
While testing, this was used to name the slimes as they were being generated. It turns out to also make the slimes behave properly in addition to the other changes.
* Minor Cleanup
Moved the slime handling out of the rest of the method and takes an approach of setting it to DEFAULT of it is ALLOW and then also adding a custom name tag if it doesn't have one. If it does have a custom name tag and ALLOW, then the slime spawn will be allowed.
* Moved the setCustomNameTag method
This method is still required to properly stop ALL slime spawns but it should only alter the customNameTag when a slime is intended to be stopped from spawning.
* Fixed likely exception
Check for instance of EntitySlime before casting it. This method is only required to stop slimes from spawning so is only being called against slimes.
Co-authored-by: Randy Braunm <randy@unseencolor.com>
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Fix actual storage calculation
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https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9801
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https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9802
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https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9803
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https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9804
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* revert ulv input bus limit in cal
* tooltip
Former-commit-id: 46d3a48b3cbc5f40e9da7a28977861e483c1ad6e
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* Consolidate boro glass stuff into a real API
* pull in changes from ExampleMod
* Fix underflow
* attempt to fix build
Former-commit-id: 2413c93bc2bb5ab32a0e8078dbcf01a4b23b1f7d
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MK4 Recipes, stargate adjustment and UMV circuit fix.
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* Mining machines drilling addon.
Every machine that uses mining pipes must contain a field with this object and use any interaction with the pipe and drilling solid blocks through it.
Includes all checks for this.
Allows you to reuse the code and ensure the same behavior of the processes of descending and retracting the pipe and mining blocks.
* Mining machines drilling addon - singleblock Miner implementation.
Total refactoring of Miner tile entity.
* Some mining addon fixes
* Fix https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9733
* Removed some over engineering thoughts
* Checks in the mineBlock method. And we can not descent the pipe while outputs are blocked
* code review fixes
https://github.com/GTNewHorizons/GT5-Unofficial/pull/936
* code review fixes
https://github.com/GTNewHorizons/GT5-Unofficial/pull/936
Co-authored-by: karpov.evgeniy <karpov-em@dartit.ru>
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Buff energy storage per cell
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* large fusion structure
* gui stuff for large fusion
* minor fix
* more fusion and coils
* new structure block
* redesign the sturcture
* mk4 compact
* recipes
* oversight
* fix crash with latest tt
* fix PA recipe buttom
* casing tooltip
* nerf the controler and coil recipe
* remove the origin glass
* fix casing amount
* compact mk5
* remove shit
* cache
* no null positionstack
* fix OF in mk5 and balance
* balance
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Merge from main to master
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some circuits failed to generate the CAL recipe after certain coremod update cuz they get additional oredicts
Former-commit-id: 10de572d4a441c9313569554ab56d9221df87be6
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* fix runserver
* needs decop
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