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2022-01-18maven publish buildscript updateJason Mitchell
2022-01-18update to explicit dependenciesJason Mitchell
2022-01-18update to explicit dependenciesJason Mitchell
2022-01-18maven publish buildscript updateJason Mitchell
2022-01-18update to explicit dependenciesJason Mitchell
2022-01-18update to explicit dependenciesJason Mitchell
2022-01-18maven publish buildscript updateJason Mitchell
2022-01-18Update DreamCraftRecipeLoader.javaGTNH-Colen
2022-01-18Minor fixesTec
2022-01-18Cleanup some LocaleTec
2022-01-18Cleanup serialization of EMTec
2022-01-18Oil Cracker Buff (#879)Steelux
- Buffed the Oil Cracker to consume less hydrogen than the LCR when hydro-cracking, and to output even more cracked fluid when steam-cracking. These buffs should make it worth to build right away compared to an LCR; - Increased the EU/t reduction from 5% to 10%, but with a limit of 50%, to give more value to early coil upgrades. Since oil setups like this aren't used at late tiers, it's more important to focus on the first tiers of coils; - Reworked the recipe time/energy cost. All recipes are now HV, matching the tier of the multi, but stay at 240 EU/t and run faster; Regarding Anti-Knock Agent: - Buffed the DT recipe to output more Anti-Knock Agent than the equivalent LCR recipe, and also reduced the total energy cost of the recipe. This recipe is part of a cycle between a Mixer and the DT, but the LCR does it it one step with perfect overclocking and without needing the height that the DT requires to do the recipe, which goes against the point of needing to distill to get Anti-Knock Agent.
2022-01-18ECE and Fuel Rebalances (#878)Steelux
* Large Boiler Rebalance - Changed Large Steel Boiler to output 1000 instead of 600 EU/t. - Changed Large Titanium Boiler to output 6000 instead of 800 EU/t. - Changed Large Titanium Boiler to output 6000 instead of 800 EU/t. - Changed Large Tungstensteel Boiler to output 18750 instead of 1000 EU/t. - Changed Titanium and Tungstensteel Boilers to output Superheated Steam instead of regular Steam. - Added an upper bound for the burn value that can be processed by the boilers, in order to prevent an overflow. - Added a lower bound for the burn value that can be processed by the boilers. This is a placeholder limitation intended to prevent the player from using the improved Titanium and Tungstensteel boilers to generate lots of power from easy solid fuels like Charcoal. A better way to implement this would be to make a whitelist of accepted fuels. The one I had in mind for these boilers was the Super Fuels, both the magic and non-magic ones. The last two boilers had terrible numbers for their tier. High numbers would allow for charcoal powergen up to IV or LuV, though, so the better boilers should only accept solid fuels that are difficult to make and need a processing chain. * Fuel Check, Water to Steam and Tooltip Fixes - Changed the Titanium and Tungstensteel Boilers to only consume the Super Fuels. They are checking for their burn values, which are unique - this is a hotfix, this should be implemented as a whitelist that can be changed in the config file, but I do not know how to do this; - Changed the code in the tooltips to differentiate between the two types of boilers without copypasting; - Changed the water consumption when producing Superheated Steam, to maintain the amount of Distilled Water. * Powergen Rebalance 1 - Changed Titanium Boiler from 6000 to 4000 EU/t; - Changed Tungstensteel Boiler from 18750 to 16000 EU/t. * ECE and Fuel Rebalance - Changed Biodiesel fuel value from 256k to 320k EU; - Changed Benzene fuel value from 288k to 360k EU; - Changed Cetane-Boosted Diesel fuel value from 720k to 1M EU; - Changed High Octane Gasoline fuel value from 1.728M to 2.5M EU; - Changed the recipe of Biodiesel to CBD to output 900L instead of 750L per 1000L of Biodiesel, to account for the fuel value change; - Reduced the LOX consumption of the ECE from 320 to 80 L/s. A quad Vacuum Freezer setup, with 3 HV and 1 EV can feed one ECE; - Small changes to the EU/t of the ECE due to it all being coded with ints in a specific format, where doubles caused several rounding errors. The boosted output amount is very similar to how it was before; - Added a condition to the LCE to not burn HOG if it does not have Oxygen to boost it, since it generated power without consuming any fuel due to its consumption being smaller than 1 L/t, and therefore rounded down to 0.
2022-01-17Cleanup EM api, encapsulateTec
2022-01-17add non tiny recipe (#80)bombcar
Former-commit-id: a98e3a13482d32b80654264ad3a39adb5abdf1a9
2022-01-16Added Recipe for Computer Cube MKII, Turbine Shaft, Rotor Assembly & ↵Alkalus
Elemental Duplicator. Removed a whole heap of pointless Reactor Planner files/functions. Hide some of the modes in the Computer Cube.
2022-01-16Extend PSS fake maxProgresstime to trick the systemGlease
2022-01-16Made Avg IO on PSS a little smarter.Alkalus
2022-01-16Add Average I/O stats to PSS.Alkalus
Fixed PSS GUI suffering integer overflows. Improve PSS GUI. Fix Reactor Planner handling components.
2022-01-16Merge pull request #23 from Steelux8/masterMartin Robertz
Buff Prospector's Scanner Durability
2022-01-15Bail on minetweaker compat if minetweaker isn't loaded... instead of if it ↵Jason Mitchell
is... :)
2022-01-15Explicit tags for dependenciesJason Mitchell
2022-01-15Changed Forge Hammer Meta ID to avoid conflicts.Alkalus
2022-01-15Buff Prospector's Scanner DurabilitySteelux8
- Changed the durability loss per scanned chunk from 100 to 15. This increases the total durability of all non-electric prospector scanners by around 6,666... times.
2022-01-15Added recipes for the XL Turbines.Alkalus
2022-01-15Added recipes for Solar Tower.Alkalus
2022-01-15Large Boiler Rebalance (#866)Steelux
* Large Boiler Rebalance - Changed Large Steel Boiler to output 1000 instead of 600 EU/t. - Changed Large Titanium Boiler to output 6000 instead of 800 EU/t. - Changed Large Titanium Boiler to output 6000 instead of 800 EU/t. - Changed Large Tungstensteel Boiler to output 18750 instead of 1000 EU/t. - Changed Titanium and Tungstensteel Boilers to output Superheated Steam instead of regular Steam. - Added an upper bound for the burn value that can be processed by the boilers, in order to prevent an overflow. - Added a lower bound for the burn value that can be processed by the boilers. This is a placeholder limitation intended to prevent the player from using the improved Titanium and Tungstensteel boilers to generate lots of power from easy solid fuels like Charcoal. A better way to implement this would be to make a whitelist of accepted fuels. The one I had in mind for these boilers was the Super Fuels, both the magic and non-magic ones. The last two boilers had terrible numbers for their tier. High numbers would allow for charcoal powergen up to IV or LuV, though, so the better boilers should only accept solid fuels that are difficult to make and need a processing chain. * Fuel Check, Water to Steam and Tooltip Fixes - Changed the Titanium and Tungstensteel Boilers to only consume the Super Fuels. They are checking for their burn values, which are unique - this is a hotfix, this should be implemented as a whitelist that can be changed in the config file, but I do not know how to do this; - Changed the code in the tooltips to differentiate between the two types of boilers without copypasting; - Changed the water consumption when producing Superheated Steam, to maintain the amount of Distilled Water. * Powergen Rebalance 1 - Changed Titanium Boiler from 6000 to 4000 EU/t; - Changed Tungstensteel Boiler from 18750 to 16000 EU/t.
2022-01-15Added recipes for Generator Array Controller, Multi Forge Hammer, Multi ↵Alkalus
Molecular Transformer. Added recipes for Crop Managers, Inventory Managers, Electric Crafting Tables. Added recipes for Redstone Lamps, Redstone Gauges, Redstone Scales & Redstone Button Panels. Finished Multi Forge Hammer structure check. Changed tiering of Energy Crystal down to EV.
2022-01-15Feature/ae dependency optional (#874)repo-alt
* Allow toolbox usage for maintenance w/o opening GUI (Also resolves https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9044) * make AE dependency optional again
2022-01-15Cleanup EM mapsTec
2022-01-15Added ability for GT++ Plates and Foils to be used as covers.Alkalus
Added missing foil recipes.
2022-01-15Added missing recipes for Rotors and Fine Wire.Alkalus
Hopefully remove bad plasma related recipes. Hopefully cleaned up Wire/Cable recipes.
2022-01-15add a cover copy/paste tool (#872)Yang Xizhi
* add a cover copy/paste tool * check server side
2022-01-14Fix Computer Cube GUI.Alkalus
Fix Glod's shitty implementation of perfect OC which broke some multis.
2022-01-14Add recipe filter block (#870)Glease
* add recipe filter block * Add tooltip to recipe filter GUI & improve type filter UI interaction now you can click special slot in type filter UI to directly set the oreprefix based on the stack held on the cursor
2022-01-14ME output bus cache refactored (#868)repo-alt
* Allow toolbox usage for maintenance w/o opening GUI (Also resolves https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9044) * ME output bus cache refactored Now the bus will infinitely cache items until you connect it to ME network (this means that any other (overflow) output buses will never receive anything by default) This behaviour is toggleable by the screwdriver.
2022-01-14volumetric to 64 (#869)bombcar
2022-01-14Merge pull request #90 from MMunier/masterMartin Robertz
4/4 overclocks for IsaMill and FlotationCell
2022-01-14Merge pull request #871 from Sphyix/experimentalMartin Robertz
Assline DataHatch anywhere, output bus anywhere
2022-01-14output bus anywhere on layer 1Sphyix
2022-01-13allow data access everywhereSphyix
2022-01-13This should make the EM anomaly and projectile as it wasTec
2022-01-134/4 overclocks for IsaMill and FlotationCellMMunier
2022-01-13The Miner pipe retracting improvements (#867)Johnson
* + The Miner pipe retracting improvements. + The Pump tooltip change (all about retracting). * back method signature Co-authored-by: karpov.evgeniy <karpov-em@dartit.ru>
2022-01-13Change Crop Manager power usage based on feedback.Alkalus
2022-01-13Hopefully make Wireless Chargers more responsive.Alkalus
Added more information to Hi-Amp xformers.
2022-01-13Basically finished work on Reactor Simulator.Alkalus
2022-01-12Fix https://github.com/GTNewHorizons/GTplusplus/issues/87.Alkalus
More work on Computer Cube GUI.
2022-01-12Merge branch 'New-Multis-2' of https://github.com/GTNewHorizons/GTplusplus ↵Alkalus
into New-Multis-2
2022-01-12update dependenciesbombcar