| Age | Commit message (Collapse) | Author |
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Modify translation numbers for localization
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Added single use API for adding MT recipes.
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Removed some useless classes.
Buffed Amazon Packager.
Implemented Caching for Amazon Packager.
Fixed all GT++ multis getting stuck when input bus contains less than required input of an item. (It will check other inputs for another valid recipe now)
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* Add in game GUI to configure client preference
* Fix backslash
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* update buildscript
* rename circuit assembler to fit
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Fixed the special slot being on the wrong location on the steel alloy smelter png
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Added Potassium Nitrate.
Added Sodium Nitrate.
Added Hot/Cold Solar Salt.
Added recipes for the above.
Added Solar Salt processing to Thermal Boiler.
Re-added Assembly Line MKII, Tesla Tower. (WIP)
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* Normalize Fluid Canner fluid handling and looks
- By disabling sharedTank (on this, the only machine that uses the feature) the fluid canner gains a proper output tank.
- Fixes UI interactions with the taking fluids out of the invisible fluit output slot with cells
- Harmonizes UI with the look in NEI and with other basic machines
* Removed unused FluidCannerNEI.png
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* fix item stuck
fix https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9338
* glease's suggestion
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update buildscript
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* Updated build script
Also set developmentEnvironmentUserName = Developer
* Added .vscode to .gitignore
* Properly hide unused slots in basic machines
- Adds methods to GT_Recipe_Map to determine whether it contains fluid inputs or outputs
- Adds methods to GT_Slot_Holo to support turning it "off", which also turns off highlighting it on mouse-over
- Uses those changes in GT_GUIContainer_BasicMachine to "turn off" slots unused by a machine
- Some code clarification/deduplication in GT_GUIContainer_BasicMachine
* Hide unused Replicator fluid output slot
* Disallow filling fluid input tank if unused
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* Allow drag and drop from NEI to set output hatch locking
also cleaned up the output hatch networking code
* Add not locked indicator
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Change computation & time requirements on infinite pump.
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Discussed in discord.
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* clarify conditional
* keep conditional
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* Updated build script
Also set developmentEnvironmentUserName = Developer
* Added .vscode to .gitignore
* Properly hide unused slots in basic machines
- Adds methods to GT_Recipe_Map to determine whether it contains fluid inputs or outputs
- Adds methods to GT_Slot_Holo to support turning it "off", which also turns off highlighting it on mouse-over
- Uses those changes in GT_GUIContainer_BasicMachine to "turn off" slots unused by a machine
- Some code clarification/deduplication in GT_GUIContainer_BasicMachine
* Hide unused Replicator fluid output slot
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Minor Fixes
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* Refactors
* Common functionality to base classes
* GT Pre/Postload broken into more modular pieces
* Extract common (mainly cover related) functionality from BaseMetaTileEntity & BaseMetaPipeEntity
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Update zh_CN.lang
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* fix iron tank dupe
* fix dupe
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Former-commit-id: e3ad540439325619fd59374a65a7fd88e089355d
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handler is implemented in GT6. Adds some extra validation that the packet IDs line up appropriately. (#836)
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Fixed Volumetric Flask Configurator not working.
Fixed recipe for Reservoir Hatch.
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see #9131
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GTNewHorizons/TecTech/pull/19 Update buildscript
Unify build script
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* tt support for pa
* remove anti pattern. clear up duplicated code fragments
* fix copy pasting error
* add vanilla energy hatch back
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
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* Draft for unified build script
* Update gradle, build script and streamline dependencies
* Fixed string typos
Fixed VisualProspecting vein name missing whitespace
* Several dimension name fixes:
- Handle tooltip display for individual recipes when multiple are visible
- Don't hide the background when tooltip is shown
- Tooltip trigger area more precise
- Dimension names appear in progression order both in abbreviated and tooltip forms
- Customizable dimension name tooltip max line count
* Removed some dead code
Especially asteroid handling separate from vein handling
There's more still to remove
* Javadoc for StringPaddingHack class
Also comment cleanup
* Fixed more misnamed dimensions
Co-authored-by: Johann Bernhardt <johann.bernhardt@tum.de>
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Former-commit-id: 2fca52ff7ed1f4196ef71aa40cd532b21635de9f
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* remove RC Blasfurnace copy recipes during gt load
* fixed wrong outcommented code
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* Fixed windmill not using up the right amount of input items
* Windmill can generate clay since clay dust can be turned back into clay. Removing the extra output makes it use the normal pulverizer recipe.
Former-commit-id: c59630f4289744f4f84c6f827ad11b3f589077d8
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1. Convert global map mCachedResults to an instance field.
2. Convert the post add null check to a builtin null check via GT_ArrayList
3. Use new GT_ItemStack2 (which has a slightly better hash function than stackToInt)
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Cleaned up scanner output for all multiblocks.
Update Sifter tooltip to reflect 4 output bus requirement.
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* add LV acid Generator
add it seperate to be backwards compatiblr
(cherry picked from commit b19fe31bc87512536039844fd00e32d345d2ab1a)
* change LV recipe a bit
(cherry picked from commit f4790058eba3649d20308da8adac93390c712e8e)
Former-commit-id: 7edcce8b8f8347963c2d37ff05154c4363ea1192
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Added Xl Gas/Plasma Turbines.
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