Age | Commit message (Collapse) | Author |
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+ Added new methods to handle more dynamic versioning.
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> First 1.50 release, long overdue.
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$ Fixed a Byte to Int conversion.
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$ Reverted Utils.java (Fixes ArrayList<ArrayList> cannot be converted to List<Object>)
$ Fixed use of generics in MultiPickaxeBase.java.
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$ Fixed GT:NH compatibility not working.
% Tweaked Fluorite drop function.
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+ Added Double Clay Plates.
+ Added the TileEntity for a Fish Trap.
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% Further defined the generation method for radioactive materials, making plates a boolean switch.
- Removed the booze segment of Growthcraft for the moment.
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^ Version bump to V1.4.9.22-alpha
+ Uploaded PlayerAPI-1.7.10-1.4.jar library file. https://minecraft.curseforge.com/projects/player-api/files/2248928
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^ Bumped mod version to v1.4.9-release
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move his fluids and stop complaining about the pump. :p
^ Bumped the build version to 1.4.9-dev-3
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+ Slowed down the other vent texture to half speed.
+ Added code to allow the usage of the new custom textures.
+ Added some debug messages for furnace recipes.
% Cleaned up the NetworkUtils class and added a nice internet availability check.
$ Fixed an issue where Geothermal generators did not implement pollution values for GT 5.09.
% Changed the textures on the Rocket Engine Generators, for hopefully the last time.
% Cleaned up dual fuel code for Rocket Engine Generators.
^ Bumped the build version to 1.4.9-dev
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+ Bumped Build version and recommended version.
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+ Added gradle build files.
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$ Fixed an Issue where client side texture related code was called on the server.
% Bumped Version.
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% Changed a few instances of ++ to plusplus.
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+ Added Double Plates for all materials.
$ Fixed Cell Recipes.
$ Fixed an issue where client code would crash the server.
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+ Added a new pre-release (Hopefully it's a stable build without any bugs)
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+ Added the Multitank, 3x3x20, at biggest, minimum 3x3x4 (Height wise)
$ Fixed TF stuff loading when it shouldn't, again.
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% Cleaned up fluid duplicates.
% Cleaned up handling of GT Meta-Tools.
% Changed tone of my latest Fluid Cell icons, now it's darker and more defined.
- Removed some dead classes that have no use.
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+ Bumped version.
% Renamed unique dust class.
$ Fixed a compile issue with L18n from Apache commons.
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% Bumped Version.
% Cleaned up Dev. Code and disabled a few components for a new public release.
% Changed some internal code related to blocks, GT casings from GT++ should now handle better.
- Removed Processing_HotIngots.java
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$ Fixed a bug where rendering code was called server-side, causing a crash.
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> Thaumcraft Aspects now can be spelt wrong, as they were in older GT versions.
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+ Added Latest Release
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+ Added debug rendering to multiblock code, to help assist with assembly.
- Removed Sinter Furnace load code, in prep. for release.
- Disabled the event handler for Logins, no more free Raisin Bread!
% Changed a lot of utility methods into their own class, MathUtils.
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+ Added Tungsten Carbide, Silicon Carbide, Talonite, Stellite, Maraging Steel 250/300/350, Zeron-100.
+ Added more recipes for everything in general.
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+ Added Base classes for ItemBlocks.
% Changed a Few tooltips for newly generated material items.
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+ Added a Blast Furnace Recipe for Staballoy.
+ Added a Vacuum Freezer Recipe for Staballoy.
+ Added Some Raisin Bread for ImQ009.
+ Added a placeholder item for invalid recipes, so that broken recipes show up and hidden/unavailable stuff doesn't.
+ Added a handler for generating ingots & Hot ingots.
% Changed Staballoy to generate from this new ingotHandler.
% Changed getItemStackOfAmountFromOreDict to handle meta, thanks to Greg for pointing that out.
% Changed Matter Fabricator to actually have an output (It was returning 0 previously, thought worked)
- Removed pollution value from the Matter Fabricator.
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to turn back on)
+ Added Solar generators, but are disabled by default through config.
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+ Added more GT5.09 Support, making my Top tier machine components not load if they're already present.
% Changed some internal recipe handling.
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% Bumped Build Versions.
- Removed two older versions.
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multi-GT version texture handling.
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% A HUGE Thanks to @leagris and the rest of the BeyondReality team & Playerbase for helping me find all the bugs!
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% Changed names of a few blocks.
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> Moved the McMod.info Again
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> Tried adding a fucking mcmod.info again -_-
+ Added latest build!
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