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2016-10-28+ Added a log message to the Maceration Stack.Draknyte1
^ Bumped mod version to v1.4.9-release
2016-10-22^ Version bump to 1.4.9-prerelease.Draknyte1
2016-10-20$ Fixed Fluids tanks not retaining their info when moved. Now @Bear989 can ↵Draknyte1
move his fluids and stop complaining about the pump. :p ^ Bumped the build version to 1.4.9-dev-3
2016-10-20^ Bumped the build version to 1.4.9-dev-2Draknyte1
2016-10-20+ Added a faster vent texture.Draknyte1
+ Slowed down the other vent texture to half speed. + Added code to allow the usage of the new custom textures. + Added some debug messages for furnace recipes. % Cleaned up the NetworkUtils class and added a nice internet availability check. $ Fixed an issue where Geothermal generators did not implement pollution values for GT 5.09. % Changed the textures on the Rocket Engine Generators, for hopefully the last time. % Cleaned up dual fuel code for Rocket Engine Generators. ^ Bumped the build version to 1.4.9-dev
2016-10-05+ Fixed Small Tank Gui Not Showing.Draknyte1
+ Bumped Build version and recommended version.
2016-10-04+ Bumped Latest version.Draknyte1
+ Added gradle build files.
2016-09-24[1.4.8.2-PreRelease]Draknyte1
$ Fixed an Issue where client side texture related code was called on the server. % Bumped Version.
2016-09-17[1.4.8-prerelease]Draknyte1
% Changed a few instances of ++ to plusplus.
2016-09-12[1.4.7.1-release]Draknyte1
+ Added Double Plates for all materials. $ Fixed Cell Recipes. $ Fixed an issue where client code would crash the server.
2016-09-11[1.4.7-release]Draknyte1
+ Added a new pre-release (Hopefully it's a stable build without any bugs)
2016-09-11[1.4.6.5.2-release]Draknyte1
+ Added the Multitank, 3x3x20, at biggest, minimum 3x3x4 (Height wise) $ Fixed TF stuff loading when it shouldn't, again.
2016-09-11[1.4.6.5-release]Draknyte1
% Cleaned up fluid duplicates. % Cleaned up handling of GT Meta-Tools. % Changed tone of my latest Fluid Cell icons, now it's darker and more defined. - Removed some dead classes that have no use.
2016-09-10[1.4.6.3-release]Draknyte1
+ Bumped version. % Renamed unique dust class. $ Fixed a compile issue with L18n from Apache commons.
2016-09-10[1.4.6.1-release]Draknyte1
% Bumped Version. % Cleaned up Dev. Code and disabled a few components for a new public release. % Changed some internal code related to blocks, GT casings from GT++ should now handle better. - Removed Processing_HotIngots.java
2016-08-29+ Bumped VersionDraknyte1
2016-08-28$ Fixed a Bug regarding mis-registration of blocks.Draknyte1
$ Fixed a bug where rendering code was called server-side, causing a crash.
2016-08-27$ Third and hopefully final fix for #8.Draknyte1
2016-08-27$ Hotfix for Issue #8Draknyte1
> Thaumcraft Aspects now can be spelt wrong, as they were in older GT versions.
2016-08-27$ Hopefully fixed issue #8.Draknyte1
2016-08-27$ Bumped Version to v1.4.3.13Draknyte1
+ Added Latest Release
2016-08-04+ Added light dependency on LibShapeDraw-1.3.2-dev.jarDraknyte1
+ Added debug rendering to multiblock code, to help assist with assembly. - Removed Sinter Furnace load code, in prep. for release. - Disabled the event handler for Logins, no more free Raisin Bread! % Changed a lot of utility methods into their own class, MathUtils.
2016-07-31+ Added long Rods for all MaterialsDraknyte1
+ Added Tungsten Carbide, Silicon Carbide, Talonite, Stellite, Maraging Steel 250/300/350, Zeron-100. + Added more recipes for everything in general.
2016-07-27+ Added Base classes for meta blocks.Draknyte1
+ Added Base classes for ItemBlocks. % Changed a Few tooltips for newly generated material items.
2016-07-27+ Added a Plate Bender Recipe for Staballoy.Draknyte1
+ Added a Blast Furnace Recipe for Staballoy. + Added a Vacuum Freezer Recipe for Staballoy. + Added Some Raisin Bread for ImQ009. + Added a placeholder item for invalid recipes, so that broken recipes show up and hidden/unavailable stuff doesn't. + Added a handler for generating ingots & Hot ingots. % Changed Staballoy to generate from this new ingotHandler. % Changed getItemStackOfAmountFromOreDict to handle meta, thanks to Greg for pointing that out. % Changed Matter Fabricator to actually have an output (It was returning 0 previously, thought worked) - Removed pollution value from the Matter Fabricator.
2016-07-25- Disabled the Industrial Centrifuge for now (Configuration option available ↵Draknyte1
to turn back on) + Added Solar generators, but are disabled by default through config.
2016-07-25+ Added EV tier battery recipes.Draknyte1
+ Added more GT5.09 Support, making my Top tier machine components not load if they're already present. % Changed some internal recipe handling.
2016-07-25$ Fixed a round display error on Energy Buffer from LuV and above.Draknyte1
2016-07-22+ Build Bump & release added.Draknyte1
2016-07-22+ Added a dust handler - Staballoy is now added.Draknyte1
2016-07-22+ Latest test build (For Leagris and Bear989)Draknyte1
% Bumped Build Versions. - Removed two older versions.
2016-07-20% Version Bump, due to adding what I consider, a lot of work towards ↵Draknyte1
multi-GT version texture handling.
2016-07-20% Version Bump and fresh builds.Draknyte1
% A HUGE Thanks to @leagris and the rest of the BeyondReality team & Playerbase for helping me find all the bugs!
2016-07-20% Changed Matter Fab Description.Draknyte1
% Changed names of a few blocks.
2016-07-20% Changed UUA -> UUM handling in Matter Fabricator.Draknyte1
2016-07-20$ Fixed yet another Rendering Derp.Draknyte1
> Moved the McMod.info Again
2016-07-20% Changed the mod name to GT++Draknyte1
> Tried adding a fucking mcmod.info again -_- + Added latest build!
2016-07-19% Bumped Versions and moved mcmod.infoDraknyte1
- Disabled the Skookum Choocher for now. :( $ Gave some thins placeholder textures.
2016-07-19> Attempted to implement a new GT-esque tool, the Skookum Choocher.Draknyte1
> Texture issues everywhere, but it's related to another issue from long ago. > Think fixing one will fix the other.
2016-07-09+ Added Latest buildDraknyte1
% Bumped Version up.
2016-07-03$ Fixed Fluid load order.Draknyte1
- Removed Old Builds % Updated mcmod.info + Added latest Build
2016-07-03+ Added some logging to the xmod Fluid handlers.Draknyte1
+ Bumped Build version.
2016-07-02+ Bumped Build versionDraknyte1
% Changed a few things internally ? Maybe fixed the mcmod.info file
2016-07-01%Changed the way the Foresty xmod stuff runs in a non-dev situation.Draknyte1
%Improved Growthcraft Booze handling
2016-06-20+Added More Mod Checks, so things only load when they're meant to :DDraknyte1
+Added Version log on startup. +Bumped Build version and the latest release is available.
2016-06-20Bumped Version and uploaded latest Builds :DDraknyte1
2016-05-23Forgot to Commit before the weekend.. Not sure what I change, but making ↵Draknyte1
this as a rollback point/changelog.
2016-04-28Bumped minor version by 2, figured that I'd done enough codebase changes to ↵Draknyte1
warrant it.
2016-04-21Cleaned things up, added a little bit more compat for MorePlanets and EnderIO.Draknyte1
2016-04-04Updated everything to V1.0.0 and added new builds.Draknyte1
Let me know what's good.