Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-07-31 | + Added long Rods for all Materials | Draknyte1 | |
+ Added Tungsten Carbide, Silicon Carbide, Talonite, Stellite, Maraging Steel 250/300/350, Zeron-100. + Added more recipes for everything in general. | |||
2016-07-27 | + Added Base classes for meta blocks. | Draknyte1 | |
+ Added Base classes for ItemBlocks. % Changed a Few tooltips for newly generated material items. | |||
2016-07-27 | + Added a Plate Bender Recipe for Staballoy. | Draknyte1 | |
+ Added a Blast Furnace Recipe for Staballoy. + Added a Vacuum Freezer Recipe for Staballoy. + Added Some Raisin Bread for ImQ009. + Added a placeholder item for invalid recipes, so that broken recipes show up and hidden/unavailable stuff doesn't. + Added a handler for generating ingots & Hot ingots. % Changed Staballoy to generate from this new ingotHandler. % Changed getItemStackOfAmountFromOreDict to handle meta, thanks to Greg for pointing that out. % Changed Matter Fabricator to actually have an output (It was returning 0 previously, thought worked) - Removed pollution value from the Matter Fabricator. | |||
2016-07-25 | - Disabled the Industrial Centrifuge for now (Configuration option available ↵ | Draknyte1 | |
to turn back on) + Added Solar generators, but are disabled by default through config. | |||
2016-07-25 | + Added EV tier battery recipes. | Draknyte1 | |
+ Added more GT5.09 Support, making my Top tier machine components not load if they're already present. % Changed some internal recipe handling. | |||
2016-07-25 | $ Fixed a round display error on Energy Buffer from LuV and above. | Draknyte1 | |
2016-07-22 | + Build Bump & release added. | Draknyte1 | |
2016-07-22 | + Added a dust handler - Staballoy is now added. | Draknyte1 | |
2016-07-22 | + Latest test build (For Leagris and Bear989) | Draknyte1 | |
% Bumped Build Versions. - Removed two older versions. | |||
2016-07-20 | % Version Bump, due to adding what I consider, a lot of work towards ↵ | Draknyte1 | |
multi-GT version texture handling. | |||
2016-07-20 | % Version Bump and fresh builds. | Draknyte1 | |
% A HUGE Thanks to @leagris and the rest of the BeyondReality team & Playerbase for helping me find all the bugs! | |||
2016-07-20 | % Changed Matter Fab Description. | Draknyte1 | |
% Changed names of a few blocks. | |||
2016-07-20 | % Changed UUA -> UUM handling in Matter Fabricator. | Draknyte1 | |
2016-07-20 | $ Fixed yet another Rendering Derp. | Draknyte1 | |
> Moved the McMod.info Again | |||
2016-07-20 | % Changed the mod name to GT++ | Draknyte1 | |
> Tried adding a fucking mcmod.info again -_- + Added latest build! | |||
2016-07-19 | % Bumped Versions and moved mcmod.info | Draknyte1 | |
- Disabled the Skookum Choocher for now. :( $ Gave some thins placeholder textures. | |||
2016-07-19 | > Attempted to implement a new GT-esque tool, the Skookum Choocher. | Draknyte1 | |
> Texture issues everywhere, but it's related to another issue from long ago. > Think fixing one will fix the other. | |||
2016-07-09 | + Added Latest build | Draknyte1 | |
% Bumped Version up. | |||
2016-07-03 | $ Fixed Fluid load order. | Draknyte1 | |
- Removed Old Builds % Updated mcmod.info + Added latest Build | |||
2016-07-03 | + Added some logging to the xmod Fluid handlers. | Draknyte1 | |
+ Bumped Build version. | |||
2016-07-02 | + Bumped Build version | Draknyte1 | |
% Changed a few things internally ? Maybe fixed the mcmod.info file | |||
2016-07-01 | %Changed the way the Foresty xmod stuff runs in a non-dev situation. | Draknyte1 | |
%Improved Growthcraft Booze handling | |||
2016-06-20 | +Added More Mod Checks, so things only load when they're meant to :D | Draknyte1 | |
+Added Version log on startup. +Bumped Build version and the latest release is available. | |||
2016-06-20 | Bumped Version and uploaded latest Builds :D | Draknyte1 | |
2016-05-23 | Forgot to Commit before the weekend.. Not sure what I change, but making ↵ | Draknyte1 | |
this as a rollback point/changelog. | |||
2016-04-28 | Bumped minor version by 2, figured that I'd done enough codebase changes to ↵ | Draknyte1 | |
warrant it. | |||
2016-04-21 | Cleaned things up, added a little bit more compat for MorePlanets and EnderIO. | Draknyte1 | |
2016-04-04 | Updated everything to V1.0.0 and added new builds. | Draknyte1 | |
Let me know what's good. | |||
2016-04-04 | Added in an Iron Blast furnace, to give an alternative to the Bronze one. | Draknyte1 | |
Takes 5-6x longer, Uses 3x fuel, but is far cheaper to make. | |||
2016-03-21 | Final version of safes for now. | Draknyte1 | |
Cleaned up some handler code and left some new classes in for future use. Also, skipped a build and brought a fresh one along. | |||
2016-03-15 | Updated the values for the new Gregtech Wires/Cables to actual reasonable ↵ | Draknyte1 | |
values. | |||
2016-03-13 | 0.9.4_Public release build files. | Draknyte1 | |
2016-02-29 | V0.9.2 Release - Removed dev features and some messy code to push a 0.9.2 ↵ | Draknyte1 | |
snapshop codebase. | |||
2016-02-19 | Removed Hard dependency on gregtech as another Project and added dev ↵ | Draknyte1 | |
versions of all requires libs. Also started work on GT-EU EnderIO conduits, adding @Optional annotations where possible and a few other nice things. | |||
2016-01-20 | Initial Commit | Draknyte1 | |