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2023-01-12Implement working amps to remove the hack (#494)Maxim
* Implement working amps to remove the hack * Use long base function instead of helper * Updated dep * Also yeet hack from QFT
2022-12-22Add the Quantum Force Transformer (Endgame Chemline Skipper) (#399)Steelux
* First Code Implementation * First Textures Implementation * Texture Name Fixes * spotlessApply (#400) Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Controller ID Fix * spotlessApply (#401) Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Reworked Recipe Map, Started Rework on recipes * spotless * fix recipe to actually use eternal singularity, make sure we can have a null fluid output * add new blocks and some new textures * Spotless apply for branch Chem_Line_Skipper for #399 (#406) * fix material localization (#395) * fix material localization * spotlessApply * Revert the Nerf to Algae Farm Casing Cost (#397) - Changed the Algae Farm casing tier to the low tier it was supposed to be at, this time at MV and with no dirt. The casing is shared with the TGS, which was the reason for the nerf, but the controller can gate that multi; - Adjusted the controller recipe for the Farm to also be MV. * Fix Amount of Infinite Mutation Catalyst Output (#398) - Changed output from 1 to 5 catalysts, to match the input of 5 carriers. * Fix Sterile Farm Casing Recipe (No Tumbaga Pipe) (#402) * fix frame box and block cant localized (#404) * fix double plate and long rod cant localized (#405) * fix double plate and long rod cant localized * sa * spotlessApply Co-authored-by: iouter <62897714+iouter@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * First Changes to Add Chemplant Catalysts * Spotless apply for branch Chem_Line_Skipper for #399 (#407) * fix material localization (#395) * fix material localization * spotlessApply * Revert the Nerf to Algae Farm Casing Cost (#397) - Changed the Algae Farm casing tier to the low tier it was supposed to be at, this time at MV and with no dirt. The casing is shared with the TGS, which was the reason for the nerf, but the controller can gate that multi; - Adjusted the controller recipe for the Farm to also be MV. * Fix Amount of Infinite Mutation Catalyst Output (#398) - Changed output from 1 to 5 catalysts, to match the input of 5 carriers. * Fix Sterile Farm Casing Recipe (No Tumbaga Pipe) (#402) * fix frame box and block cant localized (#404) * fix double plate and long rod cant localized (#405) * fix double plate and long rod cant localized * sa * spotlessApply Co-authored-by: iouter <62897714+iouter@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Multi Forms with Catalyst Housing and Recipes in NEI * spotless * Remove Mufflers and Pollution * New textures and make new casing to be used in the multi * Make a working recipe check, add a Fluid only output mode * Do not allow the ME Input Bus bug again. fixing it early * replace the current glass with a new one a real texture needs to be made * fix catalysts being able to be used in the input bus and fix recipes not start from a second input bus * Spotless apply for branch Chem_Line_Skipper for #399 (#412) * fix material localization (#395) * fix material localization * spotlessApply * Revert the Nerf to Algae Farm Casing Cost (#397) - Changed the Algae Farm casing tier to the low tier it was supposed to be at, this time at MV and with no dirt. The casing is shared with the TGS, which was the reason for the nerf, but the controller can gate that multi; - Adjusted the controller recipe for the Farm to also be MV. * Fix Amount of Infinite Mutation Catalyst Output (#398) - Changed output from 1 to 5 catalysts, to match the input of 5 carriers. * Fix Sterile Farm Casing Recipe (No Tumbaga Pipe) (#402) * fix frame box and block cant localized (#404) * fix double plate and long rod cant localized (#405) * fix double plate and long rod cant localized * sa * Update chemplant manual for TPV (#409) * Update chemplant manual for TPV * update BS Co-authored-by: Martin Robertz <dream-master@gmx.net> * fix crop manager log spam (#408) * Recipe fixes 2022/10/25 (#410) * Remove reflection from RTG Hatch (#411) * Fix Material Progression and Semifluid Gen Cost (#403) - Changed some materials used in GT++ material tier progression, because they require EBF coils above what is possible for the tier; - Changed fluid input on LV Semifluid Generator recipe from Bronze to Tin, since Bronze cannot be fluid extracted in LV; - Reduced the input count of items for those recipes, to bring it closer to the other generators. * spotlessApply Co-authored-by: iouter <62897714+iouter@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Guinea Wheek <guineawheek@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * fix overclocking with 1 energy hatch * fix merging from master * allow tectech energy hatches * Update GT * NEI migration & cleanup Deprecate GTPP_Recipe_Map_Internal#sMappingsEx and delegate to GT_Recipe_Map#sMappings instead Remove recipe modification check * allow for parallel crafting in the QFT * Plasma consumption and their respective hatches * Initial Placeholders for QFT Recipes * spotless * get the fluids the correct way and make sure focusing requires neptunium * Boiler * New Plasma Recipes * Remove Unused Catalyst Code * Remove More Unused Code for Catalyst and Glass * Refactor Crafting and Focusing Tiers * spotlessApply (#441) Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * remove useless code, make the structure definition static and final. * it works. * address review * spotlessApply (#442) Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * there are no catalyst housing, no mufflers either. and no need to override more than needed * Crafting Casings Texture Update * address more reviews. also preemptive fix for constant neptunium consumption i am not doing more until tomorrow * Small cleanups * Programmed Circuit & Super Bus * I dare you use mName for shapes again. * Lower the number of fluid slots for multi mixer NEI * Updated Focusing Textures and Added Statics * Implementation of New Catalysts * Recipes for Everything * Spotless apply for branch Chem_Line_Skipper for #399 (#444) * make structure definition fields static (#443) * spotlessApply Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * add in a config option to change between animated and static textures * More Recipe Additions * spotless again * merge dev fixes. maybe this was it? this is hell * update how fluid mode works * update NEI * update gt dep * update gt version to the correct one. We need MUI god damnit * set animated textures on by default * BS+SA+fix * just a normal gt++ pr * Add Remaining Catalysts * FIXES * miozune request * update dependencies * add dense plates to be auto-genned * rework recipes of the QFT, make the recipe map accept it as a catalyst * add missed items to recipes * change around some recipes. fix NEI. fix some localization * do not set the recipe map for those hatches oops * hatches are pain * life a circle of pain * change the placement of the Fermium and Neptunium Hatch. add tooltip information about it * Add Kevlar recipe using bee comb Adds additional bonus and solely for kevlar * Fixed controller texture * do some fixes. updata dependencies * fix a small oopsie * wait what * Fix catalyst recipes * fix not building * quick spotless * Some tooltip fixes * Increase Fluid Input p/Tier on Recipe Tier Casings * Buff t1 costs * Increase Catalyst Costs to Near the QFT Cost * Some last bug fixes * Minimum energy hatches fix * Change last return statement * Spotless * Oil is not required in the QFT * Spotless again * prepare texture names for Sampsa * Sampsa's textures * Restore Old Unused Texture Changes * Update build.gradle * force field renderer and some fixes * forgot to make it render when working * make client side * remove uneeded things. add variables as local * fix parallels * spotless * fix parallels * quick thing to fix and prevent in the future * forgot to use the same item damage oops * fix to fluid mode. just edit the stacksize * use copyAmountUnsafe * update dependencies. fix overclocking * correct overclocking * lower amps you can use by 1/5th instead of 1/20th * Update dependencies.gradle * update BS * remove jitpack Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com> Co-authored-by: iouter <62897714+iouter@users.noreply.github.com> Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Guinea Wheek <guineawheek@users.noreply.github.com> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: Runakai1 <Runatson@gmail.com>
2022-11-25Rewrite GUIs with ModularUI (#440)miozune
* Update GT * NEI migration & cleanup Deprecate GTPP_Recipe_Map_Internal#sMappingsEx and delegate to GT_Recipe_Map#sMappings instead Remove recipe modification check * Boiler * Programmed Circuit & Super Bus * Lower the number of fluid slots for multi mixer NEI * Solar Generator * Crop Manager * Bronze Workbench & Advanced Workbench * Turbine Housing & Rotor Assembly * Iron Plated Blast Furnace * Player Safe * Advanced Muffler Hatch * spotlessApply * Auto Workbench * Breaker, Control Core, RTG Hatch, Steam Bus, some cleanup * Fix crash when removing Breaker * Data Orb Repository * Charging/Discharging Bus * Pollution Scrubber * Storage Crate, Shelf, TieredChest They're just broken in the first place, don't blame me * cleanup * Steam Condenser It's broken in the first place, never blame me! * Catalyst Housing, Ball Housing * Fluid Tank, generators, custom hatches, cleanup * Computer Cube MKII Many things are broken in the first place, I swear * Inventory Manager * Migrate multiblock dehydrator recipemap to ModularUI * Overflow cover * Redstone Circuit Block * Multiblock * cleanup * Update GT
2022-11-07Multi Block tweaks (#437)Martin Robertz
* Centrifuge assembler recipe start with recipe map * Bender * update BS+SA * Cutter * Matter Fab * Add machines * spotless
2022-11-04Update build.gradleMartin Robertz
2022-10-24Update chemplant manual for TPV (#409)miozune
* Update chemplant manual for TPV * update BS Co-authored-by: Martin Robertz <dream-master@gmx.net>
2022-10-01update BS+SAMartin Robertz
2022-09-12update BS+SpotlessMartin Robertz
2022-08-29Buildscript + Spotless (#318)Jakub
* Convert AES.java to readable class * Buildscript * Spotless
2022-06-12Fix missing methods for the MTE precursor (#211)Raven Szewczyk
* Fix missing methods for the MTE precursor * Update dependencies
2022-02-15update buildscripts (#132)bombcar
* update buildscripts * notabs: * newline * tabs * shellcheck
2022-02-07update buildscripts (#116)bombcar
Co-authored-by: Jason Mitchell <mitchej@gmail.com>
2022-01-28Update buildscript and dependencies to allow runClientbombcar
runClient needs to have the libraries for NEI to be present so they are compile instead of compileOnly.
2022-01-18maven publish buildscript updateJason Mitchell
2021-12-27Updated Build Script.Alkalus
Fixed Volumetric Flask Configurator not working. Fixed recipe for Reservoir Hatch.
2021-12-12Migrated to unified build scriptJohann Bernhardt
2021-12-02Update dependencies to use ours where possiblebombcar
2021-12-02fixbuildbombcar
2021-11-25remove libs/ and add dependencies to build.gradleTom Dickson
2021-11-19remote jitpack, still buildsTom Dickson
2021-11-18Update build.gradleTom Dickson
2021-11-18make consistent tabsTom Dickson
2021-11-18Update build.gradleTom Dickson
matching new repositories
2021-08-14Fix leading whitespaceD-Cysteine
2021-08-14Update Forestry versionD-Cysteine
2021-08-14Update to new Forestry APID-Cysteine
2021-08-01Upd to newest gregtechTimeConqueror
2021-08-01Improved Electric BoilersTimeConqueror
2021-07-24Update GregTech lib and version numberD-Cysteine
2021-07-24Add handling of separate steam capacity for single-block boilersD-Cysteine
2021-06-06Remove patches that collides with TC4Tweaksllk89
also cleaned up build script. WTF is proguard? Seriously?
2021-05-22fix(texture): deprecated use of CASING_BLOCKSLéa Gris
Update to GTNH's Gregtech
2021-05-21Update build.gradleMartin Robertz
2020-05-25+ Added the Volumetric Flask Configurator.Alkalus
+ Added a recipe for the Egg Box. + Added a Book for the Chemical Plant. % Changed the Tooltip for the Egg Box. $ Fixed Robinators not returning the correct block when mined. $ Fixed Electric tool recipes not consuming the original tool. $ Redid handling of all shaped crafting recipes. $ Fixed recipe handling for the last few multiblocks. $ Potentially forgot some other minor fixes.
2020-03-28+ Added some new food items.Alkalus
2020-03-28+ Added more 'Special Behaviour' items for my multiblocks as Examples.Alkalus
+ Added '/gtpp hand' command. + Added TungstenSteel & Neutronium tool variants to NEI while in dev. + Added Large Semifluid Generator and a crafting recipe for it. + Added Placeholder for Adv. Assembly Line. + Added Distillus Upgrade Chip and a crafting recipe for it. % Updated build.gradle. % Reworked a few recipes. $ Fixed ULV Overflow Covers using 0L Water in assembler. (https://github.com/GTNewHorizons/NewHorizons/issues/5700) $ Fixed Integral Encasement I using 0L Steel in assembler. (https://github.com/GTNewHorizons/NewHorizons/issues/5617) $ Fixed Thaumcraft based FakePlayer's triggering Fluorite drops. (https://github.com/GTNewHorizons/NewHorizons/issues/5744) $ Fixed bad handling of hatch textures on a few multiblocks. $ Semi-Fixed Distillus. $ Fixed Semifluid Generator recipes. $ Fixed Semifluid Generators crashing the game when mined. $ Fixed bad handling of calls to ItemList.java. $ Began work fixing all ASM to be more compatible with ProGuard. $ Fixed compiler complaining about varargs. ^ Bumped version to 1.7.05.x.
2020-02-02+ Added class to generate Obfuscation Dictionaries.Alkalus
+ Added all libraries required for Proguard to Obfuscate future builds. - Removed Dev/Src releases. % Adjusted build.gradle to accommodate DictGen + Proguard.
2020-02-02- Further changelog removalsDraknyte1
2020-02-02- Further changelog plugin removalDraknyte1
2020-02-02- Removed Changelog Builder PluginDraknyte1
2019-12-30+ Implemented Blacklist for OB Glider. Closes #584.Alkalus
+ Added default versioning file.
2019-12-30$ Fixed Gradle not including the manifest for the Core Mod.Alkalus
2019-12-30$ Build script adjustments,Alkalus
2019-12-30$ Further fixes to Gradle buildscript.Alkalus
2019-12-30% Adjusted Build Script, renamed some libs. (Soon to be available via Maven)Alkalus
$ Fixed Multis not working.
2019-12-18+ Added a new Build Script.Alkalus
- Removed all libraries found via Maven. $ Fixed Minor Crash.
2019-05-24$ Trying to fix line endings (#491)Alkalus
> Doing this via the web browser sucks.
2019-05-24Update build.gradleAlkalus
- Reverted Build script to fix CCI.
2019-05-14$ Fixed NPE when Thermal Foundation existed.Alkalus
^ Version Bump.
2019-03-12^ Version bump.Alkalus
% CircleCI updates for artefact storage.