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2024-02-04[ci skip] upgraded build systemRaven Szewczyk
2024-01-16update deps+bsMartin Robertz
2024-01-10Fix mutegt dep (#823)chochem
* update deps * manually fix dep * update bs
2024-01-08[ci skip] upgraded build systemRaven Szewczyk
2024-01-02update deps+bsMartin Robertz
2023-12-12update depsMartin Robertz
2023-12-03Migrate to new RecipeMap (#788)miozune
* Remove reference to GTPP_Recipe itself * Remove GTPP_Recipe_Map_Internal * Move recipemaps to separated class * Remove unused recipemaps * Migrate GT++ recipemaps Remove sElementalDuplicatorRecipes in favor of GT replicatorRecipes supporting findRecipe * Migrate the rest * Adjust catalyst priorities * Add ABS non-alloy recipe category * Remove s prefixes from recipemaps * Adapt to GT_StreamUtil rename * Adjust recipe catalysts * Fix build * update gradle+bs+deps (cherry picked from commit 8b185c7a4d881d38580cc98456265ebb751b6d93) * update deps --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-11-29update bs+depsMartin Robertz
2023-11-08update bs+depsMartin Robertz
2023-11-05update bs+depsMartin Robertz
2023-10-262 small fixes (#773)chochem
* fix cellulose fibre extraction * fix missing impure lifbef2 * update BS
2023-10-17updateBuildScriptmiozune
2023-10-04update bs+depsDream-MasterXXL
2023-09-23update bs+depsMartin Robertz
2023-09-23Cleanup basic machines (#755)miozune
* updateBuildScript * Update dependencies * Cleanup basic machines * Fix wildcard import
2023-09-22update bs+sa+depsMartin Robertz
2023-08-20Fix recipe cache with LPF (#723)miozune
2023-07-24Fix findRecipe for Elemental Duplicator (#704)miozune
* Remove outdated script * updateBuildScript * Update GT * Remove unused methods * Fix findRecipe for Elemental Duplicator
2023-07-18update bs+depsMartin Robertz
2023-06-07update bs+depsMartin Robertz
2023-05-26added chisel input busses (#638)Quetz4l
* added chisel input busses * fix industrial chisel tooltip * fixes industrial chisel
2023-05-16Remove a lot of unused classes (#629)miozune
2023-05-11Remove Computer Cube MKII (#622)miozune
2023-05-09Update dependencies (#620)miozune
2023-05-05Add channels to MABS (#618)kstvr32
* add channels to MABS * update build scripts
2023-05-01ForgeDirection (#608)Jason Mitchell
* ForgeDirection WIP * Fix GTPP_Render_MachineBlock Fix handling of getTexture with facing mask for pipes Kill a bunch of magic numbers * spotlessApply (#612) Co-authored-by: GitHub GTNH Actions <> * Bump bw/tt deps --------- Co-authored-by: Léa Gris <lea.gris@noiraude.net> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-04-22Update BS & depsJason Mitchell
2023-04-21Fix Material (#605)Martin Robertz
* update bs+sa + material * spotless * update dep
2023-04-06Add tier tooltips to Charge Pack and quad batteries (#591)miozune
2023-03-17Changed Basic and added Advanced UUMatter recipes (#571)RaitGamerGR
* Changed Basic and added Advanced UUMatter recipes Changed Matter Fabrication CPU recipes for high tiers. This needed for avoiding Fabrication CPU spam and decrease lags. * bs+sa --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-03-09Fix removed CustomName init call causing an NPE (#562)Raven Szewczyk
2023-02-28Make chemplant tier visually 1-indexed (#557)miozune
* updateBuildScript * Make chemplant tier visually 1-indexed
2023-02-23Remove Sulfur Dioxide Recipe in Mixer (#554)LewisSaber
* Add circuit + update bs * Change 1-> 3 for consistency * POOOF! gone
2023-02-16Remove reflections against BW (#544)miozune
2023-01-31Update buildscriptRaven Szewczyk
2023-01-30bsMartin Robertz
2023-01-30[ci skip] Update buildscript to RetroFuturaGradleJason Mitchell
2023-01-28[ci skip] Update buildscript to RetroFuturaGradleJason Mitchell
2023-01-24Make reflection Java 12+ compatible (#517)Raven Szewczyk
2023-01-12Implement working amps to remove the hack (#494)Maxim
* Implement working amps to remove the hack * Use long base function instead of helper * Updated dep * Also yeet hack from QFT
2022-12-22Add the Quantum Force Transformer (Endgame Chemline Skipper) (#399)Steelux
* First Code Implementation * First Textures Implementation * Texture Name Fixes * spotlessApply (#400) Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Controller ID Fix * spotlessApply (#401) Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Reworked Recipe Map, Started Rework on recipes * spotless * fix recipe to actually use eternal singularity, make sure we can have a null fluid output * add new blocks and some new textures * Spotless apply for branch Chem_Line_Skipper for #399 (#406) * fix material localization (#395) * fix material localization * spotlessApply * Revert the Nerf to Algae Farm Casing Cost (#397) - Changed the Algae Farm casing tier to the low tier it was supposed to be at, this time at MV and with no dirt. The casing is shared with the TGS, which was the reason for the nerf, but the controller can gate that multi; - Adjusted the controller recipe for the Farm to also be MV. * Fix Amount of Infinite Mutation Catalyst Output (#398) - Changed output from 1 to 5 catalysts, to match the input of 5 carriers. * Fix Sterile Farm Casing Recipe (No Tumbaga Pipe) (#402) * fix frame box and block cant localized (#404) * fix double plate and long rod cant localized (#405) * fix double plate and long rod cant localized * sa * spotlessApply Co-authored-by: iouter <62897714+iouter@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * First Changes to Add Chemplant Catalysts * Spotless apply for branch Chem_Line_Skipper for #399 (#407) * fix material localization (#395) * fix material localization * spotlessApply * Revert the Nerf to Algae Farm Casing Cost (#397) - Changed the Algae Farm casing tier to the low tier it was supposed to be at, this time at MV and with no dirt. The casing is shared with the TGS, which was the reason for the nerf, but the controller can gate that multi; - Adjusted the controller recipe for the Farm to also be MV. * Fix Amount of Infinite Mutation Catalyst Output (#398) - Changed output from 1 to 5 catalysts, to match the input of 5 carriers. * Fix Sterile Farm Casing Recipe (No Tumbaga Pipe) (#402) * fix frame box and block cant localized (#404) * fix double plate and long rod cant localized (#405) * fix double plate and long rod cant localized * sa * spotlessApply Co-authored-by: iouter <62897714+iouter@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Multi Forms with Catalyst Housing and Recipes in NEI * spotless * Remove Mufflers and Pollution * New textures and make new casing to be used in the multi * Make a working recipe check, add a Fluid only output mode * Do not allow the ME Input Bus bug again. fixing it early * replace the current glass with a new one a real texture needs to be made * fix catalysts being able to be used in the input bus and fix recipes not start from a second input bus * Spotless apply for branch Chem_Line_Skipper for #399 (#412) * fix material localization (#395) * fix material localization * spotlessApply * Revert the Nerf to Algae Farm Casing Cost (#397) - Changed the Algae Farm casing tier to the low tier it was supposed to be at, this time at MV and with no dirt. The casing is shared with the TGS, which was the reason for the nerf, but the controller can gate that multi; - Adjusted the controller recipe for the Farm to also be MV. * Fix Amount of Infinite Mutation Catalyst Output (#398) - Changed output from 1 to 5 catalysts, to match the input of 5 carriers. * Fix Sterile Farm Casing Recipe (No Tumbaga Pipe) (#402) * fix frame box and block cant localized (#404) * fix double plate and long rod cant localized (#405) * fix double plate and long rod cant localized * sa * Update chemplant manual for TPV (#409) * Update chemplant manual for TPV * update BS Co-authored-by: Martin Robertz <dream-master@gmx.net> * fix crop manager log spam (#408) * Recipe fixes 2022/10/25 (#410) * Remove reflection from RTG Hatch (#411) * Fix Material Progression and Semifluid Gen Cost (#403) - Changed some materials used in GT++ material tier progression, because they require EBF coils above what is possible for the tier; - Changed fluid input on LV Semifluid Generator recipe from Bronze to Tin, since Bronze cannot be fluid extracted in LV; - Reduced the input count of items for those recipes, to bring it closer to the other generators. * spotlessApply Co-authored-by: iouter <62897714+iouter@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Guinea Wheek <guineawheek@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * fix overclocking with 1 energy hatch * fix merging from master * allow tectech energy hatches * Update GT * NEI migration & cleanup Deprecate GTPP_Recipe_Map_Internal#sMappingsEx and delegate to GT_Recipe_Map#sMappings instead Remove recipe modification check * allow for parallel crafting in the QFT * Plasma consumption and their respective hatches * Initial Placeholders for QFT Recipes * spotless * get the fluids the correct way and make sure focusing requires neptunium * Boiler * New Plasma Recipes * Remove Unused Catalyst Code * Remove More Unused Code for Catalyst and Glass * Refactor Crafting and Focusing Tiers * spotlessApply (#441) Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * remove useless code, make the structure definition static and final. * it works. * address review * spotlessApply (#442) Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * there are no catalyst housing, no mufflers either. and no need to override more than needed * Crafting Casings Texture Update * address more reviews. also preemptive fix for constant neptunium consumption i am not doing more until tomorrow * Small cleanups * Programmed Circuit & Super Bus * I dare you use mName for shapes again. * Lower the number of fluid slots for multi mixer NEI * Updated Focusing Textures and Added Statics * Implementation of New Catalysts * Recipes for Everything * Spotless apply for branch Chem_Line_Skipper for #399 (#444) * make structure definition fields static (#443) * spotlessApply Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * add in a config option to change between animated and static textures * More Recipe Additions * spotless again * merge dev fixes. maybe this was it? this is hell * update how fluid mode works * update NEI * update gt dep * update gt version to the correct one. We need MUI god damnit * set animated textures on by default * BS+SA+fix * just a normal gt++ pr * Add Remaining Catalysts * FIXES * miozune request * update dependencies * add dense plates to be auto-genned * rework recipes of the QFT, make the recipe map accept it as a catalyst * add missed items to recipes * change around some recipes. fix NEI. fix some localization * do not set the recipe map for those hatches oops * hatches are pain * life a circle of pain * change the placement of the Fermium and Neptunium Hatch. add tooltip information about it * Add Kevlar recipe using bee comb Adds additional bonus and solely for kevlar * Fixed controller texture * do some fixes. updata dependencies * fix a small oopsie * wait what * Fix catalyst recipes * fix not building * quick spotless * Some tooltip fixes * Increase Fluid Input p/Tier on Recipe Tier Casings * Buff t1 costs * Increase Catalyst Costs to Near the QFT Cost * Some last bug fixes * Minimum energy hatches fix * Change last return statement * Spotless * Oil is not required in the QFT * Spotless again * prepare texture names for Sampsa * Sampsa's textures * Restore Old Unused Texture Changes * Update build.gradle * force field renderer and some fixes * forgot to make it render when working * make client side * remove uneeded things. add variables as local * fix parallels * spotless * fix parallels * quick thing to fix and prevent in the future * forgot to use the same item damage oops * fix to fluid mode. just edit the stacksize * use copyAmountUnsafe * update dependencies. fix overclocking * correct overclocking * lower amps you can use by 1/5th instead of 1/20th * Update dependencies.gradle * update BS * remove jitpack Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com> Co-authored-by: iouter <62897714+iouter@users.noreply.github.com> Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Guinea Wheek <guineawheek@users.noreply.github.com> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: Runakai1 <Runatson@gmail.com>
2022-11-25Rewrite GUIs with ModularUI (#440)miozune
* Update GT * NEI migration & cleanup Deprecate GTPP_Recipe_Map_Internal#sMappingsEx and delegate to GT_Recipe_Map#sMappings instead Remove recipe modification check * Boiler * Programmed Circuit & Super Bus * Lower the number of fluid slots for multi mixer NEI * Solar Generator * Crop Manager * Bronze Workbench & Advanced Workbench * Turbine Housing & Rotor Assembly * Iron Plated Blast Furnace * Player Safe * Advanced Muffler Hatch * spotlessApply * Auto Workbench * Breaker, Control Core, RTG Hatch, Steam Bus, some cleanup * Fix crash when removing Breaker * Data Orb Repository * Charging/Discharging Bus * Pollution Scrubber * Storage Crate, Shelf, TieredChest They're just broken in the first place, don't blame me * cleanup * Steam Condenser It's broken in the first place, never blame me! * Catalyst Housing, Ball Housing * Fluid Tank, generators, custom hatches, cleanup * Computer Cube MKII Many things are broken in the first place, I swear * Inventory Manager * Migrate multiblock dehydrator recipemap to ModularUI * Overflow cover * Redstone Circuit Block * Multiblock * cleanup * Update GT
2022-11-07Multi Block tweaks (#437)Martin Robertz
* Centrifuge assembler recipe start with recipe map * Bender * update BS+SA * Cutter * Matter Fab * Add machines * spotless
2022-11-04Update build.gradleMartin Robertz
2022-10-24Update chemplant manual for TPV (#409)miozune
* Update chemplant manual for TPV * update BS Co-authored-by: Martin Robertz <dream-master@gmx.net>
2022-10-01update BS+SAMartin Robertz
2022-09-12update BS+SpotlessMartin Robertz
2022-08-29Buildscript + Spotless (#318)Jakub
* Convert AES.java to readable class * Buildscript * Spotless
2022-06-12Fix missing methods for the MTE precursor (#211)Raven Szewczyk
* Fix missing methods for the MTE precursor * Update dependencies
2022-02-15update buildscripts (#132)bombcar
* update buildscripts * notabs: * newline * tabs * shellcheck