Age | Commit message (Collapse) | Author |
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Added Plasma Boosting to Tesla Tower
Works with
Nitrogen and Helium
100mb Helium per second
50mb Nitrogen per second
50mb Radon per second
Helium and Nitrogen boost max range by 2x
Radon by 4x
The max scan range hasn't been changed, but i pushed it into the config
would suggest setting to 64 there if you want more than 40
In addition
By default it just voids the plasma
There is a config to make it output fluid instead
idk im coder not a gayme play balance lad
so you should play with it
also unsure of the plasma values are low/high
please give input
Added ZPM Primary Tesla Coils
Added LuV Telsa Capacitors
Added ZPM Tesla Capacitors
All above with recipes
Tesla range related losses now halfed when using Nitrogen or Helium and Quartered when using Radon plasma
Current bugginess, power sent may or may not be once a second instead of once a tick. Additionally multi amp per source transmission might be messed up
The bugginess was due to the capacitor tiering not being configured, EG LuV and IV capacitors working at IV tier. Has since been fixed.
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* Buck Converter from TecTech #6179
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/6179
* Buck Converter from TecTech #6179
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/6179
add neutronium fluid if Bedrockium and Black Plutonium not available
* bump version and gt dependencie for Jenkins
* Buck Converter from TecTech #6179
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/6179
fix Display naming
* Buck Converter from TecTech #6179
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/6179
change BAse block be a GT Transformator
add Wires
* Buck Converter from TecTech #6179
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/6179
make recipes a bit cheaper use lower circuits and normal plates 2x
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If you just edit DreamCraft recipe loader you can push yourself @Dream-Master
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IV-ZPM High Amp Hatch Recipes
Internal Texture Arrays Refactor
Fixed BloodAsp Compatibility
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* Add recipe for IV-ZPM high amp energy hatches #25
https://github.com/Technus/TecTech/issues/25
* bump version and gt dependencie to let jenkins build
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* put Irontank mod to the withelist of BlockNerf
* bump gt dependencie
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Moves most dependencies to load from maven repos, makes setting a new env up not an absolute nightmare.
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# Conflicts:
# build.properties
# src/main/java/com/github/technus/tectech/thing/item/DebugElementalInstanceContainer_EM.java
# src/main/java/com/github/technus/tectech/thing/item/ElementalDefinitionContainer_EM.java
# src/main/java/com/github/technus/tectech/thing/item/ElementalDefinitionScanStorage_EM.java
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CrystalProcessorMainframe #4361 (#16)
https://github.com/GTNewHorizons/NewHorizons/issues/4361
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https://github.com/GTNewHorizons/NewHorizons/issues/4204
bump version for new release
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fix gradle again
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https://github.com/MinecraftForge/ForgeGradle/commit/583a8e655fc8111ec15f3efcc555c5809b39f13c
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make it jenkins buildable
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* Remove writes to GT Dyes enum because it caues problems with trying to remove MACHINE_METAL tinting.
* Use latest version of Gregtech from Jenkins.
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