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2022-12-28Allow resource packs to override individual progressbar textures (#1596)miozune
* Allow resource packs to override individual progressbar textures * spell: every + singular * Fix potential crash on server with FallbackableSteamTexture
2022-12-20Use GTNHLib Tooltip Animation (#1569)glowredman
* Update build.gradle * Extract tooltip animation to API * Use GTNHLib * Delete AnimatedTooltipHandler.java
2022-12-04Make ModularUI a transitive dependency (#1536)miozune
* Make ModularUI a transitive dependency * Update MUI
2022-11-25Rewrite GUIs with ModularUI (#1381)miozune
* Base work for ModularUI compat * Remove useless interface * Add almost all the widgets * Invert method * Refactor NEI stack placement positions * NEI handlers on ModularUI * Add some more docs * AdvDebugStructureWriter * Fix NEI progressbar not working * PrimitiveBlastFurnace * clean * derp * clean * spotlessApply * Boilers * Buffers * clean * N by N slots containers * Fix boilers not having bucket interaction Put opening UI to individual MetaTEs * Maintenance Hatch * clean * spotlessApply * Add dependency * IndustrialApiary * Adapt to ModularUI change * Base work for covers & fix crash with MP * Fix crash with server * Rewrite base work for covers * Send initial cover data on cover GUI open so that the time of showing incorrect data will be eliminated * Covers part 1 * Rename package: ModularUI -> modularui * Rename class: GT_UIInfo -> GT_UIInfos * Fix build * Covers part2 * Fix missing client check with tile UI & fix title overlap * CoverTabLine * Move cover window creators to inner class * Fix crash with null base TE * Close GUI when tile is broken * Color cover window with tile colorization * Change signature of addUIWidgets * FluidFilter cover, FluidDisplaySlotWidget, BasicTank, BasicGenerator, Output Hatch, MicrowaveEnergyTransmitter, Teleporter, DigitalChest, DigitalTank * Add title tab * Move package: modularui -> modularui/widget * Programmed circuit + IConfigurationCircuitSupport * clean * VolumetricFlask * Remove integrated circuit overlay from recipe input slots * Input Hatch & Quadruple Input Hatch * Multiblock * Deprecate old cover GUI * BasicMachines * Finish BasicMachine & NEI * Expand DTPF NEI to 9 slots * Fix ME input bus on MP * Move AESlotWidget to public class * Move GT_Recipe_Map constructors with mNEIUnificateOutput to setter method * Move SteamTexture.Variant to outer enum * Switch to remote repository * oops * Update MUI * Update MUI * Minor refactor for change amount buttons * Display items and fluids that exceed usual count * blah * use +=, why didn't I do this * Update MUI * Move ModularUI to Base (#1510) * Move ModularUI to Base * Move most of the ModularUI functionality to `BaseTileEntity` (and `CoverableTileEntity`) * `CommonMetaTileEntity` delegates ato the MetaTileEntity * Added several interfaces (with defaults) to indicate if a tile/metatile override/implement certain behaviors. * Moved `IConfigurationCircuitSupport` interface such that it will work with BaseTileEntity or a MetaTileEntity * Address reviews Co-authored-by: miozune <miozune@gmail.com> * Update MUI * Minor changes to NEI * Return :facepalm: * IGetTabIconSet override * Some more changes to NEI * Merge texture getter interfaces to new class GUITextureSet * Remove BBF structure picture as it's auto-buildable now * Make unified title tab style of texture angular * Expose some boiler texture getters for addon * Fix crash with cover GUI on pipe * Lower the number of recipe per page for DTPF & update MUI * Update MUI * Fix crash with middle-clicking slot on circuit selection GUI * Fix circuit selection window not syncing item from base machine * Merge GT_NEI_AssLineHandler into GT_NEI_DefaultHandler * Update MUI * Add in TecTech multi message * Allow changing the way of binding player inventory * Update MUI * Update MUI * Update MUI * Update MUI * Update MUI * Make MUI non-transitive to allow addons to use their own version * Force enable mixin * Format fluid amount tooltip * Add GUITextureSet.STEAM * Add guard against null ModularWindow creation * Add constructors for Muffler Hatch with inventory * Fix output slot on digital chest and tank allowing insertion * Don't log null ModularWindow * Add default implementation for IHasWorldObjectAndCoords#openGUI * Make openGTTileEntityUI accept MultiTE & cleanup Co-authored-by: Jason Mitchell <mitchej@gmail.com>
2022-10-17add PR screwdriver compat to GT screwdriver (#1475)Glease
* add PR screwdriver compat to GT screwdriver * Spotless apply for branch feature/pr-screwdriver for #1475 (#1476) Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * make it optional Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-10-16Restricting Bees to MApiary + create class (#1470)Runakai1
* Restricting Bees to MApiary + create class * Revert Indium (wrong bee) * SPOTLESS + new description * Adjust chances to specialty comb
2022-10-13Interface IAlleleBeeAcceleratableEffect moved to Forestry (#1462)Jakub
* Bump Forestry * Interface IAlleleBeeAcceleratableEffect moved to Forestry
2022-10-12Revert the change to Paperbark trees, also removes harvestcraft from ↵Alastors
dependency (#1459) * Update dependencies.gradle * Update GT_Mod.java * Delete Harvestcraft.java
2022-10-09Apply new Bees formula in Industrial Apiary and move all gendustry upgrades ↵Jakub
to Gregtech (#1447) * Update forestry * Apply new formula (+uncap the chance) * Yeet gendustry upgrades * Conversion recipes * Add upgrade frame * Remove recipes * Gendustry way * Yeet gendustry * Fix
2022-09-18migrate to new survival autoplace api (#1382)Glease
* migrate to new survival autoplace api * reduce type of blocks autoplace will use this does not prevent those blocks from not being accepted into the structures though * implement getBlocksToPlace * fix survivalConstruct code for assline and DT i hate variable size multi :( * fix AIOBE * allow disabling machine block updates on a per-thread basis * make a sensible guess at what texture to use on server side * spotless * implement hologram support for bbf * spotless
2022-08-27Fix spotless rebase (#1307)Raven Szewczyk
* Fix broken rebase * Undo Materials formatting, it generates too many lines * Dummy commit * Missed a structurelib update
2022-08-27Update buildscript & apply spotless (#1306)Raven Szewczyk
* Update dependencies * Update buildscript, apply spotless
2022-08-23 Fix multiblock boilers not detecting firebox (#1291)Glease
2022-08-17Update dependencies.gradleMartin Robertz
2022-08-14Switch to GTNHLib for ItemStackMap instead of Hodgepodge (#1251)Jason Mitchell
2022-08-13switch to gson (#1247)Glease
* switch to gson * json loader code cleanup
2022-08-12Added means of customizing GUI colors for resource packs (#1203)Albi
* Added means of customizing GUI colors through lang file * Color values are now stored in json file instead of the lang file * Made json only load upon resource reload and ensured server compatibility Co-authored-by: Martin Robertz <dream-master@gmx.net>
2022-08-09autoplace integration (#1117)Glease
2022-08-09Set owner to the ME output bus, so that it might correctly work with ↵repo-alt
networks with security stations (#1217) https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10948
2022-07-27Move Industrial Apiary to gregtech (#1107)Jakub
* Industrial Apiary * Make Forestry not required. * Add support for gendustry upgrades and lower energy demand * Add item validation to input slots and fix battery + special slots * Automation upgrade support and bug fixes * Better canWork check and flower detection * GUI work * Better detection of modifier update * Add button to cancel process * Add textures * Tooltip changes * Add convert crafting * Make top and sides glow * Bug fix * New textures * Add bee effects * Make all tooltips translatable * Implement GT Apiary Upgrades * Prevent inserting too many upgrades * Just require gendustry instead of checking it everywhere * Add blacklist (bug fix) and use hashsets instead of arrays * Cache beemember to do effects * Make blacklist automatic * Add acceleration upgrades for all tiers (LV -> UV) * Lock the machine to maxspeed by default * Correct required energy in info tooltip * Use isUpgrade method instead of manually checking * Lower amperage to 4 * Save locked speed to nbt
2022-07-25Update NEI (#1158)miozune
2022-07-22MultiTileEntityJason Mitchell
2022-07-02Add IMC for NEI RecipeCatalyst (#1109)miozune
2022-06-24Kevlar (#1018)Martin Robertz
* add first recipes for Kevlar Line * merge conflict * add more materials and recipes for kevlar line * fix butanol naming (cherry picked from commit 808c91e2904314f67085c8cce2d579d6ac711bbb) * fix more Kevlar recipes (cherry picked from commit 3688dda0a8d4cd79edd76072d04a59fe4e8b3ca4) * fix more recipes (cherry picked from commit a527b22bd815629372c8dca98e579628b1128d46) * add more Kevlar stuff * add more materials for Kevlar Line * add more Materials and recipes for Kevlar (cherry picked from commit 448083f5c1789cd78cc1dc049c859c3bec4c2485) * Merge branch 'Kevlar' into dev # Conflicts: # src/main/java/gregtech/api/enums/Materials.java * add second maven from ic2 * overseen * add more kevlar materials and recipes * fix naming * fix metal block 9 was not set * fix materials and names (cherry picked from commit 3119d83ba53f43de6163de3f01edd6081f318cd6) * Fix Acetylen Material (cherry picked from commit d379365de519c503a78f68ce5ab2a3de02ff7852) * fix recipes (cherry picked from commit 2e2033773e1aa92224932fc93aaadaeacb83e8ba) * remove Calcium Hydroxide Formula * add ALF3 * make Nitrochlorobenzene backwards compatible fix a lot of recipes (cherry picked from commit ca2a59db88f036649f6d8ff4b5e5565c9da400c9) * add more Kevlar materials fix recipes remove Nitrobenzene 3 and 4 * remove 2 Buten 1,4 Diol fix recipes (cherry picked from commit 811549dc9f4f73e77752d5faef2b6d7243e6e625) * add spinnert Item, Woven and fiber kevlar add more materials add more recipes * fix derp (cherry picked from commit dc1e24753c39c70ad262f7bc2ce70d839a655942) * fix materials id derp (cherry picked from commit c7ba51ad846ae466054fb5e002fa8c634e3dfcad) * fix recipes (cherry picked from commit f8e6e32acaee563d3683b79980459bc464c6e716) * fix more recipe add Kevlar material add fiber and woven kevlar recipes (cherry picked from commit cc99809ea80f616ffe5c22e0d3f189a7b5cd7bdb) * add Spinneret recipe (cherry picked from commit 4db8497380b39edda8a00964613eae3a72cebbcb) * add Bromine add Liquid Kevlar Texture fix recipe add more Kevlar Materials (cherry picked from commit e2f96cb825f5ededaff3989b7e087b51b57a913c) * Fix recipes (cherry picked from commit e4f8d0d33f81f94124b733cbeb975ca0b4a33da2) * fix recipes (cherry picked from commit 7c6b7cdd0fd0720f58993faeaa81dd95d1b3757c) * Add more Kevlar recipes add more Materials (cherry picked from commit 9c35ca47e917fb2ac082ba5077e65001a7ab074a) * add more Materials (cherry picked from commit 12c598fe8784198c996eda3d5e072b829cf33ab8) * fix Kevlar recipes add more recipes * finish kevlar line (cherry picked from commit 39567610956ac02d3001f68851ddeb7e5d63aed7) * fix a few more recipes (cherry picked from commit e28283321ce1670d6684a47c0fd3fd263da8a6cb) * fix recipe (cherry picked from commit df89c96bc826b321f81c1c3af521469decdcff22) * try to add back single block distillation recipes * stupid me :) (cherry picked from commit 7fc6c375605d85b7cc791aa9818174a1cb2f7f59) * fix distillation recipes (cherry picked from commit e2351c4390b632b9e361a19ba03225c82766e455) * fix more recipes (cherry picked from commit 0fefb881e80659d41308dec85c59a114862aaf40) * remove not working texture (cherry picked from commit f70cdbf7e0138ed6cc867153693db527f04a78f8) * fix more recipes (cherry picked from commit 6c45aa36d4176af8f41e64a8758e31618ac56ab9) * rename chemicals (cherry picked from commit 4aa52352319b72bca6ec27ea65aba42bd293bb39) * fix recipes (cherry picked from commit 0885006add9ce78614a4a45cc8ae1d46a5b466d8) * remove unused Kevlar Materials (cherry picked from commit 69525c04a6505ef06e1f7cc6166aaba808b0ba26) * add more Kevlar changes (cherry picked from commit a16f12fe71fa65ce7706b049b5e94602cb676b37) * change Kevlar line a bit (cherry picked from commit b06cdb634125465e073adf1e09f1821b8794d243) * add Rhodium as compat metal (cherry picked from commit cfde983db03efec6d83367cbd5c13887eef6aa67) * fix texture set (cherry picked from commit 7f2f5508acb3613505522db98eef948c8e269892) * add more Kevlar recipes disable Rhodium GT dummy (cherry picked from commit 9389fe086e9d8a4bef92115a9eef8816fdf51c43) * fix recipes (cherry picked from commit 7dd26f59af45619c3cf2045edfb6c38198358cb0) * fix more recipes (cherry picked from commit b407abebd0ce1d5351b770a729d75fb3fc7a0e87) * fix more recipes (cherry picked from commit f2c24ea7fe4a2dfb9a95129d9a0c4b03b70f34d5) * fix kevlar recipes (cherry picked from commit fb9f937b7f31ab9f3f958a0a53772c82f0d55b64) * add chemical Formular (cherry picked from commit 5116ee58132bb1723c318e8f2c20b52f97da3b9d) * fix recipe (cherry picked from commit ce10e89e059946f7020219f2a79397862272d2ab) * fix circuit (cherry picked from commit 0ee7d4535dab0bb1a20665160f11bdf01efd411d) * fix most of the Kevelar recipes retier them remove potassium Nitrate its still Saltpeter (cherry picked from commit 49e1eec47c4c86044ce748d96dc5a11d1db68877) * add back Potassium Nitrate for compt reasons (cherry picked from commit eee82dc1783d40fe4b68d87ee0da646cc4ea5262) * fix more Kevlar recipes (cherry picked from commit aaaf2969da671cf923f7213f71e9c8eb89091e87) * fix name in Kevlar line (cherry picked from commit e7a883254d2c89f289453cdcd67be5dc1fc1c53a) * Lowered EU cost on Wood Tar - Lowered EU/t on the Wood Tar DT recipe from 256 to 224 EU/t (value suggested by Dream). The old value is just a bit too high for an HV Semifluid Generator to power the DT with the Creosote output, which forced lower tier generators and spam. * Removed DT Recipes and Added Alternatives - Removed circuits in DT recipes for the HV Oil and Benzene processing; - Added IV recipes to obtain the new chemicals for the Kevlar line (the Dimethylbenzene isomer and Naphthenic Acid), without changing the setup of players that were previously processing those for their early-mid game purposes. * Revert "Removed DT Recipes and Added Alternatives" This reverts commit 165ad2e4d196b5966af0fe282658f1bea3d579a9. * Revert "Lowered EU cost on Wood Tar" This reverts commit 420d0d5cd530d3e29164c3a9c384d4187a46495a. * fix Copper oxide use old Material Shift ids add melting Point (cherry picked from commit 488d6598513307bb4221bbb50904a32e5a0bd069) * Update GT_Loader_Item_Block_And_Fluid.java * MAchine REcipe code too large Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: Steelux8 <steelux7@gmail.com>
2022-03-14pin comb type id instead of depending on array ordinal (#980)Glease
* pin comb type id instead of depending on array ordinal * fix up _NULL related problems * fix out of bound * make it private * add some more test
2022-02-23Base work adding 3 new tiers of coils. (#885)Alkalus
* Base work adding 4 new tiers of coils. * Remove OPV tier. Remove nonsensical coil tier tags. (Awak = UIV, really? No thanks) Add proper texture for Hypogen, Infinity and Eternal coils. * Revert avaratia dep via import by Alk. If someone can implement cosmic rendering here then great but that is well beyond me. Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
2022-02-08update deps and buildscriptbombcar
2022-02-07fix versions (#925)bombcar
2022-02-06update dependencies, including buildscript (#924)bombcar
2022-02-04Texture Shenanigans (#915)Jason Mitchell
* Texture Shenanigans - Get rid of all the TODOs and run everything through the new Texture API in a backwards compatible way. * allow bw runclient to run * Add obf name Co-authored-by: bombcar <github@bombcar.com>
2022-02-04Paperbark tweak (#917)miozune
2022-02-03Basic Machine NEI Power Tiers (#914)YannickMG
* Add IntelliJ .shelf folder to .gitignore * Fixing GT_GuiTooltip bug I introduced * Deprecated superfluous String trans methods. * Add Power class to compute and describe power usage * trans -> GT_Utility.trans Removed absent param from Javadoc * Add Power to BasicMachine and use it for power calculations * Steam BasicMachine rework Have Bronze and Steel tier override Power with appropriate SteamPower Make Bronze machines explicitly tier 1 Make Steel machines explicitly tier 2 Defined recipe list and bricked status for each machine Unified checkRecipe uses machine's recipe list and Power * Raised NEI dependency to 2.2.5 * Defining NEI transfer rect in individual UIs Using a new interface called from GT_RectHandler * Code cleanup & minor refactor * Add power field to NEI Default Handler Add method to create Power object from the recipe map * Display power tier in NEI handler name * User Power to draw NEI Handler description * Enable filtering handler recipes using Power * Repurposing aBricked parameter into aHighPressure To fix my previous faulty method of setting mTier * Must call getCache to get recipes properly. * Better communicate NEI Overclock info
2022-01-28Bring Waila handling in houseJason Mitchell
Update deps
2022-01-23AE2 Cable facade as cover (#887)Glease
* initial work on facade covers * fix colorMultiplier also removed derp * Clean up drop cover texture reset code What was I thinking actually? Send a packet to reset client states? * Fix cover display stack
2022-01-22fixed runclientbombcar
2022-01-18update to explicit dependenciesJason Mitchell
2022-01-18update to explicit dependenciesJason Mitchell
2022-01-15Explicit tags for dependenciesJason Mitchell
2021-12-10Revert "us us version of cofh core"Martin Robertz
This reverts commit 638ca152bb613e986a25ed5a7a9049bb1fdd5dbb.
2021-12-10us us version of cofh coreMartin Robertz
2021-12-02update buildscript to master repos and update cofh to AE2 required versionbombcar
2021-12-01Move EnderCore to compileOnlyJohann Bernhardt
2021-12-01Migrate to unified build script and gradle 6Johann Bernhardt
2021-12-01Compiles and runs in dev with gradle 5Johann Bernhardt
2021-12-01Set Galacticraft to masterJohann Bernhardt
2021-11-24Switch to more in-house dependenciesJohann Bernhardt
2021-11-07Use updated YAMCore versionJohann Bernhardt
2021-11-07Unify build script draftJohann Bernhardt