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2024-08-09updateDream Master
2024-08-09Removing the LEG (#2815)Alastors
Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-08-09updateDream Master
2024-08-08updateDream Master
2024-08-07updateDream Master
2024-08-07updateDream Master
2024-08-06updateDream Master
2024-08-05updateDream Master
2024-08-05updateDream Master
2024-08-04updateDream Master
2024-07-31Adjust to AE2 api changes (#2781)Demiu
* Adjust to AE2 api changes * update --------- Co-authored-by: Dream Master <dream-master@gmx.net>
2024-07-30updateDream Master
2024-07-29Adds vein type readout to multiblock miners (#2732)querns
* Adds vein type readout to multiblock miners (+metrics) * Spotless, fix weird import * Downgrades VP dep to latest non-pre version * Update dependencies.gradle * Refactor to eliminate dep on VisualProspecting --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-07-28Fix T2 PCBFactory NEI structure preview (#2638)RealSilverMoon
* Fix T2 PCBFactory NEI structure preview * compileOnly blockrenderer
2024-07-28updateDream Master
2024-07-27Optimize load time (#2774)Raven Szewczyk
* Load time optimization: replace recipe reflection with mixin accessor * Save an inner loop allocation in StaticRecipeChangeLoaders * Move Bauble event handler from individual items to GT++ proxy * Update mobs info with more optimizations
2024-07-26update depsDream Master
2024-07-26Fix Lead Lined Box gui and add ModularUI2 as a dependency (#2767)Raven Szewczyk
2024-07-26fixDream Master
2024-07-25Added Steam Forge Hammer (#2736)evgengoldwar
* Added Steam Forge Hammer * fix * Saving tiers in NBT * fix update bs --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-07-21updateDream Master
2024-07-20Beamline (#2619)Raven Szewczyk
* Beamline * Remove hardcoded dreamcraft items and spotless * Remove logs and fix auto structure check * Remove logs and fix auto structure check * Fix typo and synchrotron high MF scaling * sa (cherry picked from commit b2796d95538a1b683b4a98bf6cb0f8fe21404fbd) * Add multi textures, add structuredesc info, remove test TC input, add synchrotron/input/output recipes * Spotless * Prevent mob spawning on casings * Fix LINAC glass requirement, make synchrotron structure less ugly, add last recipe * Spotless * Add placeholder particle textures * Add some mask recipes I missed * Spotless apply for branch lanth-beamline for #2619 (#2630) spotlessApply Co-authored-by: GitHub GTNH Actions <> * Add further error messages to LINAC and Synchrotron, fix MM & LaB6 recipes * Spotless apply for branch lanth-beamline for #2619 (#2648) spotlessApply Co-authored-by: GitHub GTNH Actions <> * Minor changes, add more multi error messages & 9x U-238 SC recipe * Spotless apply for branch lanth-beamline for #2619 (#2651) spotlessApply Co-authored-by: GitHub GTNH Actions <> * Missed a change * Spotless apply for branch lanth-beamline for #2619 (#2652) spotlessApply Co-authored-by: GitHub GTNH Actions <> * Update beamline desc * Remove comments, move coolant fluid check to Util class * Spotless * Spotless apply for branch lanth-beamline for #2619 (#2666) spotlessApply Co-authored-by: GitHub GTNH Actions <> * Fix Mu-Metal recipe output amount, tool stats for MM & LaB6 * Spotless * Fix multi hatch textures * Spotless apply for branch lanth-beamline for #2619 (#2676) spotlessApply Co-authored-by: GitHub GTNH Actions <> * Increase Synchrotron output rate eut & antenna tier scaling, in general improve output rates, buff all TC recipes' processing time * Fix misleading BL tooltip * update * remove import * Buff higher-tier wafer recipes for each IC, from a 4x to 3x increase of recipe amount per two wafer tier increases * Remove RA1 calls in beamline (#2716) * Spotless apply for branch lanth-beamline for #2619 (#2717) spotlessApply Co-authored-by: GitHub GTNH Actions <> * fix * Spotless apply for branch lanth-beamline for #2619 (#2733) spotlessApply Co-authored-by: GitHub GTNH Actions <> --------- Co-authored-by: unknown <gtandemmodding@gmail.com> Co-authored-by: Elisis <jarrad.thomson@gmail.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2024-07-20Remove blinkCell override from YOTTAHatch.java (#2737)tth05
* Remove blinkCell override from YOTTAHatch.java * update --------- Co-authored-by: Dream Master <dream-master@gmx.net>
2024-07-18updateDream Master
2024-07-18Added Water Pump (#2694)evgengoldwar
* Add Water Pump * Added check humidity * Apply spotless * Added tier 2 WaterPump * Added new textures and Fixed the display in nei * Optimizing imports * Fix tooltip * Added craft for Output hatch ULV, Wooden Casing, Water Pump * Apply spotless * sa+update deps * Delete the sky check method * sa * Rewrote WaterPump to SteamMultiBase. * Added a steam hatch to the structure and changed the tooltip * Spotless apply * Changed VoidProtection and calculate water generation * Remove star imports * Rename Wooden Casing to Primitive Wooden Casing * Remove enableMultiblock_WaterPump * Rename static variables * Change variables and tooltip * Sa --------- Co-authored-by: Dream Master <dream-master@gmx.net>
2024-07-15updateDream Master
2024-07-13updateDream Master
2024-07-10updateDream Master
2024-07-09MultiTileEntityBlock workJason Mitchell
* Merge MultiTileEntityBlockRegistryInternal into MultiTileEntityBlock * Add a hard dep on NEID for meta extension * Use in world block meta for MuTE ID * Use one block per MuTE Registry * Add WeakTargetRef * Migrate `controller` reference for parts over to a non non cachable WeakTargetRef * Migrate controller WeakReference usage to WeakTargetRef
2024-07-09updateDream Master
2024-07-07Swap out copied code with library callJason Mitchell
2024-07-07updateDream Master
2024-07-06updateDream Master
2024-07-02updateMartin Robertz
2024-06-30updateDream Master
2024-06-27updateMartin Robertz
2024-06-27updateMartin Robertz
2024-06-26updateMartin Robertz
2024-06-21updateMartin Robertz
2024-06-17updateMartin Robertz
2024-06-15updateMartin Robertz
2024-06-10updateMartin Robertz
2024-06-09updateMartin Robertz
2024-06-07Move Forestry to api dep (#2637)ah-OOG-ah
Update dependencies.gradle
2024-06-07Add Steam Multi (#2631)evgengoldwar
* add Steam Centrifuge * add Steam Washer * Change Steam Washer * Change Steam Multi * Fix tooltip Washer * Change Washer * Change Steam Multi * add id comment * update deps + sa * Added centrifuge tiers * Added washer tiers * Added compressor tiers * Added macerator tiers * Delete fixAllMaintenanceIssue(); * Delete fixAllMaintenanceIssue(); * Changed recipes * Added meaningful names * sa + update bs --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-06-03Added One Time Rebalance Button to LSC (#2635)reign
* Added one time use instant rebalance button to LSC * Update src/main/java/common/tileentities/GTMTE_LapotronicSuperCapacitor.java Co-authored-by: NotAPenguin <michiel.vandeginste@gmail.com> --------- Co-authored-by: NotAPenguin <michiel.vandeginste@gmail.com>
2024-05-31Update dependencies.gradleMartin Robertz
2024-05-30Complete backend rework of the EIG (#2616)Raven Szewczyk
* Complete backend rework of the EIG * Mergening Related Updates Also some loader references refactoring * fix (cherry picked from commit 7fd5d7417bddfb6e49ede3986d9a547f15b21289) * More Mergening fixes Updates the declaration of the stem mixin to match the new format. * Inline EIG IC2 bucket constants addresses: https://github.com/GTNewHorizons/GT5-Unofficial/pull/2616#discussion_r1620596497 * Fix Seed Removal in regular seed simulations Should address https://github.com/GTNewHorizons/GT5-Unofficial/pull/2616#discussion_r1620583338 --------- Co-authored-by: Guillaume Mercier <10gui-gui10@live.ca> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-05-29updateMartin Robertz
2024-05-27updateMartin Robertz