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2023-05-01ForgeDirection (#608)Jason Mitchell
* ForgeDirection WIP * Fix GTPP_Render_MachineBlock Fix handling of getTexture with facing mask for pipes Kill a bunch of magic numbers * spotlessApply (#612) Co-authored-by: GitHub GTNH Actions <> * Bump bw/tt deps --------- Co-authored-by: Léa Gris <lea.gris@noiraude.net> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-04-22Update BS & depsJason Mitchell
2023-04-21Fix Material (#605)Martin Robertz
* update bs+sa + material * spotless * update dep
2023-04-09clean up GT++ code (#589)boubou19
* yeet big reactor support * yeet IC2 classic support * yeet pneumaticraft support * yeet More Planets support * yeet Immersive Engineering support * yeet Psychedilicraft support * yeet Beyond Reality Core support * sort mods to see what must be purged * yeet simply jetpacks * yeet RFTools * yeet xReliquary * yeet RedTech * yeet Mekanism * yeet GrowthCraft * yeet ihl * leftover cleaning * yeet thermal fondation support * yeet compact windmills support * spotless * remove constants from LoadedMods (part 1 / 2) * spotless * remove constants from LoadedMods (part 2 / 2) * use mod id enum instead of strings + optimize imports * Loaded.isModLoaded -> enum * restore RA init * missing ! * start organizing recipes stuff * fix crash on world load in dev * remove unused class * remove HazmatUtils.java * move all the removals * remove enableHarderRecipesForHighTierCasings and usages(disabled in the pack) * move some pyrolyse oven recipes to its own file * sa * bump GT version * bump GT5U version * spotless apply * use Everglades entry from the mod enum --------- Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-04-08Update dependencies.gradleMartin Robertz
2023-04-06Fix NPE in dev with Blast Smelter recipes (#592)miozune
Co-authored-by: boubou19 <12850933+boubou19@users.noreply.github.com>
2023-03-09remove EnumHelper usage towards OrePrefixes (#561)Glease
* remove EnumHelper usage towards OrePrefixes * fix up dependency * spotless
2023-02-26Implemented enhanced multiblock GUI (#555)Maxim
* Implemented enhanced multiblock GUI * Rename method to fit super * Added getter to see if flotation cell is locked * Update dependencies.gradle --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-02-22Fix two NPEs with recipe registrations (#551)miozune
2023-02-16Added tier-NEI-support for fusion mk4 (#545)Maxim
2023-02-16Remove reflections against BW (#544)miozune
2023-02-09Fix GT++ depending on core mod (#537)Connor-Colenso
* Clean up obsolete usage of VP and stop GT++ depending on core mod. * Spotless * Fixes --------- Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
2023-02-09Forge Hammer Fluid Fix (#534)Connor-Colenso
* Bump dep * Fix Alk code * Remove weird comment --------- Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
2023-01-31Remove unused repositories, fix deprecated declarationsRaven Szewczyk
2023-01-30bump depMartin Robertz
2023-01-30bump depMartin Robertz
2023-01-24Make reflection Java 12+ compatible (#517)Raven Szewczyk
2023-01-23Use GT_ParallelHelper for GT++ (#511)BlueWeabo
* everything * remove more useless code * spotless * fix missed multis * actually put efficiency oop * late night coding * missed one * last one * fix tgs * remove useless code, which was used for debugging * spotless
2023-01-15Fix dehydrator singleblock (#501)Jakub
2023-01-14Fix mabs exotic hatches (#496)Maxim
* Fix MABS not accepting multi amp hatches below UV glass * Clean up using new getters * Spotless * spotlessApply (#497) Co-authored-by: Maxim <maxim235@gmx.de> Co-authored-by: GitHub GTNH Actions <> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-01-12Implement working amps to remove the hack (#494)Maxim
* Implement working amps to remove the hack * Use long base function instead of helper * Updated dep * Also yeet hack from QFT
2023-01-08prevent incorrect fluid from being forced into specialized hatch (#488)Glease
2023-01-06Foil in one step (#476)Martin Robertz
* foil in one step adapt gt recipe style update dep file * spotless * spotlessApply (#477) Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: GitHub GTNH Actions <> * update tec tech * Update dependencies.gradle * Update dependencies.gradle Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-01-02Move NEI handlers to new recipemap methods (#470)miozune
2022-12-22Update dependencies.gradleMartin Robertz
2022-12-22Add the Quantum Force Transformer (Endgame Chemline Skipper) (#399)Steelux
* First Code Implementation * First Textures Implementation * Texture Name Fixes * spotlessApply (#400) Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Controller ID Fix * spotlessApply (#401) Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Reworked Recipe Map, Started Rework on recipes * spotless * fix recipe to actually use eternal singularity, make sure we can have a null fluid output * add new blocks and some new textures * Spotless apply for branch Chem_Line_Skipper for #399 (#406) * fix material localization (#395) * fix material localization * spotlessApply * Revert the Nerf to Algae Farm Casing Cost (#397) - Changed the Algae Farm casing tier to the low tier it was supposed to be at, this time at MV and with no dirt. The casing is shared with the TGS, which was the reason for the nerf, but the controller can gate that multi; - Adjusted the controller recipe for the Farm to also be MV. * Fix Amount of Infinite Mutation Catalyst Output (#398) - Changed output from 1 to 5 catalysts, to match the input of 5 carriers. * Fix Sterile Farm Casing Recipe (No Tumbaga Pipe) (#402) * fix frame box and block cant localized (#404) * fix double plate and long rod cant localized (#405) * fix double plate and long rod cant localized * sa * spotlessApply Co-authored-by: iouter <62897714+iouter@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * First Changes to Add Chemplant Catalysts * Spotless apply for branch Chem_Line_Skipper for #399 (#407) * fix material localization (#395) * fix material localization * spotlessApply * Revert the Nerf to Algae Farm Casing Cost (#397) - Changed the Algae Farm casing tier to the low tier it was supposed to be at, this time at MV and with no dirt. The casing is shared with the TGS, which was the reason for the nerf, but the controller can gate that multi; - Adjusted the controller recipe for the Farm to also be MV. * Fix Amount of Infinite Mutation Catalyst Output (#398) - Changed output from 1 to 5 catalysts, to match the input of 5 carriers. * Fix Sterile Farm Casing Recipe (No Tumbaga Pipe) (#402) * fix frame box and block cant localized (#404) * fix double plate and long rod cant localized (#405) * fix double plate and long rod cant localized * sa * spotlessApply Co-authored-by: iouter <62897714+iouter@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Multi Forms with Catalyst Housing and Recipes in NEI * spotless * Remove Mufflers and Pollution * New textures and make new casing to be used in the multi * Make a working recipe check, add a Fluid only output mode * Do not allow the ME Input Bus bug again. fixing it early * replace the current glass with a new one a real texture needs to be made * fix catalysts being able to be used in the input bus and fix recipes not start from a second input bus * Spotless apply for branch Chem_Line_Skipper for #399 (#412) * fix material localization (#395) * fix material localization * spotlessApply * Revert the Nerf to Algae Farm Casing Cost (#397) - Changed the Algae Farm casing tier to the low tier it was supposed to be at, this time at MV and with no dirt. The casing is shared with the TGS, which was the reason for the nerf, but the controller can gate that multi; - Adjusted the controller recipe for the Farm to also be MV. * Fix Amount of Infinite Mutation Catalyst Output (#398) - Changed output from 1 to 5 catalysts, to match the input of 5 carriers. * Fix Sterile Farm Casing Recipe (No Tumbaga Pipe) (#402) * fix frame box and block cant localized (#404) * fix double plate and long rod cant localized (#405) * fix double plate and long rod cant localized * sa * Update chemplant manual for TPV (#409) * Update chemplant manual for TPV * update BS Co-authored-by: Martin Robertz <dream-master@gmx.net> * fix crop manager log spam (#408) * Recipe fixes 2022/10/25 (#410) * Remove reflection from RTG Hatch (#411) * Fix Material Progression and Semifluid Gen Cost (#403) - Changed some materials used in GT++ material tier progression, because they require EBF coils above what is possible for the tier; - Changed fluid input on LV Semifluid Generator recipe from Bronze to Tin, since Bronze cannot be fluid extracted in LV; - Reduced the input count of items for those recipes, to bring it closer to the other generators. * spotlessApply Co-authored-by: iouter <62897714+iouter@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Guinea Wheek <guineawheek@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * fix overclocking with 1 energy hatch * fix merging from master * allow tectech energy hatches * Update GT * NEI migration & cleanup Deprecate GTPP_Recipe_Map_Internal#sMappingsEx and delegate to GT_Recipe_Map#sMappings instead Remove recipe modification check * allow for parallel crafting in the QFT * Plasma consumption and their respective hatches * Initial Placeholders for QFT Recipes * spotless * get the fluids the correct way and make sure focusing requires neptunium * Boiler * New Plasma Recipes * Remove Unused Catalyst Code * Remove More Unused Code for Catalyst and Glass * Refactor Crafting and Focusing Tiers * spotlessApply (#441) Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * remove useless code, make the structure definition static and final. * it works. * address review * spotlessApply (#442) Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * there are no catalyst housing, no mufflers either. and no need to override more than needed * Crafting Casings Texture Update * address more reviews. also preemptive fix for constant neptunium consumption i am not doing more until tomorrow * Small cleanups * Programmed Circuit & Super Bus * I dare you use mName for shapes again. * Lower the number of fluid slots for multi mixer NEI * Updated Focusing Textures and Added Statics * Implementation of New Catalysts * Recipes for Everything * Spotless apply for branch Chem_Line_Skipper for #399 (#444) * make structure definition fields static (#443) * spotlessApply Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * add in a config option to change between animated and static textures * More Recipe Additions * spotless again * merge dev fixes. maybe this was it? this is hell * update how fluid mode works * update NEI * update gt dep * update gt version to the correct one. We need MUI god damnit * set animated textures on by default * BS+SA+fix * just a normal gt++ pr * Add Remaining Catalysts * FIXES * miozune request * update dependencies * add dense plates to be auto-genned * rework recipes of the QFT, make the recipe map accept it as a catalyst * add missed items to recipes * change around some recipes. fix NEI. fix some localization * do not set the recipe map for those hatches oops * hatches are pain * life a circle of pain * change the placement of the Fermium and Neptunium Hatch. add tooltip information about it * Add Kevlar recipe using bee comb Adds additional bonus and solely for kevlar * Fixed controller texture * do some fixes. updata dependencies * fix a small oopsie * wait what * Fix catalyst recipes * fix not building * quick spotless * Some tooltip fixes * Increase Fluid Input p/Tier on Recipe Tier Casings * Buff t1 costs * Increase Catalyst Costs to Near the QFT Cost * Some last bug fixes * Minimum energy hatches fix * Change last return statement * Spotless * Oil is not required in the QFT * Spotless again * prepare texture names for Sampsa * Sampsa's textures * Restore Old Unused Texture Changes * Update build.gradle * force field renderer and some fixes * forgot to make it render when working * make client side * remove uneeded things. add variables as local * fix parallels * spotless * fix parallels * quick thing to fix and prevent in the future * forgot to use the same item damage oops * fix to fluid mode. just edit the stacksize * use copyAmountUnsafe * update dependencies. fix overclocking * correct overclocking * lower amps you can use by 1/5th instead of 1/20th * Update dependencies.gradle * update BS * remove jitpack Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com> Co-authored-by: iouter <62897714+iouter@users.noreply.github.com> Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Guinea Wheek <guineawheek@users.noreply.github.com> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: Runakai1 <Runatson@gmail.com>
2022-11-25Rewrite GUIs with ModularUI (#440)miozune
* Update GT * NEI migration & cleanup Deprecate GTPP_Recipe_Map_Internal#sMappingsEx and delegate to GT_Recipe_Map#sMappings instead Remove recipe modification check * Boiler * Programmed Circuit & Super Bus * Lower the number of fluid slots for multi mixer NEI * Solar Generator * Crop Manager * Bronze Workbench & Advanced Workbench * Turbine Housing & Rotor Assembly * Iron Plated Blast Furnace * Player Safe * Advanced Muffler Hatch * spotlessApply * Auto Workbench * Breaker, Control Core, RTG Hatch, Steam Bus, some cleanup * Fix crash when removing Breaker * Data Orb Repository * Charging/Discharging Bus * Pollution Scrubber * Storage Crate, Shelf, TieredChest They're just broken in the first place, don't blame me * cleanup * Steam Condenser It's broken in the first place, never blame me! * Catalyst Housing, Ball Housing * Fluid Tank, generators, custom hatches, cleanup * Computer Cube MKII Many things are broken in the first place, I swear * Inventory Manager * Migrate multiblock dehydrator recipemap to ModularUI * Overflow cover * Redstone Circuit Block * Multiblock * cleanup * Update GT
2022-11-13Update dependencies.gradleMartin Robertz
2022-10-25Remove reflection from RTG Hatch (#411)miozune
2022-10-24Update chemplant manual for TPV (#409)miozune
* Update chemplant manual for TPV * update BS Co-authored-by: Martin Robertz <dream-master@gmx.net>
2022-10-07Mega Alloy Blast Smelter (#394)MadMan310
* Initial commit * added BW dependancy & runtime * dimmminsishing returns on coil discount, fix other stuff * Coil discount is now a linear function * spotlessApply * Add recipe * Fixed scanner recipe
2022-10-01update dep fileMartin Robertz
2022-09-18migrate to new survival autoplace api (#353)Glease
* migrate to new survival autoplace api * Spotless apply for branch feature/autoplace-rotate-hatches for #353 (#354) Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-09-03Remove GT asm (#333)Glease
* remove GT asm * Spotless apply for branch no-gt-asm for #333 (#334) Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Update dependencies.gradle * Update dependencies.gradle * Update dependencies.gradle Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2022-08-27use channels to select tier of chemical plant components (#312)Glease
2022-08-26Fix void protection requires too many slots than actual (#301)miozune
* Fix void protection requires too many slots than actual * remove proper stack size
2022-08-19Update dependencies.gradleMartin Robertz
2022-08-17Update dependencies.gradleMartin Robertz
2022-08-01Fix startup crash with latest GT (#258)miozune
2022-07-19Chemical Plant fixes (#248)miozune
2022-06-27Fine hypogen (#225)Connor-Colenso
* Bump dep (stops crashes due to nitric acid) * Add fine hypogen wire. Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
2022-06-24update gt depMartin Robertz
2022-06-12Fix missing methods for the MTE precursor (#211)Raven Szewczyk
* Fix missing methods for the MTE precursor * Update dependencies
2022-06-10Compatible with more saplings for tree farm (#206)DianeXD
* Compatible with more saplings for tree farm * Some saplings do not produce logs * Balance forestry saplings * Balance forestry saplings
2022-04-24Add NEI catalysts (#179)miozune
* Add NEI catalysts * Comment out Compound Fabricator
2022-04-16Allow Hand Pumps to be inserted into Toolbox (#174)miozune
2022-04-08Update dependencies.gradleMartin Robertz
2022-02-15update buildscripts (#132)bombcar
* update buildscripts * notabs: * newline * tabs * shellcheck
2022-02-07update buildscripts (#116)bombcar
Co-authored-by: Jason Mitchell <mitchej@gmail.com>
2022-02-07Bumped GT5U and NEI dependenciesYannickMG