Age | Commit message (Collapse) | Author |
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* Remove test items from NEI with no texture
* Add number formatting to hand pumps
* Remove heavy plates (no recipes & completely unused).
* Remove helium generator (no texture, no recipe)
* Remove fire pit and fire starter (no use, no recipe, no textures)
* Remove giant chicken and associated unused stuff, has no texture and is unobtainable. Used to be relevant but isn't anymore.
* Remove villagers with silly trades like 1 motor + 1 hull = 1 hull. Why?
* Remove trade bench, no recipe, missing textures. Unused.
* Remove farm processors, no texture, no recipe. Unused.
* Remove MAX tier components, these exist in GT now, have no recipe here and are unused.
* Hide untextured light block from NEI
* Update buildscript
* Remove unused backpacks, no recipe and contains dupe bugs. Bad.
* Remove eatotronic, universal toolbox and magic tool bag. All 3 are missing textures and uncraftable.
* Remove eatotronic, universal toolbox and magic tool bag. All 3 are missing textures and uncraftable. part 2
* Remove dragon catcher (what?), no texture, no recipe, unused.
* Remove empty item, does nothing, has no recipe, no idea why it is here.
* Empty item v2 removal
* Revert "Empty item v2 removal"
This reverts commit 75bcd3ccfaf55bbfe2c12b2e4167d5c37636030d.
* Revert "Remove empty item, does nothing, has no recipe, no idea why it is here."
This reverts commit e41a9f484392776331c58530ab1faa5ef978ef36.
* Remove debug square. No recipe, unused.
* Number formatting overflow covers
* Remove JVM garbage collection block. Unused, no recipe.
* Remove nanotubes, no recipe for them. Unused.
* Remove "git" item, doesn't seem to work. Has no recipe.
* Remove uncraftable food with awful textures.
* Remove "bat king" mob, unused content. Does not spawn.
* Remove uncraftable doors with bad textures. Unused content.
* Remove uncraftable, unlocalised redstone stuff that crashes game when placed.
* Remove weird spawner item. No recipe, does not exist in world.
* Remove sunnarium bit, no recipe, no usage.
* Remove unused modularity table and some misc uncraftable, unused items.
* Remove Interconnecting Storage Crate, no recipe, unused.
* Delete worse debug power gen, this already exists as part of GT. Unneeded duplication.
* Delete unused placeholder circuit
* Delete uncraftable generator hatches.
* Spotless
* Remove XP tank thing, unused and uncraftable.
* Remove null item, this fluid registry only seemed to register one null fluid. All others exist?
* Remove EU -> RF battery. Unused in GTNH.
* Remove some shelf nonsense, why is this in this mod?
* Remove some weird random tools. These have no realistic usage in GTNH.
* Remove firemaker. Useless in GTNH.
* Removed helium blob. Deprecated item, not used anymore, uncraftable.
* spotlessApply (#730)
Co-authored-by: GitHub GTNH Actions <>
* Stop modulators generating unused blocks with no textures
* Remove more unused untextured casings
* Remove more unused untextured casings
* Remove more unused untextured casings
* Remove more unused untextured casings
* Remove more unused untextured casings
* Remove some weird methods and uncraftable mining parts, probably part of deprecated multiblock.
* spotlessApply (#732)
Co-authored-by: GitHub GTNH Actions <>
* Remove gem shards, unused.
* Remove unused atoms
* Remove unused gum
* Remove unused elements/materials
* Bye bye
* Remove some unused reflection stuff
* Remove control cores, obsolete now.
* Remove mob killing thing with no texture and no recipe.
* Remove uncraftable covers
* Remove pizza gloves
* Net and rope removal, unused
* Remove force crop
* Removal of some old event stuff
* Remove unused nuclear chem items
* Remove player safe, mostly because of the horrible event code that was intercepting every block break. I can't see any real usage of this via discord.
* Remove Force material and associated other nonsense. Also remove some nuclear chem stuff.
* Remove force for realsies
* Skookum Chooker purge.
* Remove some enderio compat, these plates/dusts are added via GT5 anyway now. This is obsolete.
* spotlessApply (#733)
Co-authored-by: GitHub GTNH Actions <>
* Unused textures
* Bump dep
* Revert "Remove force for realsies"
This reverts commit 0d288912a99f9dabce56d2a2623d4d3510f4804e.
* Revert "Remove Force material and associated other nonsense. Also remove some nuclear chem stuff."
This reverts commit 3455e6e916defe1f2aef923be6f9696a6cf3095b.
* Remove nuclear items that are unused
* spotlessApply (#734)
Co-authored-by: GitHub GTNH Actions <>
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Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
Co-authored-by: Connor Colenso <colen@CONNORSPC>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* fix steam macerator generating byproducts
* spotless
* update dep
(cherry picked from commit 0659b1bd8c4a29b571e9f6f71f74ed55cb20ecd1)
* make QFT use new API
* override correct createOverclockCalculator
* spotless
* fix fishing pond causing an NPE
* make tree growth simulator only use void protection
* update dep
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Remove outdated script
* updateBuildScript
* Update GT
* Remove unused methods
* Fix findRecipe for Elemental Duplicator
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* Migrated extruder
* Migrated alloy smelter
* Migrated arc furnace
* Migrated centrifuge
* Migrated ICO
* Migrated cutter
* Migrated dehydrator
* Migrated electrolyzer
* Migrated fluid heater
* Migrated forge hammer
* Forgot gtpp machines are cursed
* Migrated mac
* Migrated mixer
* Migrated molecular transformer
* Migrated bender
* Migrated sifter
* Migrated thermal centrifuge
* Migrated VF
* Migrated washer
* Migrated wiremill
* Migrated Volcanus
* Migrated adv implo compressor
* Migrated XL turbines
* Migrated chemplant
* Migrated MABS
* Migrated ABS
* Migrated cyclotron
* Migrated Zhuhai
* Migrated rock breaker
* Migrated rocketdyne
* Migrated semifluid generator
* Migrated QFT
* Minor optimization
* Migrate refinery
* Migrated solar tower
* Migrated TGS
* Migrated duplicator
* Migrated PSS
* Migrated algae pond
* Migrated froth flotation cell
* Migrated LTFR
* Migrated LPF
* Migrated sparge tower
* Migrated salt
* Migrated isamill
* Migrate DT
* Migrated HE
* Migrated mass fab
* Migrated chisel
* Migrated boiler
* Migrated steam machines
* Migrated amazon
* Disable batch mode button on XL turbines
* Update dependencies.gradle
* Updated dep
* Addressed first batch of reviews
* Migrated assembler
* Removed unused checkRecipe methods
* Forgot these
* Fix and cleanup chemplant
* Removed getAmounfOfOutputs
* Removed special multi behavior
* Migrated sound mostly
* Addressed new reviews
* Fix build fail and chisel sound
* Derp
* More reviews addressed
* Oversight on chemplant batchmode
* Fix DT speed bonus
* Removed iron blast furnace
* Removed generator array
* Removed
* Simplify rocket engine logic
* Removed left over artifacts
* Minor fixes
* Removed nerf chips
* Removed tesla tower
* Revert and fix chemplant recipe map
* Fix chemplant catalyst damaging
* Addressed reviews
* Derp
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Migrated mk4 and mk4 fusion to GPL
* Oversight
* Updated dep
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* Advanced boiler steam capacity fix
Been broken for 2 years now it works as anticipated.
* Update dependencies
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Co-authored-by: Wilhelm Schuster <dev@rot13.io>
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* Update dep + change comb recipe
* Update RecipeLoader_ChemicalSkips.java
* spotless
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* Adds a comb recipe to QFT
Addition to PMP recipe, a comb pmp recipe needing Osmium, Palladium, Iridium and Platinum combs to give 2x more output than the regular PMP QFT recipe.
This also needs a dep update from gt5u 5.09.43.67-pre to 5.09.43.79-pre
* Spotless
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* Update to new void protection API
* Update method names
* Update GT
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* Remove unused code & migrate to FluidSlotWidget
* Update dependencies.gradle
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* ForgeDirection WIP
* Fix GTPP_Render_MachineBlock
Fix handling of getTexture with facing mask for pipes
Kill a bunch of magic numbers
* spotlessApply (#612)
Co-authored-by: GitHub GTNH Actions <>
* Bump bw/tt deps
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Co-authored-by: Léa Gris <lea.gris@noiraude.net>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* update bs+sa + material
* spotless
* update dep
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* yeet big reactor support
* yeet IC2 classic support
* yeet pneumaticraft support
* yeet More Planets support
* yeet Immersive Engineering support
* yeet Psychedilicraft support
* yeet Beyond Reality Core support
* sort mods to see what must be purged
* yeet simply jetpacks
* yeet RFTools
* yeet xReliquary
* yeet RedTech
* yeet Mekanism
* yeet GrowthCraft
* yeet ihl
* leftover cleaning
* yeet thermal fondation support
* yeet compact windmills support
* spotless
* remove constants from LoadedMods (part 1 / 2)
* spotless
* remove constants from LoadedMods (part 2 / 2)
* use mod id enum instead of strings + optimize imports
* Loaded.isModLoaded -> enum
* restore RA init
* missing !
* start organizing recipes stuff
* fix crash on world load in dev
* remove unused class
* remove HazmatUtils.java
* move all the removals
* remove enableHarderRecipesForHighTierCasings and usages(disabled in the pack)
* move some pyrolyse oven recipes to its own file
* sa
* bump GT version
* bump GT5U version
* spotless apply
* use Everglades entry from the mod enum
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Co-authored-by: miozune <miozune@gmail.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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Co-authored-by: boubou19 <12850933+boubou19@users.noreply.github.com>
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* remove EnumHelper usage towards OrePrefixes
* fix up dependency
* spotless
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* Implemented enhanced multiblock GUI
* Rename method to fit super
* Added getter to see if flotation cell is locked
* Update dependencies.gradle
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Clean up obsolete usage of VP and stop GT++ depending on core mod.
* Spotless
* Fixes
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Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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* Bump dep
* Fix Alk code
* Remove weird comment
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Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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* everything
* remove more useless code
* spotless
* fix missed multis
* actually put efficiency oop
* late night coding
* missed one
* last one
* fix tgs
* remove useless code, which was used for debugging
* spotless
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* Fix MABS not accepting multi amp hatches below UV glass
* Clean up using new getters
* Spotless
* spotlessApply (#497)
Co-authored-by: Maxim <maxim235@gmx.de>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* Implement working amps to remove the hack
* Use long base function instead of helper
* Updated dep
* Also yeet hack from QFT
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* foil in one step
adapt gt recipe style
update dep file
* spotless
* spotlessApply (#477)
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: GitHub GTNH Actions <>
* update tec tech
* Update dependencies.gradle
* Update dependencies.gradle
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* First Code Implementation
* First Textures Implementation
* Texture Name Fixes
* spotlessApply (#400)
Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* Controller ID Fix
* spotlessApply (#401)
Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* Reworked Recipe Map, Started Rework on recipes
* spotless
* fix recipe to actually use eternal singularity, make sure we can have a null fluid output
* add new blocks and some new textures
* Spotless apply for branch Chem_Line_Skipper for #399 (#406)
* fix material localization (#395)
* fix material localization
* spotlessApply
* Revert the Nerf to Algae Farm Casing Cost (#397)
- Changed the Algae Farm casing tier to the low tier it was supposed to be at, this time at MV and with no dirt. The casing is shared with the TGS, which was the reason for the nerf, but the controller can gate that multi;
- Adjusted the controller recipe for the Farm to also be MV.
* Fix Amount of Infinite Mutation Catalyst Output (#398)
- Changed output from 1 to 5 catalysts, to match the input of 5 carriers.
* Fix Sterile Farm Casing Recipe (No Tumbaga Pipe) (#402)
* fix frame box and block cant localized (#404)
* fix double plate and long rod cant localized (#405)
* fix double plate and long rod cant localized
* sa
* spotlessApply
Co-authored-by: iouter <62897714+iouter@users.noreply.github.com>
Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* First Changes to Add Chemplant Catalysts
* Spotless apply for branch Chem_Line_Skipper for #399 (#407)
* fix material localization (#395)
* fix material localization
* spotlessApply
* Revert the Nerf to Algae Farm Casing Cost (#397)
- Changed the Algae Farm casing tier to the low tier it was supposed to be at, this time at MV and with no dirt. The casing is shared with the TGS, which was the reason for the nerf, but the controller can gate that multi;
- Adjusted the controller recipe for the Farm to also be MV.
* Fix Amount of Infinite Mutation Catalyst Output (#398)
- Changed output from 1 to 5 catalysts, to match the input of 5 carriers.
* Fix Sterile Farm Casing Recipe (No Tumbaga Pipe) (#402)
* fix frame box and block cant localized (#404)
* fix double plate and long rod cant localized (#405)
* fix double plate and long rod cant localized
* sa
* spotlessApply
Co-authored-by: iouter <62897714+iouter@users.noreply.github.com>
Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* Multi Forms with Catalyst Housing and Recipes in NEI
* spotless
* Remove Mufflers and Pollution
* New textures and make new casing to be used in the multi
* Make a working recipe check, add a Fluid only output mode
* Do not allow the ME Input Bus bug again. fixing it early
* replace the current glass with a new one
a real texture needs to be made
* fix catalysts being able to be used in the input bus and fix recipes not start from a second input bus
* Spotless apply for branch Chem_Line_Skipper for #399 (#412)
* fix material localization (#395)
* fix material localization
* spotlessApply
* Revert the Nerf to Algae Farm Casing Cost (#397)
- Changed the Algae Farm casing tier to the low tier it was supposed to be at, this time at MV and with no dirt. The casing is shared with the TGS, which was the reason for the nerf, but the controller can gate that multi;
- Adjusted the controller recipe for the Farm to also be MV.
* Fix Amount of Infinite Mutation Catalyst Output (#398)
- Changed output from 1 to 5 catalysts, to match the input of 5 carriers.
* Fix Sterile Farm Casing Recipe (No Tumbaga Pipe) (#402)
* fix frame box and block cant localized (#404)
* fix double plate and long rod cant localized (#405)
* fix double plate and long rod cant localized
* sa
* Update chemplant manual for TPV (#409)
* Update chemplant manual for TPV
* update BS
Co-authored-by: Martin Robertz <dream-master@gmx.net>
* fix crop manager log spam (#408)
* Recipe fixes 2022/10/25 (#410)
* Remove reflection from RTG Hatch (#411)
* Fix Material Progression and Semifluid Gen Cost (#403)
- Changed some materials used in GT++ material tier progression, because they require EBF coils above what is possible for the tier;
- Changed fluid input on LV Semifluid Generator recipe from Bronze to Tin, since Bronze cannot be fluid extracted in LV;
- Reduced the input count of items for those recipes, to bring it closer to the other generators.
* spotlessApply
Co-authored-by: iouter <62897714+iouter@users.noreply.github.com>
Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: miozune <miozune@gmail.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Guinea Wheek <guineawheek@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* fix overclocking with 1 energy hatch
* fix merging from master
* allow tectech energy hatches
* Update GT
* NEI migration & cleanup
Deprecate GTPP_Recipe_Map_Internal#sMappingsEx and delegate to GT_Recipe_Map#sMappings instead
Remove recipe modification check
* allow for parallel crafting in the QFT
* Plasma consumption and their respective hatches
* Initial Placeholders for QFT Recipes
* spotless
* get the fluids the correct way and make sure focusing requires neptunium
* Boiler
* New Plasma Recipes
* Remove Unused Catalyst Code
* Remove More Unused Code for Catalyst and Glass
* Refactor Crafting and Focusing Tiers
* spotlessApply (#441)
Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* remove useless code, make the structure definition static and final.
* it works.
* address review
* spotlessApply (#442)
Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* there are no catalyst housing, no mufflers either. and no need to override more than needed
* Crafting Casings Texture Update
* address more reviews. also preemptive fix for constant neptunium consumption
i am not doing more until tomorrow
* Small cleanups
* Programmed Circuit & Super Bus
* I dare you use mName for shapes again.
* Lower the number of fluid slots for multi mixer NEI
* Updated Focusing Textures and Added Statics
* Implementation of New Catalysts
* Recipes for Everything
* Spotless apply for branch Chem_Line_Skipper for #399 (#444)
* make structure definition fields static (#443)
* spotlessApply
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* add in a config option to change between animated and static textures
* More Recipe Additions
* spotless again
* merge dev fixes. maybe this was it?
this is hell
* update how fluid mode works
* update NEI
* update gt dep
* update gt version to the correct one. We need MUI god damnit
* set animated textures on by default
* BS+SA+fix
* just a normal gt++ pr
* Add Remaining Catalysts
* FIXES
* miozune request
* update dependencies
* add dense plates to be auto-genned
* rework recipes of the QFT, make the recipe map accept it as a catalyst
* add missed items to recipes
* change around some recipes. fix NEI. fix some localization
* do not set the recipe map for those hatches oops
* hatches are pain
* life a circle of pain
* change the placement of the Fermium and Neptunium Hatch. add tooltip information about it
* Add Kevlar recipe using bee comb
Adds additional bonus and solely for kevlar
* Fixed controller texture
* do some fixes. updata dependencies
* fix a small oopsie
* wait what
* Fix catalyst recipes
* fix not building
* quick spotless
* Some tooltip fixes
* Increase Fluid Input p/Tier on Recipe Tier Casings
* Buff t1 costs
* Increase Catalyst Costs to Near the QFT Cost
* Some last bug fixes
* Minimum energy hatches fix
* Change last return statement
* Spotless
* Oil is not required in the QFT
* Spotless again
* prepare texture names for Sampsa
* Sampsa's textures
* Restore Old Unused Texture Changes
* Update build.gradle
* force field renderer and some fixes
* forgot to make it render when working
* make client side
* remove uneeded things. add variables as local
* fix parallels
* spotless
* fix parallels
* quick thing to fix and prevent in the future
* forgot to use the same item damage oops
* fix to fluid mode. just edit the stacksize
* use copyAmountUnsafe
* update dependencies. fix overclocking
* correct overclocking
* lower amps you can use by 1/5th instead of 1/20th
* Update dependencies.gradle
* update BS
* remove jitpack
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
Co-authored-by: iouter <62897714+iouter@users.noreply.github.com>
Co-authored-by: miozune <miozune@gmail.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Guinea Wheek <guineawheek@users.noreply.github.com>
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: Runakai1 <Runatson@gmail.com>
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* Update GT
* NEI migration & cleanup
Deprecate GTPP_Recipe_Map_Internal#sMappingsEx and delegate to GT_Recipe_Map#sMappings instead
Remove recipe modification check
* Boiler
* Programmed Circuit & Super Bus
* Lower the number of fluid slots for multi mixer NEI
* Solar Generator
* Crop Manager
* Bronze Workbench & Advanced Workbench
* Turbine Housing & Rotor Assembly
* Iron Plated Blast Furnace
* Player Safe
* Advanced Muffler Hatch
* spotlessApply
* Auto Workbench
* Breaker, Control Core, RTG Hatch, Steam Bus, some cleanup
* Fix crash when removing Breaker
* Data Orb Repository
* Charging/Discharging Bus
* Pollution Scrubber
* Storage Crate, Shelf, TieredChest
They're just broken in the first place, don't blame me
* cleanup
* Steam Condenser
It's broken in the first place, never blame me!
* Catalyst Housing, Ball Housing
* Fluid Tank, generators, custom hatches, cleanup
* Computer Cube MKII
Many things are broken in the first place, I swear
* Inventory Manager
* Migrate multiblock dehydrator recipemap to ModularUI
* Overflow cover
* Redstone Circuit Block
* Multiblock
* cleanup
* Update GT
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* Update chemplant manual for TPV
* update BS
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Initial commit
* added BW dependancy & runtime
* dimmminsishing returns on coil discount, fix other stuff
* Coil discount is now a linear function
* spotlessApply
* Add recipe
* Fixed scanner recipe
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