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2024-01-14update depsMartin Robertz
2024-01-13update depsMartin Robertz
2024-01-12update depsMartin Robertz
2024-01-09update bs+depsMartin Robertz
2023-12-29update depsMartin Robertz
2023-12-28update depsMartin Robertz
2023-12-28Fix RecipeMapBackend not indexing Alternate ItemStacks (#2434)TechnicianLP
* Add handling for GT_Recipe_WithAlt in RecipeMapBackend * Revert dependencies downgrade
2023-12-26Add modes to tools (#2423)Батьків Нестор-Євген Васильович
* Add tool modes change * Deprecate! Deprecate! Deprecate! * Add mode to item name * Opsie * Byte 8 bit * Add enum * Spotless * Types types types!!!! God I love types * Make it trigger when player clicks midair * update deps + fix wci --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-12-22update depsMartin Robertz
2023-12-22Fix z ordering for stack size in `Stocking Input`Andrei Laiff
2023-12-21update deps (#2414)Martin Robertz
2023-12-19update deps (#2411)Martin Robertz
2023-12-18fix dep (#2405)chochem
2023-12-18update depsMartin Robertz
2023-12-07add ic2steam to cracked recipes (#2399)Martin Robertz
update deps fix https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/14999
2023-12-06Add unit test for recipe search (#2394)miozune
2023-12-04update depsMartin Robertz
2023-12-04Update AE2FC (#2388)miozune
2023-12-03update gradle+bs+depsMartin Robertz
2023-12-03Refactor RecipeMap (#2345)miozune
* Remove deprecated and unused things * Move recipemap subclasses * Move GT_Recipe_Map to outside and rename to RecipeMap * Move recipemap instances to separated class & remove prepending s * Remove useless GT_Recipe constructors * Always use ModularUI * Rename IGT_RecipeMap -> IRecipeMap * Add RecipeMapBuilder * Remove more deprecated and unused things * Fix RecipeMap type parameters * Use multimap for recipe index * Fix bending recipe error in dev env * Remove mUniqueIdentifier * Update AE2FC * Less edgy texture for NEI recipe background * Add replicator fluid output slot for NEI and machine GUI * Fix fluid fuels not having fuel value in large boilers * Remove GT_RectHandler and NEI_TransferRectHost * Remove RecipeMapHandler * Move NEI energy description from RecipeMapFrontend to Power * Refactor the way to filter fusion recipes * Check restriction for some properties * Remove showVoltageAmperage * Make Power accept GT_Recipe * Fix NPE * Move NEI duration description to Power from Frontend * Directly implement IRecipeProcessingAwareHatch for GT_MetaTileEntity_Hatch_InputBus_ME * Make Power integrated with GT_OverclockCalculator * Rename Power -> OverclockDescriber * Don't modify recipe find logic until postload finishes * Reformat reserved MTE ids * Fix check for too few inputs on recipe addition * Move replicator logic to backend * Stop un-hiding assline recipes * Allow setting custom recipe comparator & implement for fusion * Update AE2FC * Rename getRecipeList and getRecipes -> getRecipeMap * Automatically register recipe catalysts * Cleanup the way to detect recipe collision * Make use of BasicUIProperties for basic machines * Make use of BasicUIProperties for UIHelper * Rename specialHandler -> recipeTransformer * Add way to automatically register handler info * Add recipe category * Add some APIs for addons * Rename blastRecipes -> blastFurnaceRecipes * Remove GT_MetaTileEntity_BasicMachine_GT_Recipe#mSharedTank and #mRequiresFluidForFiltering * Don't require setting duration and EU/t for fuel recipes * Don't require setting EU/t for primitive blast furnace recipes * Revert change to addMultiblockChemicalRecipe * Fix large boiler general desc recipe not being added * Hide duration and EU/t from large boiler * Cleanup recipe stacktrace draw * Extend metadata usage of recipe builder to recipe itself * Implement metadata handling & NEI comparator for PCB factory * Some rename around NEIRecipeInfo * Some toString implementations * Add more APIs for addons & some rename * Infer handler icon from recipe catalyst if one is not set * Also shrink recipe title when OC is not used * Remove rare earth centrifuge recipe * Use metadata for replicator backend * Adjust geothermal generator output slot * Allow having multiple transferrects * Store recipemap reference in backend * Rename vacuumRecipes -> vacuumFreezerRecipes * Add config to tweak visibility of recipe categories * Remove mHideRecyclingRecipes in favor of recipe category config * Fix typo fluidSolidfierRecipes -> fluidSolidifierRecipes * Refactor findRecipe and ProcessingLogic to use Stream * Fix BBF handler icon & remove bronze blast furnace * Add fluent API for findRecipe * Add way to stop adding progressbar * Change arg order for special texture * Avoid overwriting interesting failure with NO_RECIPE * Some changes for FuelBackend * Set space project icon * Remove localization from TT * Remove CNC recipe adder * Move recipe extractor from AE2FC * Minor internal change for ProcessingLogic#applyRecipe * More javadoc on #getAvailableRecipeMaps * Better implementation of #ofSupplier * Move replicator exponent config to GT_Proxy * Remove RC & IC2 macerator handling * Rename StreamUtil -> GT_StreamUtil * Refactor code around RecipeMetadataStorage * Revise #compileRecipe javadoc * Switch extreme diesel recipe loader to downstream recipe map * Optimize #reMap * Rename reload -> reloadNEICache * Minor tweak for drawEnergyInfo * a bit more doc * Adjust recipe catalysts * Add toString implementation for GT_Fluid for debug * Minor revision for OilCrackerBackend * Index replicator recipes by material --------- Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
2023-12-03Fix non-MUI way used for syncing itemstack (#2387)miozune
2023-11-27update bs+depsMartin Robertz
2023-11-10update depsMartin Robertz
2023-11-08update depsMartin Robertz
2023-11-08update bs+depsMartin Robertz
2023-11-02update bs+depsMartin Robertz
2023-10-30update depsMartin Robertz
2023-10-28update depsMartin Robertz
2023-10-27update depsMartin Robertz
2023-10-27Use new interface term API for cribs (#2314)firenoo
* Use new interface term API for cribs Requires new AE2 version before this works. * Update dependencies.gradle * sa * Update dependencies.gradle * Update dependencies.gradle * fix wrong tag (cherry picked from commit 5197207f744b5f7e65d229893b872af6608d8b25) * Update `ae2` and fix compatability --------- Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Andrei Laiff <q.laiff@gmail.com>
2023-10-24update depsMartin Robertz
2023-10-20Implement ae2 part spray painting (#2344)Caedis
2023-10-19update deps+gradleMartin Robertz
2023-10-16Add stocking input hatch (#2322)tth05
* Add stocking input hatch * Refactor stocking input hatch UI code and fix some formatting * Add new visual changes from stocking bus and some refactoring * Remove drain/fill methods and fix tooltip * Split information slots into separate array and update MUI * Use inventory of size in constructor * Add assembly line support * Add amount to info slot tooltips and update tooltips every tick
2023-10-11update bs+depsMartin Robertz
2023-10-09update depsDream-MasterXXL
2023-10-05update depsDream-MasterXXL
2023-10-04update bs+depsDream-MasterXXL
2023-09-27update depsMartin Robertz
2023-09-27dump depsMartin Robertz
2023-09-24update depsMartin Robertz
2023-09-22update depsMartin Robertz
2023-09-20update depsMartin Robertz
2023-09-16update depsMartin Robertz
2023-09-15update depsMartin Robertz
2023-09-15Add HoloInventory compat (#2292)miozune
2023-09-10update depsMartin Robertz
2023-09-09Use Avaritia for Universium renderer (#2286)miozune
2023-09-09update depsMartin Robertz
2023-09-08update depsMartin Robertz