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2023-10-30update depsMartin Robertz
2023-10-28update depsMartin Robertz
2023-10-27update depsMartin Robertz
2023-10-27Use new interface term API for cribs (#2314)firenoo
* Use new interface term API for cribs Requires new AE2 version before this works. * Update dependencies.gradle * sa * Update dependencies.gradle * Update dependencies.gradle * fix wrong tag (cherry picked from commit 5197207f744b5f7e65d229893b872af6608d8b25) * Update `ae2` and fix compatability --------- Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Andrei Laiff <q.laiff@gmail.com>
2023-10-24update depsMartin Robertz
2023-10-20Implement ae2 part spray painting (#2344)Caedis
2023-10-19update deps+gradleMartin Robertz
2023-10-16Add stocking input hatch (#2322)tth05
* Add stocking input hatch * Refactor stocking input hatch UI code and fix some formatting * Add new visual changes from stocking bus and some refactoring * Remove drain/fill methods and fix tooltip * Split information slots into separate array and update MUI * Use inventory of size in constructor * Add assembly line support * Add amount to info slot tooltips and update tooltips every tick
2023-10-11update bs+depsMartin Robertz
2023-10-09update depsDream-MasterXXL
2023-10-05update depsDream-MasterXXL
2023-10-04update bs+depsDream-MasterXXL
2023-09-27update depsMartin Robertz
2023-09-27dump depsMartin Robertz
2023-09-24update depsMartin Robertz
2023-09-22update depsMartin Robertz
2023-09-20update depsMartin Robertz
2023-09-16update depsMartin Robertz
2023-09-15update depsMartin Robertz
2023-09-15Add HoloInventory compat (#2292)miozune
2023-09-10update depsMartin Robertz
2023-09-09Use Avaritia for Universium renderer (#2286)miozune
2023-09-09update depsMartin Robertz
2023-09-08update depsMartin Robertz
2023-09-08Display current recipe in GUI (#2252)Harry
* Display current recipe * 2 decimals * fixes * formatNumbers * Fix formatting * update modularui --------- Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
2023-09-05update depsMartin Robertz
2023-08-28Crafting input hatches QoLs (#2200)Harry
* Fixes + Detect Inventory Slot Changes * support rename + check for updates * add back onChangeListener + fix npe * ICustomNameObject TileEntity * Fix NPEs * Use IInterfaceTerminalSupport * fix * register * dep * spotless * General Crafting Input Hatch QoL fixes (#2212) * feat: refactor naming && include circuit and catalyst in default name * feat: add 4 more slot to solve my ocd * fix: formatting * feat: migrate from 4x8 to 4x9 * spotlessApply (#2213) Co-authored-by: GitHub GTNH Actions <> * QoLs * 9 manual items * spotless * feat: open master GUI when used, without holding a data-stick (#2221) * fix destpos * optimize empty check * Fix error when fluidInventory.size() == 0 If the fluidInventory size is 0, there is no element to get. Add a check for it. * name in waila + fix int overflow * unnecssary super * update deps --------- Co-authored-by: Fox_white <39846845+foxwhite25@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Firenoo <49818773+firenoo@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-07-28Crafting Input: display pattern output by default (#2186)Harry
* Crafting Input: display pattern output by default * update modularui
2023-07-24Add Crafting Input Buffer (ME) (#2160)Harry
* Crafting input buffer * persist data * rename and stuff * no more waiting for multis to start * rearrange ui * spotless * fixes * refactor * Crafting Input Slave * getCrafterIcon * crafting input bus * spotless * Update GT_MetaTileEntity_MultiBlockBase.java * Update GT_Loader_MetaTileEntities.java * Update GT_Loader_MetaTileEntities.java * Update GT_MetaTileEntity_MultiBlockBase.java * Update GT_MetaTileEntity_MultiBlockBase.java * Update GT_Loader_MetaTileEntities.java --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-07-10update deps (#2129)Martin Robertz
2023-06-18Make Placing cables and pipes easier by making them full blocks when the ↵BlueWeabo
player sneaks and is holding one (#2088) * update deps * cables/wire as full block * only when sneaking and allow it for fluid and item pipes * fix other items being able to bring it up
2023-06-15Move away from SlotWidget for circuit selection window (#2083)miozune
* Fix crash on MP * Move away from SlotWidget for circuit selection window
2023-06-07update depsMartin Robertz
2023-06-04Fix void protection not working with MB with custom output hatch field (#2051)miozune
* Fix void protection not working with MB with custom output hatch field * forgot to filter * Add util method for DT-like structure
2023-05-27Refactor checkExoticAndNormalEnergyHatches (#2025)chill
* add tests to checkExoticAndNormalEnergyHatches Add a parameterized test to GT_MetaTileEntity_MultiBlockBase::checkExoticAndNormalEnergyHatches in order to be sure that the function returns the same results after the change. * refactor checkExoticAndNormalEnergyHatches
2023-05-18Don't add cell recipe for Replicator if dust one is already available (#2005)miozune
2023-05-17bump the deps version of ae2 and buildcraft (#2001)Fiyorin ᵘʷᵘ
* PA doesn't take a muffler -> fix blockrenderer and hologram projector * bump ae2 version * bump ae2 and buildcraft version --------- Co-authored-by: Fiyorin <david@bitmail.cc>
2023-05-14glasses for structure (#1986)Quetz4l
* glasses for structure * new Api for glasses * changed glass requirements * fix api desc * sa
2023-05-08Use compileOnlyApi where appropriate (#1965)miozune
* Use compileOnlyApi where appropriate * Maybe Chisel doesn't need to be published
2023-05-08Migrate to FluidSlotWidget from FluidDisplaySlotWidget (#1963)miozune
2023-05-05Display multiblock name&icon in AE2 interface terminal and crafting tree ↵Raven Szewczyk
view instead of the hatch (#1944) * Update buildscript * Apply spotless * Update ae2 and other dependencies * Display multiblock name&icon in AE2 interface terminal and crafting tree view instead of the hatch * Remove no longer needed Avaritia dep --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-04-22Update BS & depsJason Mitchell
2023-03-31Add night upgrade to Industrial Apiary (#1821)Jakub
* Bump forestry * Add night upgrade to Industrial Apiary * Add texture Co-Authored-By: Runakai1 <48415331+Runakai1@users.noreply.github.com> * Update dependencies.gradle --------- Co-authored-by: Runakai1 <48415331+Runakai1@users.noreply.github.com>
2023-03-18Revert "Revert "merge master (#1800)""Martin Robertz
This reverts commit 4159f36223a936528f43eaa4439281478a4314c2.
2023-03-18Revert "merge master (#1800)"Martin Robertz
This reverts commit dafbaf22fd6bef1112143b80d35eae9c60880dfc.
2023-03-16Added custom click sound for the power switch (#1798)Maxim
2023-02-26Add a completely new system for late/endgame content (#1754)BlueWeabo
* basic work * typo fixes * make an enum folder * location enums * space project manager * implement the space project teams * commands * move things around and new things * upgrade work * requirement work * if possible use an upgrades values * cleanup * more helpers in command * fix AOOBE * fix world saved data * builder for requirements * add command autocomplete * fix command npe * mark world saved data dirty * switch to saving to json string. this is fine * fix npe * fix files not saving correctly. serialization * spotless * part 1 of fixing json saving * working json file saving * rename fields * full implementation of SP_Upgrade * fixes * cleanup * texture prep * documentation part 1 * documentation part 2 and rework of json saving * fix the missed conversions * set texture when copying * more interface usage and fixes * rework saving. * Added rudimentary NEI handler for projects * Revert "Added rudimentary NEI handler for projects" This reverts commit 6d8210e25b27fee7dc1865d1afa91708a8d9b875. * address NPEs * some textures * higher quality textures, put in the moon as a temp texture * add a check to create a team if one smt weird happens * command work * add ability to localize the space bodies * Added disabled button and toggle button * Added possibility to not render the original stacksize of item stacks in NEI * Added NEI handler * Fixes item count on tooltip always rendering as 1 * Fix refactor * 5 new body textures * fix misspelled texture name --------- Co-authored-by: minecraft7771 <maxim235@gmx.de>
2023-02-19Make material renderer available for arbitrary item (#1753)miozune
* Make material renderer available for arbitrary item * pass render pass
2023-02-17Add Hodgepodge compat (#1752)miozune
* Add Hodgepodge compat * cleanup * Fix for fluid inside large cell
2023-02-12Fix ore dict with space dusts (#1731)Connor-Colenso
* New texture * Blade * Change molten space and time names. * Update fluid names * Bump dep of AE2 --------- Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>