Age | Commit message (Collapse) | Author |
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% Adjusted recipe for Chemical Plant controller, to now use T2 Frames instead of ambiguously tiered Stainless Steel Frames.
% Adjusted a few recipes using Sensors & Emitters to now use TransComps.
% Chunkloaders now have different textures and more informative tooltips.
% Chunkloaders now have better ranges.
% Renamed Fluid Reactor to Chemical Plant.
$ Fixed Chemical Plant NEI handler.
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+ Added more Bio Recipes.
$ Fixed Strontium Hydroxide generating before it's components.
$ Fixed existing Bio Recipes not working.
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Dehydrator for higher tiers.
+ Added recipe for the Industrial Vacuum Furnace.
% Cleaned up heating coil code, now it's in one location for easier updating in future.
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% Expended output slots on ABS from 1 -> 9.
$ Minor bug fixes regarding special dust mixer recipes.
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Nitinol and Chromatic Glass.
+ Added Particle Physics, so some basic extent.
+ Added new textures for some Meta items.
+ Added new textures for all particles and ions.
+ Added Custom Debug NBT to error ingots, in the event one is obtained by a player.
+ Added more information to the tooltip of Control Cores.
+ Added more uniform ways to obtain tiered item components to CI.
- Hard disable of GC Fuel tweaks for the moment.
% Hopefully greatly improved the cape handler. Cape list is now stored on Overmind's site, meaning it can be updated outside of the mod.
% Cape Handler now will store the cape data locally in a .dat for offline use, this can be updated anytime by removing it, or once a week if outdated)
% Tweaked Cyclotron Recipe map to support new changes to functionality.
% Tweaked RTG fuel pellet production time in Cyclotron to be 100x.
% Adjusted requirements for Quicklime to generate (It may vanish after this commit, May be worth rolling back if an issue.).
% Adjusted code to use checkForInvalidItems instead of direct item comparisons in several places.
% Renamed Buffer Cores to Energy Cores.
% Adjusted recipes for Energy Cores and Energy Buffers, they now require 6 slot assembly.
$ Fixed Multiblock handling during structure checks, they'd accidentally detect the controller as an invalid block.
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% Adjusted Casings required for the Matter Fabricator.
$ Fixed Large Assembler not requiring power.
$ Fixed the Matter Fabricator, it's now much simpler to use.
$ Fixed bug pertaining to the extra slot in the Matter Fabricators GUI.
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+ Added new Rocket Fuels and various chemical compounds to produce them.
+ Added an ASM fix that removes Diesel and EIO/GC Rocket Fuel from GC and allows use of all 4 GT++ fuels instead.
% Reworked Rocket Engine generators, to now use new fuels and produce heavy pollution.
$ Fixed bug that could corrupt the Fluid Registry.
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$ Fixed an infinite loop in GregtechMeta_MultiBlockBase.java.
$ Fixed Mimir's Fusion recipes not displaying in NEI.
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like NEI would show. Closes #300, Closes #293, Closes #292.
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exists.. maybe? Should fix #287, I guess.)
+ Added tooltips to turbines if the animated textures are on, if user holds shift full tooltip will be shown.
- Removed some Thaumcraft logging.
% More changes to fix NEI handler for Multiblocks.
% Moved Tooltip handling for a few things from the EIO handler to a generic handler.
$ Fixed %'s not showing (third time lucky) on NEI pages.
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$ Fixed NEI handler not showing % chances for recipes. (maybe?)
$ Fixed Trinium not working correctly in GTNH.
$ Fixed invalid cape lookups.
% Tweaked recipe for Max tier Redox cells.
% Tweaked name of Control Circuit.
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$ Fixed the ABS not using the correct texture on the top layer input hatch.
% More internal work on LFTR rewrite.
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% Tweaked casing name.
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See: https://gist.github.com/leagris/b86e49ce6de85f37a1db96fced5b014a
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$ Fixed massive log spam in Dev environments.
$ Cached another reflection call.
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$ Fixed many .08 compat issues stemming from use of newer NEI handler features in .09.
$ Redid a lot of GT_Recipe and Recipe_GT handling.
$ Fix to Adv. Vacuum Freezer recipe handling.
$ Fixed NEI not loading Multiblock Handler.
$ Fixed various crashed from NEI.
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$ Greatly improved NEI support for Industrial Machines.
$ Fixed Unbalanced cell recipes in the Industrial Centrifuge and Industrial Electrolyzer.
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Freezer Recipes.
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type).
$ Added a check to ensure the inputs and outputs of all Adv. Cryo Freezer contain equal cell counts (Some Plasmas do not have a non-cell version, plus things like carbon becomes a solid).
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the same way the Large Chemical Reactor does.
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$ FindBugs fixes.
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$ Made the Fishing Pond cache reflection data from WeightedRandomFishable objects.
$ Fixed the Fish Pond not outputting correct stack sizes. (They were all 0)
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% Minor Project Clean-up, added missing Override annotations to 100+ methods & removed pointless casts.
% Moved Logging to it's own class.
$ Fixed Multi-block handling of Pollution.
$ Fixed the GT 5.09 material enabler system. (From My Side, it's still borked on GTs).
+ Added a Dynamic Proxy invocation for IMaterialHandler.
+ Added an AutoMap data type, which is a Auto-incremental ID'd Hashmap wrapper.
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% More Nitro work.
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% Did work on the CFR.
$ Fixed a tooltip on the Pollution Detector.
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+ Added a Combined recipe for the HG-1223 Super Conductor.
% Slight tweak to material generator.
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% Texture changes to COMET casings.
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handling.
$ Cleaned up some code.
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+ Added Thermal Boiler manual recipe.
$ Fixed OreDict ASM.
% Changed recipe handling for the Thermal Boiler.
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+ Added RTG fuel use recipes for RTG Pellets.
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+ Added a recipe for every impure dust -> clean dust to simple washer.
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+ Added the Alkalus Disk.
$ Fixed Frame Box Assembler Recipes.
$ Fixed Missing 7Li material.
$ Fixed Tiered Tanks not showing their capacity in the tooltip.
$ Fixed tooltips for alloys containing Bronze or Steel.
$ Fixed Clay Pipe Extruder Recipes.
- Removed a handful of Plasma cells for misc. materials.
% Changed the Industrial Coke Oven's tooltip, to better describe the input/output requirements.
% Cleaned up The Entire Project.
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get a config option).
% Moved the internal power buffer variable out of the cut method into the class.
% Massive project tidy up, lots of old unused code removed or tidied up.
$ Fixed lots of String comparisons that used == instead of .equals().
$ Fixed Double/Triple/Quad null checks in certain places.
$ Fixed returns that set values at the same time.
$ Swapped 3.14 and 1.57 to Math.PI and Math.PI/2.
$ Fixed possible cases where a NPE may be thrown, by calling logging outside of null checks.
+ Added PI to CORE.java, since it's a double and MC uses it as a float in each instance.
- Stripped 95% of the useless code out of Meta_GT_Proxy.java
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% Moved Fission Fuel recipe map to it's own class, specially for the NEI handler.
^ Updated CodeChickenCore-1.7.10-1.0.6.44-dev.jar to CodeChickenCore-1.7.10-1.0.7.47-dev.jar.
^ Updated CodeChickenLib-1.7.10-1.1.3.136-dev.jar to CodeChickenLib-1.7.10-1.1.3.140-dev.jar.
^ Updated NotEnoughItems-1.7.10-1.0.4.107-dev.jar to NotEnoughItems-1.7.10-1.0.5.120-dev.jar.
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+ Enabled Fission Fuel Processing recipes.
+ Added recipes for all three nuclear fuels in the Fission Fuel Processor.
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% Changed two LFTR recipes to require the full salt mixtures, not just Uranium235 or UF4.
% Changed tooltip on the Slow builders ring.
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+ Added a unique NEI GUI for the LFTR.
$ Fixed a spelling error in the LFTR NEI page.
+ Added a recipe for the Fire Maker.
% Changed recipes using uraniumtetrafluoride & uraniumthexafluoride, they now use molten.uraniumtetrafluoride and molten.uraniumhexafluoride.
% Changed the texture of molten.fluids.
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+ Re-did imports again, from the desktop, with looser rules.
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This reverts commit 0669f5eb9d5029a8b94ec552171b0837605f7747.
# Conflicts:
# src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMTE_NuclearReactor.java
# src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMetaTileEntity_MassFabricator.java
Revert "% Cleaned up Imports."
This reverts commit 3654052fb63a571c5eaca7f20714b87c17f7e966.
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+ Tried adding shapeless dust recipes for all of my alloys. (The shapeless recipe system is dumb)
+ Added a custom GUI for NEI recipes for the Blast Smelter.
% Refactored some Utils classes.
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+ Added Grisium.
% Tweaked the MultiPickaxes.
% Did some more work on the Blast Smelter controller.
$ Finished work on the Blast Smelter Recipe generation (It's not unique enough yet, apparently)
> After numerous re-write attempts at this all morning, the issue remains that recipes overlap.
> Recipe output logging for this is still enabled, but it currently only does Osmiridium for a test run.
- Removed some useless classes.
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