| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-10-25 | + Added some more Machine Casing textures. | Draknyte1 | |
| + Added Grisium. % Tweaked the MultiPickaxes. % Did some more work on the Blast Smelter controller. $ Finished work on the Blast Smelter Recipe generation (It's not unique enough yet, apparently) > After numerous re-write attempts at this all morning, the issue remains that recipes overlap. > Recipe output logging for this is still enabled, but it currently only does Osmiridium for a test run. - Removed some useless classes. | |||
| 2016-09-26 | - Disabled Psychedelicraft resources. | Draknyte1 | |
| % Internal changes to dehydrator recipe handler. % Recipe handler now takes an ItemStack[] not two ItemStacks. | |||
| 2016-09-07 | % Refactored the entire project to stop using MiscUtils everywhere possible, ↵ | Draknyte1 | |
| now it's gtPlusPlus. | |||
| 2016-09-06 | $ Fixed the recipe handlers for the Dehydrator and the Matter Fabricator. | Draknyte1 | |
| > Matter Fabricator now runs properly without UU-A, just takes 3x longer (not 4x as usual for mass fabs) | |||
| 2016-09-04 | % Tried moving my recipe map to extend the GT_Recipe. | Draknyte1 | |
