Age | Commit message (Collapse) | Author |
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+ Added new Rocket Fuels and various chemical compounds to produce them.
+ Added an ASM fix that removes Diesel and EIO/GC Rocket Fuel from GC and allows use of all 4 GT++ fuels instead.
% Reworked Rocket Engine generators, to now use new fuels and produce heavy pollution.
$ Fixed bug that could corrupt the Fluid Registry.
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+ Added a Proxy Grabber function to Meta_GT_Proxy.java.
% Tweaked fuel values for Coal Gas & Coal Tar.
$ Fixed issue with Semifluid Fuel generation where none were excluded.
- Removed Logging from material Generation.
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$ Fixed an infinite loop in GregtechMeta_MultiBlockBase.java.
$ Fixed Mimir's Fusion recipes not displaying in NEI.
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% Cleaned up and re-organised GregtechItemList.java.
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like NEI would show. Closes #300, Closes #293, Closes #292.
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exists.. maybe? Should fix #287, I guess.)
+ Added tooltips to turbines if the animated textures are on, if user holds shift full tooltip will be shown.
- Removed some Thaumcraft logging.
% More changes to fix NEI handler for Multiblocks.
% Moved Tooltip handling for a few things from the EIO handler to a generic handler.
$ Fixed %'s not showing (third time lucky) on NEI pages.
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$ Fixed NEI handler not showing % chances for recipes. (maybe?)
$ Fixed Trinium not working correctly in GTNH.
$ Fixed invalid cape lookups.
% Tweaked recipe for Max tier Redox cells.
% Tweaked name of Control Circuit.
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$ Fixed the ABS not using the correct texture on the top layer input hatch.
% More internal work on LFTR rewrite.
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% Tweaked casing name.
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See: https://gist.github.com/leagris/b86e49ce6de85f37a1db96fced5b014a
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$ Fixed massive log spam in Dev environments.
$ Cached another reflection call.
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$ Fixed many .08 compat issues stemming from use of newer NEI handler features in .09.
$ Redid a lot of GT_Recipe and Recipe_GT handling.
$ Fix to Adv. Vacuum Freezer recipe handling.
$ Fixed NEI not loading Multiblock Handler.
$ Fixed various crashed from NEI.
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$ Greatly improved NEI support for Industrial Machines.
$ Fixed Unbalanced cell recipes in the Industrial Centrifuge and Industrial Electrolyzer.
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Freezer Recipes.
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type).
$ Added a check to ensure the inputs and outputs of all Adv. Cryo Freezer contain equal cell counts (Some Plasmas do not have a non-cell version, plus things like carbon becomes a solid).
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the same way the Large Chemical Reactor does.
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onLoadComplete() to ensure it's called after all mods are initialized.
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+ Added Recipe for Multi-Machine and Multi-Use Casings.
% Improved Multi-Machine Manual.
$ Made Multi-Machine functional, disabled mode 3.
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$ FindBugs fixes.
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% Package cleanup.
- Removed /Bed command.
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$ Made the Fishing Pond cache reflection data from WeightedRandomFishable objects.
$ Fixed the Fish Pond not outputting correct stack sizes. (They were all 0)
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+ Added the Fish Pond.
$ Added support for more textures in TAE.java.
- Disabled GT ASM.
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% Minor Project Clean-up, added missing Override annotations to 100+ methods & removed pointless casts.
% Moved Logging to it's own class.
$ Fixed Multi-block handling of Pollution.
$ Fixed the GT 5.09 material enabler system. (From My Side, it's still borked on GTs).
+ Added a Dynamic Proxy invocation for IMaterialHandler.
+ Added an AutoMap data type, which is a Auto-incremental ID'd Hashmap wrapper.
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% Moved Config Handling to it's own class.
% Renamed configSwitches.class to ConfigSwitches.class.
+ Added framework for Segment Analytics.
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% More Nitro work.
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% Did work on the CFR.
$ Fixed a tooltip on the Pollution Detector.
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+ Added a config for the Cutting Factory.
% Hid Generator Array Logging.
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$ Fixed the issue where two textures would become Fusion Reactor casings. Fixed thanks to @Technus
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+ Added a Combined recipe for the HG-1223 Super Conductor.
% Slight tweak to material generator.
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% Texture changes to COMET casings.
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- Removed logging.
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% More cleaned up code.
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handling.
$ Cleaned up some code.
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+ Added Thermal Boiler manual recipe.
$ Fixed OreDict ASM.
% Changed recipe handling for the Thermal Boiler.
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+ Added Lava + Water = Steam recipe to the Hot Fuels recipe map.
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$ Fixed issue where RTGs would revert back to HV after a restart/rejoin.
$ Fixed the Thermal Boiler Assembly.
% Migrated TAE to use slot 96+.
+ Added some extra logging to verify.
$ Made Shelves have textures.
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+ Added RTG fuel use recipes for RTG Pellets.
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> Idea suggested by @Dragon2488 - Always saving my ass.
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