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2020-05-29= Added recipe for Zyngen.Alkalus
+ Added recipes for 2 new volumetric flasks. - Removed Alloy Smelting recipes form the Alloy Blast Smelter. (Obsoleted by the Multi Alloy Smelter) % Refactored a lot of NEI handling code. $ Fixed the last few minor NEI issues.
2020-05-28+ Added ASM debugging for NEI.Alkalus
- Broke NEI handling for some Multis. (To fix next commit) $ Fixed Handling of broken recipe handlers for CryoFreezer, Large Electro & Large Centrifuge. $ Fixed owner of some NEI handlers. (Was still Gregtech, oops)
2020-05-26+ Added new Machine casings to the Chemical Plant code.Alkalus
% Changed colours of the two new alloys.
2020-04-22$ Fixed milled byproducts not using the correct texture.Alkalus
$ Fixed handling of IC2 EnumHelper code. $ Added a dummy RecipeMap to stop Bartworks crashing when it can't find it.
2020-04-15$ Stopped Recipe Verification using AES when it's not needed.Alkalus
2020-04-14+ Added a way to register blocks that will cause MachineUpdates when placed. ↵Alkalus
(Useful for non-GT blocks used in Multis) $ Fixed Industrial Cutting Machine defaulting to slicing mode. $ Fixed reInit() on recipe maps causing absurd crashes. (Doesn't seem to break anything at the moment not doing it, so.. I won't)
2020-04-14$ Improved recipe verification greatly.Alkalus
2020-04-14$ Added recipe hashing to prevent unwanted recipe changes.Alkalus
$ Made certain TileEntities blacklisted against the World accelerator in both GT++ & GTNH.
2020-04-14$ Fixed GTPP recipe maps being mapped to to the GT_Recipe_Map.sMappings ↵Alkalus
list. Prevents BartWorks from touching my recipes.
2020-04-12% Adjusted NEI handling of Vacuum Furnace recipes.Alkalus
2020-04-11+ Added more milled materials.Alkalus
+ Added proper structure for Flotation Cells. + Added all milled materials to flotation cell recipes. + Added Human meat drops for dead players. + Added Slicing mode for ICM. % Changed getVoltageForTier to be a switch case. % Stopped download of cape list in dev environment. $ Adjusted how Fusion MK4 injects power, it now pulls the voltage of the hatch. $ Fixed Fake Player Handling.
2020-04-07+ Added support for Custom Machines being registered to the PA. (If GT is ↵Alkalus
up-to date) + Added more ASM patches for better Hazmat handling. % Renamed Chemical Dehydrator to Dehydrator for clearer logic in NEI. $ Fixed a small bug in ReflectionUtils. $ Rewrote parts of my Hazmat handling, it should now work correctly for all items which apply radiation from IC2/GT or their addons.
2020-04-04+ Added a new base bus type.Alkalus
+ Added the Ball Housing bus. + Added the Catalyst Housing bus. + Added the Reinforced Engine Casing. + Made the Flotation Cell Regulator actually load. $ Fixed Tooltips on Milling Balls & Catalysts. $ Added improved item handling for Milling Balls. $ Added improved item handling for Catalysts.
2020-03-31+ Added Custom NEI Handler for IsaMIll.Alkalus
+ Added Death by IsaMIll. % Moved debug mode switch to AsmConfig. $ Fixed handling of custom OrePrefixes. $ Fixed OreDict registration of MetaFoodItems. $ Improved handling of Core Classes being static initialised too early. $ Fixed client-side bug in Distillus which would cause an infinite loop. $ Fixed bug in ForgeEnumHelper. $ Fixed bug in setField methods from ReflectionUtils.
2020-03-30+ Added IsaMill.Alkalus
+ Added repackaged Sun classes. + Added Milled ores. + Added Milling Balls. $ Disabled Hand-pump pumping from non-GT tile entities. > Maybe did other things, but in a hurry to commit.
2020-03-28+ Added Boric Acid.Alkalus
+ Added Hydrochloric Acid fluid & recipes if it doesn't exist. % Adjust process for obtaining Thorium-232. % Changed Fission Fuel Processing Plant to Reactor Fuel Processing Plant.
2020-03-28+ Added Materials for the new LNR fuels.Alkalus
+ Added a new casing block class for special handled multiblock casings. + Added locale for Naq Fuel Cells. $ Reworked TAE. There are now 19 texture slots free out of the 64 total. $ Fixed a minor bug in the update checker.
2020-01-15+ Added Transmission Components.Alkalus
% Adjusted recipe for Chemical Plant controller, to now use T2 Frames instead of ambiguously tiered Stainless Steel Frames. % Adjusted a few recipes using Sensors & Emitters to now use TransComps. % Chunkloaders now have different textures and more informative tooltips. % Chunkloaders now have better ranges. % Renamed Fluid Reactor to Chemical Plant. $ Fixed Chemical Plant NEI handler.
2019-10-24+ Added Chemical Plant.Alkalus
+ Added more Bio Recipes. $ Fixed Strontium Hydroxide generating before it's components. $ Fixed existing Bio Recipes not working.
2019-05-13+ Added the Industrial Vacuum Furnace. This Multiblock also doubles as a ↵Alkalus
Dehydrator for higher tiers. + Added recipe for the Industrial Vacuum Furnace. % Cleaned up heating coil code, now it's in one location for easier updating in future.
2019-05-12- Removed Strontium compound fluid cells.Alkalus
% Expended output slots on ABS from 1 -> 9. $ Minor bug fixes regarding special dust mixer recipes.
2019-04-17$ Actually Fixed Teflon composition. Possible bug in mixer recipe ↵Alkalus
generation, to investigate. % Nerfed Creosote and Heavy Oil fuel values.
2019-03-08+ Added some AgriChem. (You can now use Raw waste as a fuel source)Alkalus
+ Added OreDict names to vanilla items, as was done in Forge 1.8.9. + Added functions to allow other mods to add Semifluid Fuels. + Added functions to handle String data into StringUtils.java. % Renamed getItemStack -> getItemStackFromFQRN. $ Fixed handling of custom cells for fluids using '.' within their names. $ Fixed HF exploit.
2019-02-28+ Added a new debug tool.Alkalus
+ Added support for Crops++. + Added Custom Crops & framework to support more in future. + Added basic support for all GT++ Materials within Tinkers Construct. [WIP] + Moderately bad attempt at generating custom Plasma Cooling recipes in the Adv. Vacuum Freezer. [WIP #424] % Reworked logic for Material.java handling Durability, Tool Quality & Harvest Level. % Adjusted frequency of structural checks on the Cyclotron, Now 100x less frequent. % Cleaned up ReflectionUtils.java and made all getters cache their results, for much faster access. % Attempted to adjust logic of FFPP, but I probably broke it. [WIP] % Moved static array of Element Names from IonParticles.java -> ELEMENT.java. $ Greatly improved reflective performance across the mod.
2019-01-25+ Added recipes to obtain Astral Titanium, Celestial Tungsten Advanced ↵Alkalus
Nitinol and Chromatic Glass. + Added Particle Physics, so some basic extent. + Added new textures for some Meta items. + Added new textures for all particles and ions. + Added Custom Debug NBT to error ingots, in the event one is obtained by a player. + Added more information to the tooltip of Control Cores. + Added more uniform ways to obtain tiered item components to CI. - Hard disable of GC Fuel tweaks for the moment. % Hopefully greatly improved the cape handler. Cape list is now stored on Overmind's site, meaning it can be updated outside of the mod. % Cape Handler now will store the cape data locally in a .dat for offline use, this can be updated anytime by removing it, or once a week if outdated) % Tweaked Cyclotron Recipe map to support new changes to functionality. % Tweaked RTG fuel pellet production time in Cyclotron to be 100x. % Adjusted requirements for Quicklime to generate (It may vanish after this commit, May be worth rolling back if an issue.). % Adjusted code to use checkForInvalidItems instead of direct item comparisons in several places. % Renamed Buffer Cores to Energy Cores. % Adjusted recipes for Energy Cores and Energy Buffers, they now require 6 slot assembly. $ Fixed Multiblock handling during structure checks, they'd accidentally detect the controller as an invalid block.
2019-01-10+ Added some new Textures, also found some that existed but never got loaded.Alkalus
% Adjusted Casings required for the Matter Fabricator. $ Fixed Large Assembler not requiring power. $ Fixed the Matter Fabricator, it's now much simpler to use. $ Fixed bug pertaining to the extra slot in the Matter Fabricators GUI.
2018-09-15+ Added custom doors.Alkalus
+ Added new Rocket Fuels and various chemical compounds to produce them. + Added an ASM fix that removes Diesel and EIO/GC Rocket Fuel from GC and allows use of all 4 GT++ fuels instead. % Reworked Rocket Engine generators, to now use new fuels and produce heavy pollution. $ Fixed bug that could corrupt the Fluid Registry.
2018-09-13+ Added some Average functions to MathUtils.java.Alkalus
+ Added a Proxy Grabber function to Meta_GT_Proxy.java. % Tweaked fuel values for Coal Gas & Coal Tar. $ Fixed issue with Semifluid Fuel generation where none were excluded. - Removed Logging from material Generation.
2018-09-13% Buffed the Semi-Fluid Generators.Alkalus
$ Fixed an infinite loop in GregtechMeta_MultiBlockBase.java. $ Fixed Mimir's Fusion recipes not displaying in NEI.
2018-09-01$ Hopefully fixed a bug where TAE would return the wrong casing IDs.Alkalus
% Cleaned up and re-organised GregtechItemList.java.
2018-09-01% More work on LNR.Alkalus
2018-06-17$ Hopefully fixed the Large Electrolyzer & Centrifuge not processing recipes ↵Draknyte1
like NEI would show. Closes #300, Closes #293, Closes #292.
2018-05-28+ Added support for IC2C. (Support means that the game will load if this mod ↵Alkalus
exists.. maybe? Should fix #287, I guess.) + Added tooltips to turbines if the animated textures are on, if user holds shift full tooltip will be shown. - Removed some Thaumcraft logging. % More changes to fix NEI handler for Multiblocks. % Moved Tooltip handling for a few things from the EIO handler to a generic handler. $ Fixed %'s not showing (third time lucky) on NEI pages.
2018-05-27$ Tried to fix console spam for invalid tooltip handling.Alkalus
$ Fixed NEI handler not showing % chances for recipes. (maybe?) $ Fixed Trinium not working correctly in GTNH. $ Fixed invalid cape lookups. % Tweaked recipe for Max tier Redox cells. % Tweaked name of Control Circuit.
2018-05-27$ Hopefully fixed issue where BoP limestone is valid for Fluorite.Alkalus
$ Fixed the ABS not using the correct texture on the top layer input hatch. % More internal work on LFTR rewrite.
2018-05-17$ Possible fixed #275.Jordan Byrne
% Tweaked casing name.
2018-05-07fix NEI crash on recipe searchLéa Gris
See: https://gist.github.com/leagris/b86e49ce6de85f37a1db96fced5b014a
2018-04-20+ Added a Silly Sodium Plate.Jordan Byrne
$ Fixed massive log spam in Dev environments. $ Cached another reflection call.
2018-04-20^ Version bump to 1.7.0-pre11-final.Jordan Byrne
$ Fixed many .08 compat issues stemming from use of newer NEI handler features in .09. $ Redid a lot of GT_Recipe and Recipe_GT handling. $ Fix to Adv. Vacuum Freezer recipe handling. $ Fixed NEI not loading Multiblock Handler. $ Fixed various crashed from NEI.
2018-04-17% Made Industrial Machines use the FFPP NEI GUI.Jordan Byrne
$ Greatly improved NEI support for Industrial Machines. $ Fixed Unbalanced cell recipes in the Industrial Centrifuge and Industrial Electrolyzer.
2018-04-16$ Did a better job fixing the Invalid cell counter check for Advanced ↵Jordan Byrne
Freezer Recipes.
2018-04-16% Changed Adv. Cryo Freezer to not handle cells and instead use fluids (LCR ↵Jordan Byrne
type). $ Added a check to ensure the inputs and outputs of all Adv. Cryo Freezer contain equal cell counts (Some Plasmas do not have a non-cell version, plus things like carbon becomes a solid).
2018-04-16+ Made the Large Centrifuge and the Large Electrolyzer process recipes in ↵Jordan Byrne
the same way the Large Chemical Reactor does.
2018-04-16% Moved Zhuhai's recipe generator to be later. It is now called in ↵Jordan Byrne
onLoadComplete() to ensure it's called after all mods are initialized.
2018-03-03+ Added Multi-Use Casings.Jordan Byrne
+ Added Recipe for Multi-Machine and Multi-Use Casings. % Improved Multi-Machine Manual. $ Made Multi-Machine functional, disabled mode 3.
2018-02-27$ Organized imports.Jordan Byrne
$ FindBugs fixes.
2018-02-22% Minor project cleanup.Jordan Byrne
2018-02-21$ Tree Farmer Work.Jordan Byrne
% Package cleanup. - Removed /Bed command.
2018-02-12$ Basically completed the Matter Fabricator rewrite.Jordan Byrne
2018-02-10$ More rewrite.Jordan Byrne