Age | Commit message (Collapse) | Author |
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$ Greatly improved NEI support for Industrial Machines.
$ Fixed Unbalanced cell recipes in the Industrial Centrifuge and Industrial Electrolyzer.
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Freezer Recipes.
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type).
$ Added a check to ensure the inputs and outputs of all Adv. Cryo Freezer contain equal cell counts (Some Plasmas do not have a non-cell version, plus things like carbon becomes a solid).
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the same way the Large Chemical Reactor does.
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onLoadComplete() to ensure it's called after all mods are initialized.
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+ Added Recipe for Multi-Machine and Multi-Use Casings.
% Improved Multi-Machine Manual.
$ Made Multi-Machine functional, disabled mode 3.
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$ FindBugs fixes.
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% Package cleanup.
- Removed /Bed command.
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$ Made the Fishing Pond cache reflection data from WeightedRandomFishable objects.
$ Fixed the Fish Pond not outputting correct stack sizes. (They were all 0)
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+ Added the Fish Pond.
$ Added support for more textures in TAE.java.
- Disabled GT ASM.
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% Minor Project Clean-up, added missing Override annotations to 100+ methods & removed pointless casts.
% Moved Logging to it's own class.
$ Fixed Multi-block handling of Pollution.
$ Fixed the GT 5.09 material enabler system. (From My Side, it's still borked on GTs).
+ Added a Dynamic Proxy invocation for IMaterialHandler.
+ Added an AutoMap data type, which is a Auto-incremental ID'd Hashmap wrapper.
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% Moved Config Handling to it's own class.
% Renamed configSwitches.class to ConfigSwitches.class.
+ Added framework for Segment Analytics.
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% More Nitro work.
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% Did work on the CFR.
$ Fixed a tooltip on the Pollution Detector.
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+ Added a config for the Cutting Factory.
% Hid Generator Array Logging.
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$ Fixed the issue where two textures would become Fusion Reactor casings. Fixed thanks to @Technus
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+ Added a Combined recipe for the HG-1223 Super Conductor.
% Slight tweak to material generator.
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% Texture changes to COMET casings.
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- Removed logging.
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% More cleaned up code.
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handling.
$ Cleaned up some code.
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+ Added Thermal Boiler manual recipe.
$ Fixed OreDict ASM.
% Changed recipe handling for the Thermal Boiler.
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+ Added Lava + Water = Steam recipe to the Hot Fuels recipe map.
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$ Fixed issue where RTGs would revert back to HV after a restart/rejoin.
$ Fixed the Thermal Boiler Assembly.
% Migrated TAE to use slot 96+.
+ Added some extra logging to verify.
$ Made Shelves have textures.
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+ Added RTG fuel use recipes for RTG Pellets.
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> Idea suggested by @Dragon2488 - Always saving my ass.
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> This will be a config option to avoid a requirement of remerging it back into Gregtech itself.
> Although the new circuits will exist and have recipes, updating from a pre .09.28 world to .28+ will allow automation to continue working.
> New circuits produced will have correct oredict and will continue being used in recipes.
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$ Implemented Texture Array Expansion.
> This fixes the issue of hatches not using the correct textures.
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+ Added a recipe for every impure dust -> clean dust to simple washer.
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+ Added the Alkalus Disk.
$ Fixed Frame Box Assembler Recipes.
$ Fixed Missing 7Li material.
$ Fixed Tiered Tanks not showing their capacity in the tooltip.
$ Fixed tooltips for alloys containing Bronze or Steel.
$ Fixed Clay Pipe Extruder Recipes.
- Removed a handful of Plasma cells for misc. materials.
% Changed the Industrial Coke Oven's tooltip, to better describe the input/output requirements.
% Cleaned up The Entire Project.
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get a config option).
% Moved the internal power buffer variable out of the cut method into the class.
% Massive project tidy up, lots of old unused code removed or tidied up.
$ Fixed lots of String comparisons that used == instead of .equals().
$ Fixed Double/Triple/Quad null checks in certain places.
$ Fixed returns that set values at the same time.
$ Swapped 3.14 and 1.57 to Math.PI and Math.PI/2.
$ Fixed possible cases where a NPE may be thrown, by calling logging outside of null checks.
+ Added PI to CORE.java, since it's a double and MC uses it as a float in each instance.
- Stripped 95% of the useless code out of Meta_GT_Proxy.java
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$ Fixed the slot positions for the new NEI handler, also added more output slots for fluids.
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% Moved Fission Fuel recipe map to it's own class, specially for the NEI handler.
^ Updated CodeChickenCore-1.7.10-1.0.6.44-dev.jar to CodeChickenCore-1.7.10-1.0.7.47-dev.jar.
^ Updated CodeChickenLib-1.7.10-1.1.3.136-dev.jar to CodeChickenLib-1.7.10-1.1.3.140-dev.jar.
^ Updated NotEnoughItems-1.7.10-1.0.4.107-dev.jar to NotEnoughItems-1.7.10-1.0.5.120-dev.jar.
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+ Enabled Fission Fuel Processing recipes.
+ Added recipes for all three nuclear fuels in the Fission Fuel Processor.
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% Changed two LFTR recipes to require the full salt mixtures, not just Uranium235 or UF4.
% Changed tooltip on the Slow builders ring.
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+ Added a unique NEI GUI for the LFTR.
$ Fixed a spelling error in the LFTR NEI page.
+ Added a recipe for the Fire Maker.
% Changed recipes using uraniumtetrafluoride & uraniumthexafluoride, they now use molten.uraniumtetrafluoride and molten.uraniumhexafluoride.
% Changed the texture of molten.fluids.
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+ Re-did imports again, from the desktop, with looser rules.
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This reverts commit 0669f5eb9d5029a8b94ec552171b0837605f7747.
# Conflicts:
# src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMTE_NuclearReactor.java
# src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMetaTileEntity_MassFabricator.java
Revert "% Cleaned up Imports."
This reverts commit 3654052fb63a571c5eaca7f20714b87c17f7e966.
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