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2018-04-16+ Made the Large Centrifuge and the Large Electrolyzer process recipes in ↵Jordan Byrne
the same way the Large Chemical Reactor does.
2018-04-16% Moved Zhuhai's recipe generator to be later. It is now called in ↵Jordan Byrne
onLoadComplete() to ensure it's called after all mods are initialized.
2018-03-03+ Added Multi-Use Casings.Jordan Byrne
+ Added Recipe for Multi-Machine and Multi-Use Casings. % Improved Multi-Machine Manual. $ Made Multi-Machine functional, disabled mode 3.
2018-02-27$ Organized imports.Jordan Byrne
$ FindBugs fixes.
2018-02-22% Minor project cleanup.Jordan Byrne
2018-02-21$ Tree Farmer Work.Jordan Byrne
% Package cleanup. - Removed /Bed command.
2018-02-12$ Basically completed the Matter Fabricator rewrite.Jordan Byrne
2018-02-10$ More rewrite.Jordan Byrne
2018-02-08$ Improved Fish Pond fake recipes in NEI.Jordan Byrne
2018-02-07+ Tried redoing the Pocket Fusion Reactor.Jordan Byrne
2018-02-04$ Finished the Fishing Pond.Jordan Byrne
$ Made the Fishing Pond cache reflection data from WeightedRandomFishable objects. $ Fixed the Fish Pond not outputting correct stack sizes. (They were all 0)
2018-02-04$ Small fix to TAE.java.Jordan Byrne
2018-02-04+ Added more casings for multiblocks.Jordan Byrne
+ Added the Fish Pond. $ Added support for more textures in TAE.java. - Disabled GT ASM.
2017-12-20- Disabled some logging.Draknyte1
% Minor Project Clean-up, added missing Override annotations to 100+ methods & removed pointless casts. % Moved Logging to it's own class. $ Fixed Multi-block handling of Pollution. $ Fixed the GT 5.09 material enabler system. (From My Side, it's still borked on GTs). + Added a Dynamic Proxy invocation for IMaterialHandler. + Added an AutoMap data type, which is a Auto-incremental ID'd Hashmap wrapper.
2017-12-10% Major Refactor of the base GT++ class.Jordan Byrne
% Moved Config Handling to it's own class. % Renamed configSwitches.class to ConfigSwitches.class. + Added framework for Segment Analytics.
2017-12-07+ Added the component assembler. (Makes Motors, Pistons, etc.)Jordan Byrne
% More Nitro work.
2017-11-17+ Added in the Compact Fusion Reactor.Alkalus
% Did work on the CFR. $ Fixed a tooltip on the Pollution Detector.
2017-11-17+ Added the Cutting Factory Multiblock.Alkalus
+ Added a config for the Cutting Factory. % Hid Generator Array Logging.
2017-11-17+ Added the Generator Array.Alkalus
2017-10-07$ Fixed Textures further on the Industrial Centrifuge.Alkalus
$ Fixed the issue where two textures would become Fusion Reactor casings. Fixed thanks to @Technus
2017-10-05+ Added a custom recipe handler for the Advanced Combiner.Alkalus
+ Added a Combined recipe for the HG-1223 Super Conductor. % Slight tweak to material generator.
2017-09-19$ More work on COMET.Alkalus
% Texture changes to COMET casings.
2017-09-10$ Possible fix for invisible casings.Alkalus
2017-09-09$ Fixed creative energy buffer.Alkalus
- Removed logging.
2017-09-08$ Improved multiblock recipe handling.Alkalus
2017-08-24$ Fixed the FFPP not finding recipes.Alkalus
% More cleaned up code.
2017-08-24% Swapped FFPP checkRecipe logic to use the Fusion Reactor logic for fluid ↵Alkalus
handling. $ Cleaned up some code.
2017-08-12$ Made the Thermal Boiler work as expected.Draknyte1
2017-08-12+ Added Lava Filter recipe.Draknyte1
+ Added Thermal Boiler manual recipe. $ Fixed OreDict ASM. % Changed recipe handling for the Thermal Boiler.
2017-08-11+ Added a Hot Fuel Handler for the Thermal Boiler.Alkalus
+ Added Lava + Water = Steam recipe to the Hot Fuels recipe map.
2017-08-07$ Fixed RTG reflection.Draknyte1
$ Fixed issue where RTGs would revert back to HV after a restart/rejoin. $ Fixed the Thermal Boiler Assembly. % Migrated TAE to use slot 96+. + Added some extra logging to verify. $ Made Shelves have textures.
2017-08-05% Tweaked RTG NEI recipes to show correct eu/t output.Alkalus
2017-08-05+ Added Custom RTG.Alkalus
+ Added RTG fuel use recipes for RTG Pellets.
2017-07-11$ Fixed Post 5.09.28 Circuit Assembler recipe removal.Draknyte1
> Idea suggested by @Dragon2488 - Always saving my ass.
2017-07-11+ Pre .09.28 Circuits added, missing recipes though.Alkalus
> This will be a config option to avoid a requirement of remerging it back into Gregtech itself. > Although the new circuits will exist and have recipes, updating from a pre .09.28 world to .28+ will allow automation to continue working. > New circuits produced will have correct oredict and will continue being used in recipes.
2017-07-11$ Fixed Industrial Sieve Tooltip.Alkalus
$ Implemented Texture Array Expansion. > This fixes the issue of hatches not using the correct textures.
2017-07-04+ Added the ULV Simple Washer [For Dusts]Draknyte1
+ Added a recipe for every impure dust -> clean dust to simple washer.
2017-03-04+ New texture for the slow builders ring.Draknyte1
+ Added the Alkalus Disk. $ Fixed Frame Box Assembler Recipes. $ Fixed Missing 7Li material. $ Fixed Tiered Tanks not showing their capacity in the tooltip. $ Fixed tooltips for alloys containing Bronze or Steel. $ Fixed Clay Pipe Extruder Recipes. - Removed a handful of Plasma cells for misc. materials. % Changed the Industrial Coke Oven's tooltip, to better describe the input/output requirements. % Cleaned up The Entire Project.
2017-01-20+ Added a power cost of 32eu/action for the Tree Farmer. (Will eventually ↵Draknyte1
get a config option). % Moved the internal power buffer variable out of the cut method into the class. % Massive project tidy up, lots of old unused code removed or tidied up. $ Fixed lots of String comparisons that used == instead of .equals(). $ Fixed Double/Triple/Quad null checks in certain places. $ Fixed returns that set values at the same time. $ Swapped 3.14 and 1.57 to Math.PI and Math.PI/2. $ Fixed possible cases where a NPE may be thrown, by calling logging outside of null checks. + Added PI to CORE.java, since it's a double and MC uses it as a float in each instance. - Stripped 95% of the useless code out of Meta_GT_Proxy.java
2016-12-31+ Added a Unique Fission Fuel NEI texture.Draknyte1
$ Fixed the slot positions for the new NEI handler, also added more output slots for fluids.
2016-12-31+ Gave Fission Fuels their own NEI handler, which allows 9 input fluids.Draknyte1
% Moved Fission Fuel recipe map to it's own class, specially for the NEI handler. ^ Updated CodeChickenCore-1.7.10-1.0.6.44-dev.jar to CodeChickenCore-1.7.10-1.0.7.47-dev.jar. ^ Updated CodeChickenLib-1.7.10-1.1.3.136-dev.jar to CodeChickenLib-1.7.10-1.1.3.140-dev.jar. ^ Updated NotEnoughItems-1.7.10-1.0.4.107-dev.jar to NotEnoughItems-1.7.10-1.0.5.120-dev.jar.
2016-12-28+ Added the last Fuel salt to NUCLIDE.java.Draknyte1
+ Enabled Fission Fuel Processing recipes. + Added recipes for all three nuclear fuels in the Fission Fuel Processor.
2016-12-28$ Fixed Chemical equations on the reactor salt fuels.Draknyte1
% Changed two LFTR recipes to require the full salt mixtures, not just Uranium235 or UF4. % Changed tooltip on the Slow builders ring.
2016-12-26+ Added a new texture for the Fire Maker.Draknyte1
+ Added a unique NEI GUI for the LFTR. $ Fixed a spelling error in the LFTR NEI page. + Added a recipe for the Fire Maker. % Changed recipes using uraniumtetrafluoride & uraniumthexafluoride, they now use molten.uraniumtetrafluoride and molten.uraniumhexafluoride. % Changed the texture of molten.fluids.
2016-12-20+ Added a TESR for the Fire Pit, it's off-centre, but otherwise renders fine.Draknyte1
2016-11-06+ Added two new recipes for etched IV wiring. Should help with #35Draknyte1
+ Re-did imports again, from the desktop, with looser rules.
2016-11-06Revert "$ Cleaned up the entire project."Draknyte1
This reverts commit 0669f5eb9d5029a8b94ec552171b0837605f7747. # Conflicts: # src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMTE_NuclearReactor.java # src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMetaTileEntity_MassFabricator.java Revert "% Cleaned up Imports." This reverts commit 3654052fb63a571c5eaca7f20714b87c17f7e966.
2016-11-04% Cleaned up Imports.draknyte1
2016-10-25+ Tried improving the handling of Blast Smelting.Draknyte1
+ Tried adding shapeless dust recipes for all of my alloys. (The shapeless recipe system is dumb) + Added a custom GUI for NEI recipes for the Blast Smelter. % Refactored some Utils classes.
2016-10-25+ Added some more Machine Casing textures.Draknyte1
+ Added Grisium. % Tweaked the MultiPickaxes. % Did some more work on the Blast Smelter controller. $ Finished work on the Blast Smelter Recipe generation (It's not unique enough yet, apparently) > After numerous re-write attempts at this all morning, the issue remains that recipes overlap. > Recipe output logging for this is still enabled, but it currently only does Osmiridium for a test run. - Removed some useless classes.