Age | Commit message (Collapse) | Author |
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Fixed NEI handling for some handlers.
Fixed some tooltips.
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Changed fluid textures for many autogenerated fluids.
Renamed & remapped Cryolite to Cryolite (F).
Fixed toArray() in AutoMap.java.
Fixed Sparging.
Final touches to Nuclear Fuel reprocessing.
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More Nuclear reprocessing work.
Updated Tooltips on all multiblocks.
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Fixed broken Manure Slurry recipes.
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Added two new machines.
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Fixed Material generation for noble gases.
Fixed Chemical Formula not being applied to some cells.
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Fixed LFTR fuel recipes.
Fixed LFTR recipe handling.
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see this https://github.com/GTNewHorizons/GT5-Unofficial/pull/697
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Update to GTNH's Gregtech
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% Made the Simple washer ignore certain impure dusts if GTNH is loaded.
% Updated ChemPlant User manual to reflect requirement of Catalyst Bus.
$ Fixed handling of recipe maps which don't use cells.
$ Fixed Chem Plant not actually processing recipes.
$ Made the Catalyst Hatch a lower tier. (Fixes Chem Plant requiring ZPM tier hulls)
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+ Added recipes for 2 new volumetric flasks.
- Removed Alloy Smelting recipes form the Alloy Blast Smelter. (Obsoleted by the Multi Alloy Smelter)
% Refactored a lot of NEI handling code.
$ Fixed the last few minor NEI issues.
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- Broke NEI handling for some Multis. (To fix next commit)
$ Fixed Handling of broken recipe handlers for CryoFreezer, Large Electro & Large Centrifuge.
$ Fixed owner of some NEI handlers. (Was still Gregtech, oops)
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% Changed colours of the two new alloys.
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$ Fixed handling of IC2 EnumHelper code.
$ Added a dummy RecipeMap to stop Bartworks crashing when it can't find it.
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(Useful for non-GT blocks used in Multis)
$ Fixed Industrial Cutting Machine defaulting to slicing mode.
$ Fixed reInit() on recipe maps causing absurd crashes. (Doesn't seem to break anything at the moment not doing it, so.. I won't)
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$ Made certain TileEntities blacklisted against the World accelerator in both GT++ & GTNH.
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list. Prevents BartWorks from touching my recipes.
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+ Added proper structure for Flotation Cells.
+ Added all milled materials to flotation cell recipes.
+ Added Human meat drops for dead players.
+ Added Slicing mode for ICM.
% Changed getVoltageForTier to be a switch case.
% Stopped download of cape list in dev environment.
$ Adjusted how Fusion MK4 injects power, it now pulls the voltage of the hatch.
$ Fixed Fake Player Handling.
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up-to date)
+ Added more ASM patches for better Hazmat handling.
% Renamed Chemical Dehydrator to Dehydrator for clearer logic in NEI.
$ Fixed a small bug in ReflectionUtils.
$ Rewrote parts of my Hazmat handling, it should now work correctly for all items which apply radiation from IC2/GT or their addons.
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+ Added the Ball Housing bus.
+ Added the Catalyst Housing bus.
+ Added the Reinforced Engine Casing.
+ Made the Flotation Cell Regulator actually load.
$ Fixed Tooltips on Milling Balls & Catalysts.
$ Added improved item handling for Milling Balls.
$ Added improved item handling for Catalysts.
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+ Added Death by IsaMIll.
% Moved debug mode switch to AsmConfig.
$ Fixed handling of custom OrePrefixes.
$ Fixed OreDict registration of MetaFoodItems.
$ Improved handling of Core Classes being static initialised too early.
$ Fixed client-side bug in Distillus which would cause an infinite loop.
$ Fixed bug in ForgeEnumHelper.
$ Fixed bug in setField methods from ReflectionUtils.
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+ Added repackaged Sun classes.
+ Added Milled ores.
+ Added Milling Balls.
$ Disabled Hand-pump pumping from non-GT tile entities.
> Maybe did other things, but in a hurry to commit.
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+ Added Hydrochloric Acid fluid & recipes if it doesn't exist.
% Adjust process for obtaining Thorium-232.
% Changed Fission Fuel Processing Plant to Reactor Fuel Processing Plant.
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+ Added a new casing block class for special handled multiblock casings.
+ Added locale for Naq Fuel Cells.
$ Reworked TAE. There are now 19 texture slots free out of the 64 total.
$ Fixed a minor bug in the update checker.
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% Adjusted recipe for Chemical Plant controller, to now use T2 Frames instead of ambiguously tiered Stainless Steel Frames.
% Adjusted a few recipes using Sensors & Emitters to now use TransComps.
% Chunkloaders now have different textures and more informative tooltips.
% Chunkloaders now have better ranges.
% Renamed Fluid Reactor to Chemical Plant.
$ Fixed Chemical Plant NEI handler.
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+ Added more Bio Recipes.
$ Fixed Strontium Hydroxide generating before it's components.
$ Fixed existing Bio Recipes not working.
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Dehydrator for higher tiers.
+ Added recipe for the Industrial Vacuum Furnace.
% Cleaned up heating coil code, now it's in one location for easier updating in future.
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% Expended output slots on ABS from 1 -> 9.
$ Minor bug fixes regarding special dust mixer recipes.
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generation, to investigate.
% Nerfed Creosote and Heavy Oil fuel values.
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+ Added OreDict names to vanilla items, as was done in Forge 1.8.9.
+ Added functions to allow other mods to add Semifluid Fuels.
+ Added functions to handle String data into StringUtils.java.
% Renamed getItemStack -> getItemStackFromFQRN.
$ Fixed handling of custom cells for fluids using '.' within their names.
$ Fixed HF exploit.
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+ Added support for Crops++.
+ Added Custom Crops & framework to support more in future.
+ Added basic support for all GT++ Materials within Tinkers Construct. [WIP]
+ Moderately bad attempt at generating custom Plasma Cooling recipes in the Adv. Vacuum Freezer. [WIP #424]
% Reworked logic for Material.java handling Durability, Tool Quality & Harvest Level.
% Adjusted frequency of structural checks on the Cyclotron, Now 100x less frequent.
% Cleaned up ReflectionUtils.java and made all getters cache their results, for much faster access.
% Attempted to adjust logic of FFPP, but I probably broke it. [WIP]
% Moved static array of Element Names from IonParticles.java -> ELEMENT.java.
$ Greatly improved reflective performance across the mod.
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Nitinol and Chromatic Glass.
+ Added Particle Physics, so some basic extent.
+ Added new textures for some Meta items.
+ Added new textures for all particles and ions.
+ Added Custom Debug NBT to error ingots, in the event one is obtained by a player.
+ Added more information to the tooltip of Control Cores.
+ Added more uniform ways to obtain tiered item components to CI.
- Hard disable of GC Fuel tweaks for the moment.
% Hopefully greatly improved the cape handler. Cape list is now stored on Overmind's site, meaning it can be updated outside of the mod.
% Cape Handler now will store the cape data locally in a .dat for offline use, this can be updated anytime by removing it, or once a week if outdated)
% Tweaked Cyclotron Recipe map to support new changes to functionality.
% Tweaked RTG fuel pellet production time in Cyclotron to be 100x.
% Adjusted requirements for Quicklime to generate (It may vanish after this commit, May be worth rolling back if an issue.).
% Adjusted code to use checkForInvalidItems instead of direct item comparisons in several places.
% Renamed Buffer Cores to Energy Cores.
% Adjusted recipes for Energy Cores and Energy Buffers, they now require 6 slot assembly.
$ Fixed Multiblock handling during structure checks, they'd accidentally detect the controller as an invalid block.
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% Adjusted Casings required for the Matter Fabricator.
$ Fixed Large Assembler not requiring power.
$ Fixed the Matter Fabricator, it's now much simpler to use.
$ Fixed bug pertaining to the extra slot in the Matter Fabricators GUI.
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+ Added new Rocket Fuels and various chemical compounds to produce them.
+ Added an ASM fix that removes Diesel and EIO/GC Rocket Fuel from GC and allows use of all 4 GT++ fuels instead.
% Reworked Rocket Engine generators, to now use new fuels and produce heavy pollution.
$ Fixed bug that could corrupt the Fluid Registry.
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+ Added a Proxy Grabber function to Meta_GT_Proxy.java.
% Tweaked fuel values for Coal Gas & Coal Tar.
$ Fixed issue with Semifluid Fuel generation where none were excluded.
- Removed Logging from material Generation.
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$ Fixed an infinite loop in GregtechMeta_MultiBlockBase.java.
$ Fixed Mimir's Fusion recipes not displaying in NEI.
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% Cleaned up and re-organised GregtechItemList.java.
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like NEI would show. Closes #300, Closes #293, Closes #292.
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exists.. maybe? Should fix #287, I guess.)
+ Added tooltips to turbines if the animated textures are on, if user holds shift full tooltip will be shown.
- Removed some Thaumcraft logging.
% More changes to fix NEI handler for Multiblocks.
% Moved Tooltip handling for a few things from the EIO handler to a generic handler.
$ Fixed %'s not showing (third time lucky) on NEI pages.
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$ Fixed NEI handler not showing % chances for recipes. (maybe?)
$ Fixed Trinium not working correctly in GTNH.
$ Fixed invalid cape lookups.
% Tweaked recipe for Max tier Redox cells.
% Tweaked name of Control Circuit.
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$ Fixed the ABS not using the correct texture on the top layer input hatch.
% More internal work on LFTR rewrite.
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% Tweaked casing name.
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