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path: root/src/Java/gtPlusPlus/GTplusplus.java
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2018-06-27+ Added a config option for the GT6 Sulfuric Acid recipe changes.Alkalus
% Reworked some of the Plugin System.
2018-06-17$ Hopefully fixed the Large Electrolyzer & Centrifuge not processing recipes ↵Draknyte1
like NEI would show. Closes #300, Closes #293, Closes #292.
2018-05-29+ Added a display string to the GUI of the threaded buffers, showing seconds ↵Alkalus
remaining before the thread belonging to this buffer is released. This will also show ms/25 lag info someday. + Added invokeGC() to SystemUtils.java. $ More thread safety.
2018-05-29% Changed max thread life to 300 seconds.Alkalus
$ More thread safety. - Removed useless EIO tooltip variables.
2018-05-29$ Reduced cpu usage in EIO tooltip handler.Alkalus
$ Made GTPP clean up any left-over threads when the server shuts down (Mostly for SSP memory leaks). $ Made each buffer get a unique thread. Thread life reduced greatly and capped out at 32k seconds.
2018-05-28^ Version bump to v1.7.1.Alkalus
^ Updated Recommended.txt to v1.7.1. $ Fixed not all Multiblock recipes generating. There's < 10 missing per machine. Adding some logging to fine tooth which ones break and why. - Removed Gradle files.
2018-05-28+ Added Discord to Git README.md.Alkalus
% Logging enabled for Large Multiblock recipe generation.
2018-05-27% Another cape addition.Alkalus
2018-05-27+ Added new Beta Tester.Alkalus
2018-05-27+ Added a small hack to give all GT turbines animated textures while running.Alkalus
+ Added config option for animated texture hack. % Tweaked Large Egg texture again.
2018-05-27+ Added tooltips to blocks which may drop Fluorite ore.Alkalus
$ Fixed Adv. Vac Freezer recipes not requiring Cryotheum. % Tweaked Large Egg texture mildly.
2018-05-27$ Hopefully fixed issue where BoP limestone is valid for Fluorite.Alkalus
$ Fixed the ABS not using the correct texture on the top layer input hatch. % More internal work on LFTR rewrite.
2018-05-26% Initial start to LFTR reworking.Alkalus
% Changed around the capes a lil bit.
2018-05-24$ Tried to fix GT ItemList values being called too early when certain mods ↵Alkalus
are loaded, causing them to not be loaded when GT++ is running PreInit(). $ Rewrote system that Autogenerates Recipes for Materials, migrating all recipes to be generated in PostInit() stage now.
2018-05-24+ Added Giant Chicken.Alkalus
+ Added Big Eggs. - Removed Segment Analytics entirely.
2018-05-23$ Fixed Chunk Loader initialization.Jordan Byrne
% Moved various chunk handling code to be internal in ChunkManager.java.
2018-05-23+ Added another data storage object. Examine ReverseAutoMap.java for ↵Jordan Byrne
information. $ Massive overhaul to the Chunk Loaders. $ Hopefully added a way to check OreGen per dimension. % Gave the BlockPos.java object a better UID.
2018-05-22% Updated Mass Fabricator Tooltip.Jordan Byrne
$ Possibly fixed invalid recipes generating in the Large Machines.
2018-05-14$ Removed method of trying to find ores based on dimension. This method ↵Jordan Byrne
won't work because GTNH can't maintain backwards compatibility on their world generator.
2018-05-14% Once again, buffed Atmospheric Cleansers/Pollution Scrubbers.Jordan Byrne
2018-05-14+ Added better processing for LFTR Molten Salts.Jordan Byrne
% Cleaned up material generation slightly. $ Rewrote Dust base item class, old items will automatically swap into their new form upon world load. $ Added MissingMappingsEvent handler to try handle dust transition.
2018-05-13$ Fixed a bug where all Multiblock recipe maps stopped respecting output ↵Jordan Byrne
chances.
2018-05-13% Industrial Vacuum Freezer now consumes Cryotheum while running.Jordan Byrne
$ Fixed Adv. EBF running recipes regardless of coil level.
2018-05-13+ Made GT5 HF usable in some GT++ recipes.Jordan Byrne
+ Added a recipe to convert GT HF -> GT++ HF. % Doubled output of Sulfuric Apatite Recipe. % Cape list change. % Made ABS recipe generation logging MACHINE_INFO type. $ Improved cape handler to cache resource & not check client side at all.
2018-05-13% Rewrote cape handling to be more robust.Jordan Byrne
% Gave more people capes.
2018-05-13Codeenvy (#273)Alkalus
+ Added recipes for all Advanced Multis. + Added new casings for Advanced EBF. + Added Turbine Animations. + Added recipe for the Air Intake Hatch. + Added new textures for the Adv. Vac. Freezer and casings. % Gave old Adv. Vac. Freezer texture to Adv. EBF. % Swapped recipe materials for Adv. Vac. and EBF. + Added a book for Power Storage Solutions. + Added book for the FFPP. - Removed some useless Meta Tiles. (This removes advanced Mixer recipes, but not the tiles themselves.) $ Fixed issue with AIC tooltip. $ Fixed some chemical processing recipes. #266 $ Fixed Large Auto-Assembler Name. $ Possible fix for #239. $ Other Bug Fixes. $ Fixed Old School Circuits breaking Integrated Circuit Recipes. % Made all FFPP recipes require/produces 1/10th of the original fluid amounts. #268 % Made Adv. EBF. Use new casing textures. % Streamlined Old School Circuit function call locations to a single handler. % Cleaned up ASM Logging.
2018-05-06DevCommandFixDream-Master
2018-04-16% Changed Adv. Cryo Freezer to not handle cells and instead use fluids (LCR ↵Jordan Byrne
type). $ Added a check to ensure the inputs and outputs of all Adv. Cryo Freezer contain equal cell counts (Some Plasmas do not have a non-cell version, plus things like carbon becomes a solid).
2018-04-16+ Made the Large Centrifuge and the Large Electrolyzer process recipes in ↵Jordan Byrne
the same way the Large Chemical Reactor does.
2018-04-16- Disabled Analytics.Jordan Byrne
2018-04-16% Moved Zhuhai's recipe generator to be later. It is now called in ↵Jordan Byrne
onLoadComplete() to ensure it's called after all mods are initialized.
2018-04-01+ Added some support for Steve's Carts 2.Jordan Byrne
+ Base work for Exotic Farmer Module added.
2018-03-28$ Rewrote handling for the ABS to dynamically generate all recipes based on ↵Jordan Byrne
all pre-existing EBF recipes. $ Rewrote ABS recipe handler to support temps within the recipes. This will allow coil upgrades like the EBF for higher tier smelting. $ Fix Polonium Material trying to access ELEMENT.java instance before it's created. + Added ItemStackData.java, which allows storing ItemStacks for easy retrieval.
2018-03-24% Made Mod load after other mods.Jordan Byrne
2018-03-13Fix cyclic dependency with TConstructDavid Vierra
GT++ before TConstruct GT++ after gregtech gregtech after TConstruct
2018-03-13Fix GT++ `xpjuice` fluid overriding OpenBlocks fluidDavid Vierra
Fixes issues where the OpenBlocks XP Drain will fill tanks with GT++ `xpjuice`, which cannot be pulled out using a bucket. After this change, any tanks containing the GT++ juice will auto convert to the OpenBlocks juice.
2018-03-13$ Fixed TiCon not accepting GT++ Pyrotheum as a valid Smeltery Fuel.Jordan Byrne
$ Fixed Recipe for the Shaft Extruder shape, which now requires Dark Steel, instead of Dark Iron.
2018-02-27$ Organized imports.Jordan Byrne
$ FindBugs fixes.
2018-02-27$ PMD Cleanup.Jordan Byrne
2018-02-26% Made all GTNH recipes use cheaper circuits for all recipes I add.Jordan Byrne
% Recipe tweaks. % Tried to fluorite ore not having correct recipe outputs during ore processing. (This is still broken due to an invalid output) $ Fixed old fluorite ore not having a valid shapeless recipe. $ Fixed all custom ores trying to register static textures. $ Fixed plugin loading system not registering plugins, I think? $ Fixed missing texture for Nitro Fix.
2018-02-22% Minor project cleanup.Jordan Byrne
2018-02-22+ Added a feature for dumping all block and item data from the mod for ↵Jordan Byrne
locale file creation. #218 will benefit from this.
2018-02-21+ Added localization for en_US for basically every item and block.Jordan Byrne
$ Tried to better support locales across all items. This should enhance #218.
2018-02-21$ Tree Farmer Work.Jordan Byrne
% Package cleanup. - Removed /Bed command.
2018-02-18^ Version Bump to PreRelease5.Jordan Byrne
% Updated CommandUtils.java. % Made AnimalFarm abstract, as it's currently an empty class. $ Fixed Recycling recipes not generating properly for all material components. They now get queued and run at the end of postInit().
2018-02-08$ Tried fixing errors with chunkloader not correctly force loading chunks on ↵Jordan Byrne
server restarts.
2018-02-08+ Added Plugin system.Jordan Byrne
$ Fixed issue with Fishing Pond.
2018-02-07+ Tried redoing the Pocket Fusion Reactor.Jordan Byrne
2018-01-29+ Added Trinium Titanium Cable/wires.Jordan Byrne
+ Redid material components to better use GT texture assets. % Gave all 32 ore types new TextureSets. % Doubled capacity of all fluid pipes. % Moved Item/Block creation from init() to preInit(). $ Fixed Sludge fluid texture. $ Moved Darkworld from being a child mod into it's own mod, Renamed to Toxic Everglades. $ Bundled SegmentHelper.java, for future development ease.
2017-12-29+ Added several new ore materials.Jordan Byrne
$ Fixed bug where ores generated fluids. $ Fixed issue where old Fluorite ores still exist. $ Fixed issue where ore processing recipes were generated incorrectly. $ Partially implemented smooth lighting on GT++ Ores.