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path: root/src/Java/gtPlusPlus/GTplusplus.java
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2017-08-23$ Fixed LFTR power output logic.Alkalus
+ Added some more logging.
2017-08-12+ Added a config option for the Thermal Boiler.Draknyte1
+ Added the Lava Filter. + Added Thermal Boiler Casing. + Added Recipes for the Thermal Boiler controller and casing block.
2017-08-12+ Added a config for Pollution related devices.Draknyte1
+ Added a recipe for the basic air filter.
2017-08-12+ Added a config option for the Simple Washer.Draknyte1
2017-08-09$ More circuit checks for .08 added.Draknyte1
2017-08-09% Rewrote the Preloader mod to now be a dummy mod.Draknyte1
+ Added ASM usage to Preloader. + MC Version annotations to both GT++ and it's child mod GT++ Dark world.
2017-08-08+ Added a new mod component for GT++, titled Preloader. This enables me to ↵Draknyte1
do things prior to Gregtech/etc loading at all. % Tried very hard to remove GT5.09.28+ Circuits from the Ore Dictionary. The OreDict system is broken and this is basically impossible.
2017-08-05+ Added a config option for Tesseracts.Alkalus
2017-07-28$ Fixed an error loading the Accelerator Blacklist.Alkalus
$ Hopefully fixed Limestone not dropping fluorite as often as it should.
2017-07-28+ Added world accelerators from GT:NewHorizons.Alkalus
2017-07-14% Migrated some code to CommonProxy.javaAlkalus
$ Load order for circuit swap changed again, it now happens prior to any other GT++ recipes are added.
2017-07-14$ Fixed Circuit loading order.Alkalus
$ Fixed recipes that loaded prior to the GT circuits changes, which had them using non-craftable GT circuits. $ Disabled the Bronze workbench entirely, which was causing dupe issues. TBA.
2017-07-14$ Fixed a order of operation bug, where recipe removal of new circuits ↵Alkalus
wouldn't occur, as the variables it checked to see if the option was enabled were loaded after the recipe map edit. + Attempted to override the list of GT circuits with my own, to prevent NEI clutter.
2017-07-12$ Fixed Old Circuits being default enabled. Now they are disabled by default.Alkalus
2017-07-11% Cleanup Recipe Removal segment.Draknyte1
2017-07-11$ Fixed Post 5.09.28 Circuit Assembler recipe removal.Draknyte1
> Idea suggested by @Dragon2488 - Always saving my ass.
2017-07-11$ Actually disabled the Workbench crafting grid this time.Draknyte1
2017-07-11- Disabled the crafting grid in the Workbench. (Dupe fix)Draknyte1
% More work on trying to empty this god damn recipe map.
2017-07-11+ Added a few more circuit recipes to make compatibility 100%.Draknyte1
+ Tried adding a way to empty the Circuit Assembler recipe map.
2017-07-11+ Added a config option for old circuits.Draknyte1
+ Hide all new circuits and components if enabled.
2017-07-10$ Fixed Coal Coke OreDict naming.Draknyte1
+ Added a configuration option for Biome ID. ^ Version bump to 1.5.6-Pre.
2017-07-10$ Rewrote the Fuel Handler.Draknyte1
2017-07-10% Tweaked Coke Oven recipes some more.Alkalus
- Removed additions to fuel handler list. + Added logging when things get added to fuel handler.
2017-07-10+ Added Coal gas.Alkalus
+ Added GT++ Coal Coke. + Added a new handler for burnable items. % Changed up the 4 Coke Oven Recipes. - Removed lots of spam log messages during material creation.
2017-07-09Revert "^ Version Bump ready for new release."Draknyte1
This reverts commit fd994517395f1db5e7cff51501649110765fac16.
2017-07-06^ Version Bump ready for new release.Draknyte1
+ Added new methods to handle more dynamic versioning.
2017-06-11+ Added a config switch to fully disable the GT++ Circuits.Draknyte1
- Disabled Radon.
2017-05-28- Removed DimensionA.Draknyte1
+ Added Dark World. + Added New Blocks and Items for Dark World.
2017-04-30+ Added the base work for a new dimension.Draknyte1
2017-04-02+ Added a Dev environment Check.Draknyte1
$ Fixed Hellish Fire being invisible. % Changed Hellish Fire's particles. % Changed the use of the Forestry child mod to be the GT++ mod. % Tweaked texture on Industrial Sifter Multiblock.
2017-04-01Merge pull request #70 from draknyte1/desktop-changesAlkalus
Unmerged Desktop Changes
2017-04-01+ Added some more logging.Draknyte1
+ Added a custom fire block known as HellFire. $ Fixed the mining explosion not dropping every block. % Disabled mining explosion causing wild fires. % Changed mining explosion renderer to use the custom block, not tnt textures. % Changed mining explosion power to be 5x stronger.
2017-03-28+ Added the Multiblock Sifter.draknyte1
2017-03-18+ Added a rudimentary mining explosive base, which will find ores.Draknyte1
% Cleaned up some classes.
2017-03-12% Changed the Logger to stop using FML and to start using GT++.draknyte1
+ Added some analytic code.
2017-03-04+ New texture for the slow builders ring.Draknyte1
+ Added the Alkalus Disk. $ Fixed Frame Box Assembler Recipes. $ Fixed Missing 7Li material. $ Fixed Tiered Tanks not showing their capacity in the tooltip. $ Fixed tooltips for alloys containing Bronze or Steel. $ Fixed Clay Pipe Extruder Recipes. - Removed a handful of Plasma cells for misc. materials. % Changed the Industrial Coke Oven's tooltip, to better describe the input/output requirements. % Cleaned up The Entire Project.
2017-02-28^ Version Bump.draknyte1
$ Fixed GT:NH compatibility not working. % Tweaked Fluorite drop function.
2017-02-18% Isolated PlayerAPI related content, so now it's optional.draknyte1
2017-02-16+ Enforced having PlayerAPI for mod to load.draknyte1
2016-12-27+ Added configs for the drop rate of Drained Shards and Fluorite Ore.Draknyte1
+ Gave Fission Fuel plant a better tooltip. $ Finalized shape of Fission Fuel Processing Plant.
2016-12-27+ Added the Fission Fuel Processing Plant.Draknyte1
+ Added a config option for the FFPP. + Added new textures for the new casings. - Removed obsolete tooltips on casing blocks.
2016-12-27CONFIG FILE UPDATE - PLEASE TAKE NOTEDraknyte1
% Changed the config file name and location, it now generates as GTplusplus.cfg in the GTplusplus folder inside the config folder.
2016-12-24+ Added a cape handler.Draknyte1
+ Gave the Helium Blob a name. + Gave core items the ability to have a name on yet another constructor. - Disabled the cape handler. % Minor improvements to the portable tanks.
2016-12-20+ Added config options for the Skookum Choochers and the 3x3 Tools.Draknyte1
+ Enabled the BlockEventHandler.
2016-11-25+ Added a configuration option for every custom pipe, cable/wire & machines, ↵Draknyte1
singular and multi-block type (A few non-machine things aren't configurable still, but on the to-do) % Changed the scanner results when used on a Multi-tank controller.
2016-11-14- Removed recipe dumping during mod-loading. It's still enabled in debug mode.Draknyte1
- Removed some useless GT material handler code which I no longer need/use.
2016-11-07+ Added addition checks for availability of the internet.Draknyte1
> Should fix #34 and #27 forever, for all nationalities using this mod. (Maybe 4 checks isn't enough though?)
2016-11-06+ Added two new recipes for etched IV wiring. Should help with #35Draknyte1
+ Re-did imports again, from the desktop, with looser rules.
2016-11-06Revert "$ Cleaned up the entire project."Draknyte1
This reverts commit 0669f5eb9d5029a8b94ec552171b0837605f7747. # Conflicts: # src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMTE_NuclearReactor.java # src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMetaTileEntity_MassFabricator.java Revert "% Cleaned up Imports." This reverts commit 3654052fb63a571c5eaca7f20714b87c17f7e966.
2016-11-04$ Cleaned up the entire project.draknyte1
> Much neat, very nices.